Suicide Tactics...

MarqMarq Join Date: 2003-08-07 Member: 19153Members
edited August 2003 in Frontiersmen Strategy
<div class="IPBDescription">as opposed to medpack spam in base.</div> This is some great advice for those who are learning commander tactics and really isnt that long. I'm, seeing that comanders make a lot of these mistakes. Let me break everything down into numbers first.

*** REMEBER SUICIDING DOES NOT GIVE THE OPPOSING TEAM RESOURCES, nor does it make your team lose res. ***


1. Marines that don't have anything but a LMG and pistol I will refer to as "zeros" because they cost nothing to make they just simply respawn with that stuff...

2. Then you have your guys with big guns, but not jetpacks or heavy armor. These I'll refer to as 10/20s.

3. Then you got your marines with essentually everything. Both a prototype and a weapon: Toughguys.

Now to get to the good stuff.

Scenario one: You have a zero in your base that has 1 heatlh and is requesting 2 meds. Don't give him that. Just tell him to suicide. He'll respawn with full health and you will have lost no res as opposed to losing 4 res.

^^^^^^^^^

I see this scenario a lot simply because they have that kill/death ratio syndrome from playing deathmatch too much. This'll eventually get better I guess.

2: Similar to 1, only now you've a 10/20 that's in your base saying he wants health. You still should tell him to suicide and to pick up his weapon after he has respawned. You will still lose no res.

3: But when you've a 10/20 out somewhere fighting, that's when you give him meds. You don't want the gun to go to waste, if however he is trying to make it back to base, he can save you a few res...

4: And when you have a toughguy requesting health you should give it to him no matter what. Because when he dies...so does his jetpack/heavy armor.

------------------------

Aight I hope this gives some good ideas because I've sen far too many resources wasted by making these mistakes.

Comments

  • IceIce Join Date: 2003-03-29 Member: 15008Members
    Telling the medpack asking guy to kill himself might save a rew resources, but takes away too much atmosphere. In what army the commander tells his troops to suicide so he can have a fresh replacement?
  • RuneGreyRuneGrey Join Date: 2002-11-02 Member: 4844Members
    I still maintain that ANY use of the /kill command is lameness to its most illogical extreme. I personally would like to see the command removed, as it does go against the atmosphere of the game, and with RFK instated now, people binding /kill to keys in order to avoid giving the opposing team resources comes pretty close to being an exploit, at least in my eyes.

    So this is a pretty BAD strategy, honestly.
  • P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
    Don't like this idea. I mean, nothing against it if you wanna save resources.
    However, I prefer to have the person go kamikaze. He might take down a couple of weak skulks, who knows?

    Of course, it depends on the scenario.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    To kamikaze when you are < 1 bite worth of health is just about giving the enemy resources. Obviously, that's a bad idea. There's even a rather good chance you'll walk in front of an OC and give that res to a gorge, even worse.

    If you aren't doing anything, just kill yourself. If anything, you'll save time. Going off to die generally takes much longer than respawning will (and you'll have to respawn anyway). If it only takes you 3 seconds to die, then the other team probably has you trapped in your base, and what you do from that point is rather moot.

    Depriving a kharaa player of <i>earned</i> resources is different. /killing yourself just before you recieve your deathblow is poor sportsmanship. Do whatever you want in your own base.
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    I guess we're stuck with the kill command until the NS team removes it though. I'll agree it goes against the atmosphere... but suicide pills would be cool kind of like how it is right now...when you want to suicide you have to wait about 10 seconds...well the pill could take that much time. It would add more to the atmosphere if you didn't want to take out the kill command....
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The kill command is tantamount to cheating. And AFAIK code exists on these very forums that randomise the amount of time for the kill command to take place.

    Anyhow.

    Dying with LMG and no armour should be expected and encouraged unless you're in a strategically valuable position. IE defending base with 6 friends? You won't be missed. Only marine standing at an RT the comm wants to cap or barely holding the comm's TF? Expect the meds.

    IMHO too many players think their LMG and basic armour gives them a mandate to beg for medspam. Someone mentioned realism about not wanting to die. All very well, but we didn't see people on the beaches begging for Tanks and Armour when they had to storm the defences. You took your chances, you knew the tanks and armour couldn't appear until the defences were down.

