Autoreloading
Paper
Join Date: 2003-08-12 Member: 19596Members
<b>Does anyone know how to stop from reloading once youv'e used all your rounds? I mean if i wanted to reload i would press the reload button!!! I don't know how many times iv'e tried to switch to pistol after using a clip only to reload and THEN switch to pistol. Any help would be great. Oh and i'd just like to say hey to all you peeps, i'm new to NS and hopfully i'll see you around - Paper </b>
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> *click click* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> *click click* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> *click click* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> *click click* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
don't post all your text in bold <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Cheers
I can change weapon at any time, so it must be a variable of some kind.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
.......<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
However, the fact that you can't suggests you're using the mousewheel to cycle though weapons, right? You can get around it by scripting (do a search; it's a known issue). Or you could change your weapon config to using the keyboard, which is bettar than the mousewheel <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
[edit]I'm feeling charitable, so I've written the script to fix it. Copy this into a file called whatever.cfg, and then put the line "exec whatever.cfg" in your autoexec.cfg. You will have to create the file if it does not exist. (They're just text files, if you've never edited this stuff before).
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//This script fixes the "can't switch weapons during reload" bug for mousewheel users. Enjoy - SoulSkorpion
hud_fastswitch 1 //means you don't get the weapons GUI when you select a weapon, you just pull it out instead.
alias weapon1 "slot1; unbind MWHEELUP; bind MWHEELDOWN weapon2"
alias weapon2 "slot2; bind MWHEELUP weapon1; bind MWHEELDOWN weapon3"
alias weapon3 "slot3; bind MWHEELUP weapon2; bind MWHEELDOWN weapon4"
alias weapon4 "slot4; bind MWHEELUP weapon3; unbind MWHEELDOWN"
unbind MWHEELUP
bind MWHEELDOWN weapon2<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
[/edit]
May you receive many cookies on your life...
Imo it's not an exploit... others can do it, some can't. Now those who can't, can as well. Get it? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Its seems a bit unfair to not allow a player to switch during a reload, in a life threating situation a marine would grab his backup weapon as soon as his main had run dry.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
me too, except sometims i get stuck in the middle of the GL reload, and have to wait, but i dont kno whats up with that.
lolfighter, it's not an exploit because you can switch weapons in mid-reload if you're using the keyboard to select your keys. It doesn't even give an advantage over other players, because at present players who use keyboard wepons instead of mousewheel are at a <i>dis</i>advantage. This is a bug fix <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And how does using the keyboard to switch weapons put me at a disadvantage?
And how does using the keyboard to switch weapons put me at a disadvantage? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
*blink*
Nononono....
Say you're using the keyboard to switch weapons. Let's say 1 is your LMG, 2 is your pistol, 3 is your knife, and you've got hud_fastswitch 1 enabled. Say you fire off twenty LMG rounds and then hit reload. If you hit 2, you'll stop reloading and switch to your pistol. Yes, you can use this to stop reloading because you wanted to use your LMG sooner. This is normal NS behaviour.
Currently, people who use the mousewheel to switch weapons are at a disadvantage compared to people who the people who use the keyboard to switch weapons, because the mousewheel (for some inexplicable reason) doesn't let you switch weapons while reloading. All this script does is correct the bug.
Ok... this script *does* give you an advantage over other people who are using the mousewheel to switch weapons and want to reload. But that's like saying that people with up-to-date drivers have an unfair advantage over people who don't, whose graphics settings are screwy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Eh.... I guess it kinda makes sense to be able to switch to a smaller arm when its necessary. Why shouldn't it be possible to stop what you're doing and grab the next available weapon? ("Ah! Aliens! My pistol is sitting right next to me in this holster but I'd better finish reloading this gun first! ..... almost done.... almost.....") It's always been something that has been forced on us in FPS's, just because programmers are inherently lazy. Since the pistol has a much lower chance of killing the thing than your HMG would, you are still at a disadvantage anyway, if you think about it.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And how does using the keyboard to switch weapons put me at a disadvantage?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Don't worry, he made a typo, it's his fault you got confused. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->