Newbie

raiderfoxraiderfox Join Date: 2003-08-15 Member: 19752Members
<div class="IPBDescription">Questions need answering..</div> Anyways, Im new to your massive growing community, and I'm wandering, Do you buy your weapons and stuff like in CS? And when did this come out? I heard about it about so many peoples saying NS r0x! So I decided to check it out, Didnt get a chance to play. When I tried going into a game it said, Invalid CD Key...But it was the one RIGHT off my CD case, I checked dozons of times for typo's and everything. But today I'm going to buy a new Half-Life. Anyways, I'll be playing on the Redphive servers when I do get it up and running. Any tips or comments or anything at all that will help a newbie out, please reply.

-Thanks

Comments

  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    edited August 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do you buy your weapons and stuff like in CS?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    A marine cannot buy weapons. All resources (money) on the marine team is spent by the commander. The commander must distribute advanced weapons to the marines.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And when did this come out?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Natural Selection was originally released on Oct. 31, 2002. Over the following months a handfull of revisions were made on the server side. On July 31, 2003, NS 2.0 was released. This was a major client and server side revision.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Didnt get a chance to play. When I tried going into a game it said, Invalid CD Key...But it was the one RIGHT off my CD case, I checked dozons of times for typo's and everything.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I took a quick look through the <a href='http://www.unknownworlds.com/forums/index.php?act=SF&f=18' target='_blank'>Technical Support Forum</a> but I couldn't find a solution. But, if you're already getting a new CD, everything should be fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Any tips or comments or anything at all that will help a newbie out?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is a tough one. There's a bunch of stuff to learn. Make sure you at least glance through the Manual you receive with the download. Many believe it's lacking due to the massive changes in 2.0, but it's a good starting point. Also, take a look through the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=7318' target='_blank'>New to the NS Community</a> page.

    My suggestions for new players?
    <ul>
    <li>When you first join a server, let your teammates know that you're new. Typically someone will take you under their wing.
    <li>Ignore those who complain about your "newbness". But pay attention to those offering advice. There are many small but critical nuances that can make or break a team.
    <li>Don't try to command right away. Pay attention to the structures and how the structures are placed. Commanding is a difficult role and has become even more difficult (in my opinion) since 2.0. The commander takes a lot of "heat" so be "the guy" who helps the commander do his job by following orders.
    <li>Don't be afraid to try the alien team. NS 2.0 has made the alien team a bit more "new guy" friendly. Be sure to read through the alien evolutions in the manual (paying specific attention to structure upgrades and hive upgrades). This will prevent your teammates from holding your hand to much <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
    <li>HAVE FUN!
    </ul>
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    and that is that

    if you have anymore questions, this is the right place
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited August 2003
    Once again, here's my quick rundown of NS, copied and pasted from my text file for this purpose <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The Object Of The Game:
    1: On each map, there are three locations where the aliens can build a hive. Hives spawn new aliens and heal nearby aliens. The aliens start with one hive, at one of these locations.
    2: On each map, there is one location where a Command Centre is built. This allows the marines to have a Commander (I'll get to what that is, see below). The commander will build Infantry Portals, which allows reinforcements to arrive.
    3: The aim of the game is to destroy the other side's means of getting reinforcements, and kill all the enemy players. So aliens have to destroy all the infantry portals and kill all the marines, and the marines have to destroy all the hives and kill all the aliens.

