I Thank U For Your Advice On My Marine Spawn!
tech
Join Date: 2002-04-08 Member: 391Members
<div class="IPBDescription">Here are somes pics of it</div> I took some of your advice and changed the following.
here are some before pics
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=42795' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=42795</a>
I added a over head crane and moved the crates to the sides of the cargo bay.
if u have any more suggestions feel free to tell them to me.
here are some before pics
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=42795' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=42795</a>
I added a over head crane and moved the crates to the sides of the cargo bay.
if u have any more suggestions feel free to tell them to me.
Comments
Erm...
1) Is there any way you can lose the gun when taking the screenshot? I really wanted to see the rest of the rooms <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
2) Is there still only one way in? as I cant see any entrances on the pic's
3) The lights on the roof in the marine spawn... I dont really like the weird type strange look of them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
4) The hallway you showed looks abit too open and skulls might get easily killed there
Apart from them that I could think of it looks really good m8... I liked the fusion core bit... Maybe abit too light there though thinking about it.
Well I hope you get your map finished m8... good luck and keep up the good work.
It hasn't been named yet
Yes their is more then one way in and out of the marin spawn
their are currentley 3 different rooms with a 4th under construction.
I will be adding lots of ventilation pips for skulks to run around in.
I haven't started on any of the hives yet but may be in the next thew days.
I've only got about 5 hours into this map so bare with me.
here is a room I just completed I'm going the call it MAIN VENTILATION SHAFT A
so enjoy these 3 pics
Skulk's will just get owned out there in the open and I for one wouldnt be a fan of that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
thanks for your input
That marine spawn would be nigh on impossible for a skulk to take down if the commander placed the turrets up on those boxes. Maybe some NOBUILD application would be in order?
A blue point light entity in front of that blue monitor in the fourth pic wouldn't go astray.
You could try to create a little more contrast in that Aqua corridor. No idea how though, maybe ask some of the more experienced mappers on the boards?
You might want to try putting a railing around the edge of that drop in the last few pics. That would be dangerous. Also try to add some detail to the walls. Maybe some pipes set into the wall with some dramatically placed light_spots?
Looking good so far, keep it up!
--Scythe--
that would give some clue as to how it would play like
(Hallways may be open a bit too much, but with a tunnel/vent system reaching a few good places...)
looking nice anyway, thought up a name yet ?
Or just do X-ish-15° intersections.
looks great so far.
add railings like, in the offical 2.0 map - can't think of name
also, 2 many lights - yuck
try making the rad setings higher in your lights.rad file
amckern
add railings like, in the offical 2.0 map - can't think of name <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
NS_lost is the map I think your looking for.
Yep thats the one - played it on mayberry, from home in australia
amckern
Railing could be nice, if you don't want rail to block bullets use a clip brush to provide collision with players and make the railings func_illusionary. I think broken rails, broken lights and broken supports etc used in moderation adds some atmosphere.
Is this room going to end up near marine spawn?, you may want to have some more cover for skulks like a nice big crate if it isn't.