Siege Ranges On The Minimap
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">and colored and outlined.</div> What do you think about adding siege ranges on the comms minimap ?
I saw really good comms become screwed because the siege did not reach.
The comm sees another minimap than aliens and marines, they dont get bothered.
That other minimap is still the half transparent, colored, named and less bordered.
JPG kills a lot of quality again.
red circles = hives
green circles = resnodes, also helps to aproximate res-siege-defense range.
I saw really good comms become screwed because the siege did not reach.
The comm sees another minimap than aliens and marines, they dont get bothered.
That other minimap is still the half transparent, colored, named and less bordered.
JPG kills a lot of quality again.
red circles = hives
green circles = resnodes, also helps to aproximate res-siege-defense range.
Comments
Especially the one of ns_eclipse <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Its better than too big, just to be sure.
The whole minimap is NEVER 100% accurtate.
Its image and player positions are stretched anyways BUT the real map is square, the sprite is square and siege radia are round on both, its only a stretched sprite image.
Great job!
hope he does
Its image and player positions are stretched anyways BUT the real map is square, the sprite is square and siege radia are round on both, its only a stretched sprite image.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks for pointing this out; this is fixed for the upcoming patch.
One thing to note is that the minimap sprite is saved stretched for most maps, so your siege ranges on there should be ellipses. Also, the commander mode fullscreen map will probably be changed in the patch so I wouldn't spend too much time modifying those.
Max
On which maps?
Max