    As I see it, if you're low health at base, run outside and lure an onos out - or scout an area while you can. Make some use of yourself. Calling the comm a noob because he won't fork out res for your (in game terms) worthless body is just childish.
  • P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
    <!--QuoteBegin--taboofires+Aug 16 2003, 02:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Aug 16 2003, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To kamikaze when you are < 1 bite worth of health is just about giving the enemy resources. Obviously, that's a bad idea. There's even a rather good chance you'll walk in front of an OC and give that res to a gorge, even worse.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's why I said, it depends on the scenario. In this case, with one bite worth of health, thne yes, kill yourself. But if you have something a bit higher, then I think that kamikazee is better.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Or, instead of ordering the marine to kill himself, give him a pack of mines and a waypoint not too far away from the main base (But far enough away not to do damage to your structures.) Tell him to drop a few in one spot and scatter the rest about a little further down the hall.

    If he lives through that, have him do it again, stacking more up onto the big pile, and scattering more even further out. The idea is that the mines scattered further out work to keep smaller aliens from hitting your onos traps, and if the guy dies, it's probably from an explosion rather than an alien, give you a couple points of resources instead of them. If he doesn't die, hey.. you've got an onos trap set up, and a marine that feels useful to the team, hopefully singing praises about your comming later.
  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    Wow... next you're going to say that marines should suicide when they get parasited. freaking lame. Not giving medpacks to "zeros" is one thing. You can judge the situation, weither or not the "zero" really needs a medpack, or if you'd prefer saving the ressources. But telling them to suicide is simply being a poor sportsman. It's lame on so many levels you cannot even comprehend it.

    So, if I ever see you suicide yourself because you are tagged or lost, I ban you from my server.
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    I always give medpacks. It boosts marine morale a lot more than you would think. Knowing that the commander cares about you and gives you medpacks makes you feel loved. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    There are ways to bypass the /kill delay... just mess around with WorldSpawn and Trigger_hurt...
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    Even if the kill command was taken out....then they would have to take out falling damage as well...

    Wow...forget that...if they took kill away..hel, you could just reconnect. This may be a tough thing to deal with... If I wanted to prevent kills for resources...I could just bind a key to "reconnect" and hit that everytime even If im ramboing.

    If you want mho, take out res for kills...it'll fix this in a flash.
  • strifestrife Join Date: 2003-05-18 Member: 16445Members
    for pcw/match its against the rules to type kill in console...
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Yeah, guys tend to kill themselves alot nowadays especially when the alien team are spamming spore cloud all over the place. It is lame.

    But there are faster ways of killing yourself sometimes than typing /kill in the console, and thats by standing on top of an infantry portal and waiting for someone to spawn in. Sometimes you don't even have to wait 3 seconds.
  • SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In what army the commander tells his troops to suicide so he can have a fresh replacement? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Ummm....have you ever heard of an army that can RESPAWN in real life?
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ummm....have you ever heard of an army that can RESPAWN in real life?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I thought about telling that to this guy...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Suiciding if you have parasite on you is not unsportsman-like. In starcraft if one one of my inexpensive units has a parasite from a Queen, I would kill it too. intel is too good to let the other team have.
  • OvaltineOvaltine Join Date: 2003-08-09 Member: 19190Members
    In publics I think giving random shmoes medpacks can be an ok thing, because they are generally more receptive to doing things for you if you at least give them the illusion of being important.

    I mean, I won't spam meds to a lone marine on the opposite side of the map that I want him to be, UNLESS he is doing something useful, even if I didn't think of it. Ramboes can give you help when you least expect it sometimes.

    All the same, I agree for the most part about the med issue; but always remember your marines are your meat and potatoes of the game, and if you aren't willing to satisfy them at least a little, you lose a lot of push. :/
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    edited August 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I always give medpacks. It boosts marine morale a lot more than you would think. Knowing that the commander cares about you and gives you medpacks makes you feel loved.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All the same, I agree for the most part about the med issue; but always remember your marines are your meat and potatoes of the game, and if you aren't willing to satisfy them at least a little, you lose a lot of push. :/ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    lmao @ this

    So you're trying to say it's some kind of psychological issue....that you have to make marines feel important. That's the biggest bs ever. I can't stop lmao @ this!!!
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