    Quick rundown of marines:

    1: You follow the orders of a Commander, who plays the game like a real time strategy (think Warcraft or Starcraft). You should follow his orders because he can see the whole battle when you can only see one part of it (among other reasons).
    2: The commander issues orders by giving you Waypoints, which appear as blue circles on your screen. Some commanders also (or only) give instructions over voicecom or teamchat. Recognise who the commander is, and listen to what he has to say. Remember, a bad plan which everyone follows is better than any plan which nobody follows, and for a while you won't be able to tell the difference .
    3: The commander will drop structures for you and your buddies to build, from time to time. Hold down your use key on a structure to build it. It is a good idea to make sure at least one of you is covering the others instead of building, in case you get attacked.
    4: Natural Selection is, in part, a strategy game. Like almost all strategy games, it has a resource, aptly named "resources". Resources are collected by building Resource Towers on empty res nozzles. Like all marine buildings, the commander has to drop one on the nozzle and then you build it. RTs draw resources out of the nozzle at a constant rate (think Total Annihilation).
    5: The resources belong to the *commander*. The commander is the only one who can spend resources. Res is spent on buildings, upgrades, and equipment.
    6: You do not get res for kills. Instead, res gets added to your team's resource pool when you make a kill. Only the commander can spend resources.
    7: The only equipment you are able to get for yourself is ammo, which you do by holding down your use key on the armoury (the tubby green building). Note that the more ammo you are carrying the slower you move. Also note that in many situations (ie, when your team is losing) you probably won't have time to squeeze off two clips, let alone 300 rounds. In short, stocking up on full ammo before going anywhere (armoury humping) is a Bad Thing. By the way, all weapons have their own ammo - if you want pistol ammo you have to load your pistol seperately.
    8: The supplies you will get most frequently from the commander are medpacks. Be aware that if you aren't in a strategic location or carrying equipment it makes more sense for you to suicide and respawn than have the comm spend resources on medpacks.
    9: Other equipment you can be given are jetpacks (JP), heavy armour (HA), heavy machineguns (HMG), shotguns, grenade launchers (GL), mines, or welders. This stuff is *not* all available to the commander at the start of the game. For most of the game you will be without heavy firepower, and will have to rely on your Light Machinegun (LMG) and pistol.
    10: <b>DO NOT ASK THE COMMANDER FOR STUFF</b>. He has a million things to concentrate on, so requesting supplies (other than medpacks) will just annoy and distract him from something important. Remember, you are part of a bigger picture. If you do request health, use the right-click menu (because that generates an alert for the commander) or if you use teamchat\voicecom specify where you are. If you do ask for stuff, ask ONCE and then wait. Don't nag.

    Quick rundown of Kharaa (aliens):
    1: You are an individual alien. It is not nearly as necessary to travel in groups as it is with marines, but you will find you need to work together with your team against certain targets. Be aware that you are part of a team, and follow the advice from more experienced players. Your most important structure is the hive. Hives allow you to respawn, heal nearby aliens, and allow you to progress up the tech tree. Defend your hives at all cost, because if you lose them you lose the game.
    2: You have no single commander. Instead, you have something called hivesight. Hivesight is kinda like a wallhack. Teammates and hive locations appear as white circles on your vision, friendly players or structures under attack are red circles (and will trigger a "life-forms under attack!" or "structure under attack!" or "the hive is under attack!" message). Enemies which a friendly player can see, but you can't, show up as yellow circles. Finally, the skulk's "parasite" attack causes targets to show up on hivesight permanently.
    3: Building is done by Gorges, builder class aliens. Gorges are slower than other aliens, and relatively vulnerable. Take note of who your gorges are, and keep them safe. Gorges can heal other aliens with their healspray weapon (which also damages marines).
    4: Natural Selection is, in part, a strategy game. Like almost all strategy games, it has a resource, aptly named "resources". Resources are collected by building Resource Chambers on empty res nozzles. Like all alien buildings, a Gorge has to drop an RC on a nozzle. RCs draw resources out of the nozzle at a constant rate (think Total Annihilation).
    5: Alien resources are individual. Every alien gets 25 resources at the start of the game. The resources gained by all your team's resource chambers is split up amongst all of the players on your team. You use resources to build buildings (if you're a gorge), evolve to other life-forms (see below), or evolve upgrades. Even though your resources are yours alone, don't be selfish with them - it's common practise for everyone to spend their initial 25 resources by evolving to gorge and building something (usually a resource chamber).
    6: You get one to three resources per kill you make (randomly). These are paid directly into your personal resource pool.
    7: All alien attacks use energy. Energy regenerates over time.
    8: You can heal near hives, and near Defense Chambers. Listen for the pulsing, sloshing sound (you'll soon recognise it, after long enough) which signals that something is being healed.
    9: You are able to evolve into other lifeforms (but don't, just yet) and evolve upgrades. You do so using the right-click menu. All evolutions and upgrades cost res, which will be payed out of your personal pool. The alien evolutions are skulk (basic attacker, what you start as), gorge (builder), lerk (flyer, support alien), fade (assassin) and Onos (heavy combat alien). Alien upgrades are classified as Defense, Movement and Sensory. A detailed explanation of what all the upgrades do can be found elsewhere (the manual is a good place to look, but some of the info isn't completely accurate. Try doing a search for "upgrades").
    10: Availability of new evolutions, upgrades, and attacks is determined by how many hives you have. At no hives you can use your first attack only. At two hives, you can use your second attack and gorges can build one type of upgrade structure. At two hives you can use your third attack, and gorges can build another type of upgrade structure. At all three hives, you can use all four attacks and gorges can build all four upgrade chambers.

    Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    I also wrote an Alien Upgrade guide that will briefly explain the upgrades and classes of aliens. But the more extensive part is there too if you want to read it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • The_ExterminatorThe_Exterminator Join Date: 2003-08-15 Member: 19758Members
    <span style='color:red'>Ok, i know this is a really noobish question but.... Wth is a Rine?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->? Meso confused... Jeeze ive had the game for 2.5 months now and i still dont know...


    Thanks


    Exterminator</span>
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited August 2003
    <span style='color:blue'>(</span><span style='color:red'>M</span><span style='color:purple'>a</span><span style='color:orange'>)</span><span style='color:yellow'>r</span><span style='color:gray'>i</span><span style='color:green'>n</span><span style='color:blue'>e</span><span style='color:red'>.</span>
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    if i may pimp a thread i started a while ago <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=23782&hl=acronyms,and,abbreviations' target='_blank'>http://www.unknownworlds.com/forums/in...d,abbreviations</a>
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    back to first post

    if you can't get your cdkey to work just go out and rebuy HL... its only about 5 bucks

    wow i say we should get all the documents you guys wrote stickied <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    lol skorpion i just looked at ur doc and this sentence zoomed out at me <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->7: The only equipment you are able to get for yourself is ammo, which you do by holding down your use key on the armoury (the tubby green building). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> LOL tubby green building is a good way to put it.

    Anyways, check the link <a href='http://www.natural-selection.org/manual/index.html' target='_blank'>here</a> for actual pictures of each building wheter rine (marine) or alien. also check out the link <a href='http://www.nonoobs.com/compendium/' target='_blank'>here</a> which was written by the #cri. clan to help 2.0 people. VERY usefull for newbies and anyone who wants to learn who to command in 2.0..


    also try LAN to get urself used to teh commm interface
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Niteowl+Aug 16 2003, 06:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Aug 16 2003, 06:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if i may pimp a thread i started a while ago <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=23782&hl=acronyms,and,abbreviations' target='_blank'>http://www.unknownworlds.com/forums/in...d,abbreviations</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Go the Acronymns and Abbreviations thread! w0000t! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ignore those who complain about your "newbness". But pay attention to those offering advice. There are many small but critical nuances that can make or break a team.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks for that, hopefully some older players will take that as advice too. I may be retarded or something, but it never occurred to me that Aliens could switch weapons exactly the way marines did, and so I didn't know how to heal as a gorge, and had to endure a teammate's bitching over voice comm for five minutes, when it would've been easier just to tell me how. That's a sure-fire way to **** somebody off, noobs and vets alike, by the way, and if he has voice too, it could lead to some unproductive and irritating voice spam. If a nub doesn't pay attention to text, he isn't worth bitching at. But what do I know? I'm new.
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