Siege Ranges On The Minimap

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">and colored and outlined.</div> What do you think about adding siege ranges on the comms minimap ?
I saw really good comms become screwed because the siege did not reach.

The comm sees another minimap than aliens and marines, they dont get bothered.
That other minimap is still the half transparent, colored, named and less bordered.

JPG kills a lot of quality again.
red circles = hives
green circles = resnodes, also helps to aproximate res-siege-defense range.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    maybe the green parts need to be more transparent.
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    r u sure the ranges r elipses?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    The minimaps get all stretched.
    Especially the one of ns_eclipse <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    The circles might be a bit smaller than the radius.
    Its better than too big, just to be sure.
    The whole minimap is NEVER 100% accurtate.
    Its image and player positions are stretched anyways BUT the real map is square, the sprite is square and siege radia are round on both, its only a stretched sprite image.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited August 2003
    bleh double post, but do the sieges shoot in the stretched green patches?
  • TheFragTheFrag Join Date: 2003-07-04 Member: 17935Members
    WHat we need is minimaps that have the name of each hive, like for regular aliens and marines(OMG THEY ARE COMING TO TRAM TUNNEL! **Looks at map WTH HIVE IS THAT!), and then a siege one like yours for commander. Thats a good idea btw. ALso, are the minimaps supposed to stretch off th screen or is that just me? (THis is only on some maps, and is with the default minimaps)
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    Could the same be done for Alien sensory towers?
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    OMG HAX! (lol, jk!)

    Great job!
  • oooooo Join Date: 2003-03-19 Member: 14709Members
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    I will try this. Nice.
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    and are you planning on giving all the maps the same overhaul?
  • syssimsyssim Join Date: 2003-05-31 Member: 16895Members
    <!--QuoteBegin--Eplekongen+Aug 15 2003, 06:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eplekongen @ Aug 15 2003, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and are you planning on giving all the maps the same overhaul? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hope he does
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Ollj+Aug 15 2003, 07:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 15 2003, 07:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The whole minimap is NEVER 100% accurtate.
    Its image and player positions are stretched anyways BUT the real map is square, the sprite is square and siege radia are round on both, its only a stretched sprite image.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks for pointing this out; this is fixed for the upcoming patch.

    One thing to note is that the minimap sprite is saved stretched for most maps, so your siege ranges on there should be ellipses. Also, the commander mode fullscreen map will probably be changed in the patch so I wouldn't spend too much time modifying those.

    Max
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--TheFrag+Aug 15 2003, 12:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheFrag @ Aug 15 2003, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ALso, are the minimaps supposed to stretch off th screen or is that just me? (THis is only on some maps, and is with the default minimaps)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    On which maps?

    Max
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