Autoreloading

PaperPaper Join Date: 2003-08-12 Member: 19596Members
edited August 2003 in New Player Forum
<b>Does anyone know how to stop from reloading once youv'e used all your rounds? I mean if i wanted to reload i would press the reload button!!! I don't know how many times iv'e tried to switch to pistol after using a clip only to reload and THEN switch to pistol. Any help would be great. Oh and i'd just like to say hey to all you peeps, i'm new to NS and hopfully i'll see you around - Paper </b>

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> *click click* <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->


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Comments

  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    I have that same problem, and unfortunately, the dev team does not want to change this for a reason... thus you are obliged to switch before you run out of ammo, it sucks, I know...

    don't post all your text in bold <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Cheers
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If you're saying you can't abort your reload and switch to any other weapon... I think there was a command for that. But I don't know what it is <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    I can change weapon at any time, so it must be a variable of some kind.
  • Clag_the_GreatClag_the_Great Join Date: 2003-08-12 Member: 19595Members
    you can switch to pistol while reloading.
  • PaperPaper Join Date: 2003-08-12 Member: 19596Members
    Yup, i can't switch to pistol while i'm reloading. Sorry about the bold text. Thanks for the imput.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    .......<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited August 2003
    You can't switch using next weapon, but if you select from the key board(1,2,3) or select by using the weapons menu(Mouse scroll down for me, I don't remember the default) or if you have your pistol/knife on lastinv you can switch while reloading. TBH there have been a couple times where I couldn't switch but almost all of the time it lets me.
  • WGFSabreWGFSabre Join Date: 2003-08-02 Member: 18735Members
    with fast switch on and using numbers keys i havnt had a problem ever
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    i dont have a problem, apart from the few times when i switch at the end of the reload animation, then switch back and it reloads again
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited August 2003
    You <b>CAN</b> switch weapons during reload!

    However, the fact that you can't suggests you're using the mousewheel to cycle though weapons, right? You can get around it by scripting (do a search; it's a known issue). Or you could change your weapon config to using the keyboard, which is bettar than the mousewheel <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    [edit]I'm feeling charitable, so I've written the script to fix it. Copy this into a file called whatever.cfg, and then put the line "exec whatever.cfg" in your autoexec.cfg. You will have to create the file if it does not exist. (They're just text files, if you've never edited this stuff before).

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//This script fixes the "can't switch weapons during reload" bug for mousewheel users. Enjoy - SoulSkorpion

    hud_fastswitch 1 //means you don't get the weapons GUI when you select a weapon, you just pull it out instead.

    alias weapon1 "slot1; unbind MWHEELUP; bind MWHEELDOWN weapon2"
    alias weapon2 "slot2; bind MWHEELUP weapon1; bind MWHEELDOWN weapon3"
    alias weapon3 "slot3; bind MWHEELUP weapon2; bind MWHEELDOWN weapon4"
    alias weapon4 "slot4; bind MWHEELUP weapon3; unbind MWHEELDOWN"

    unbind MWHEELUP
    bind MWHEELDOWN weapon2<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    [/edit]
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    One has to wonder if this can be classified as a mild exploit, but I doubt so, as it's always been around: Reloading a large-clip weapon (such as the hmg) with only half the clip expended, then switching to pistol and back when in trouble, thus allowing you to shoot again (albeit with only the half-clip you previously had). It's like cancelling your reload. I do this all the time, meaning I'll always have a full hmg when needed, and rarely will be caught with my pants down (a metaphor for RELOADING, pervert!).
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    I love you soulskorpian...
    May you receive many cookies on your life...

    Imo it's not an exploit... others can do it, some can't. Now those who can't, can as well. Get it? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GandalfGandalf Join Date: 2003-01-20 Member: 12500Members, Constellation
    With hud_fastswitch 1 on and pressing 1-3 ive not had any problems.

    Its seems a bit unfair to not allow a player to switch during a reload, in a life threating situation a marine would grab his backup weapon as soon as his main had run dry.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    <!--QuoteBegin--Gandalf+Aug 15 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gandalf @ Aug 15 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With hud_fastswitch 1 on and pressing 1-3 ive not had any problems.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    me too, except sometims i get stuck in the middle of the GL reload, and have to wait, but i dont kno whats up with that.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--lolfighter+Aug 16 2003, 12:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 16 2003, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One has to wonder if this can be classified as a mild exploit, but I doubt so, as it's always been around: Reloading a large-clip weapon (such as the hmg) with only half the clip expended, then switching to pistol and back when in trouble, thus allowing you to shoot again (albeit with only the half-clip you previously had). It's like cancelling your reload. I do this all the time, meaning I'll always have a full hmg when needed, and rarely will be caught with my pants down (a metaphor for RELOADING, pervert!). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lolfighter, it's not an exploit because you can switch weapons in mid-reload if you're using the keyboard to select your keys. It doesn't even give an advantage over other players, because at present players who use keyboard wepons instead of mousewheel are at a <i>dis</i>advantage. This is a bug fix <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Whaddya mean it doesn't give me and advantage? Suppose I start reloading a half-empty hmg just as a skulk rounds a nearby corner? Usually I'd be fragfood since I can't shoot back. The previously described method will allow me to fire after only a short delay. I'd call that an advantage any day of the week.
    And how does using the keyboard to switch weapons put me at a disadvantage?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I developed a habit from The Specialists and 1.04 of dropping weapons... It's a very viable choice (in a big fight, I'll drop the lmg, empty my pistol, and then pickup the weapon of a dead guy I know had something left in it). In 1.04, this was a big fade killing tactic, running around dropping lmgs and picking up dead guys', and unloading them into the fade... It helped a lot. Why not use it if you're having a reload problem?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited August 2003
    <!--QuoteBegin--lolfighter+Aug 16 2003, 10:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 16 2003, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whaddya mean it doesn't give me and advantage? Suppose I start reloading a half-empty hmg just as a skulk rounds a nearby corner? Usually I'd be fragfood since I can't shoot back. The previously described method will allow me to fire after only a short delay. I'd call that an advantage any day of the week.
    And how does using the keyboard to switch weapons put me at a disadvantage? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *blink*

    Nononono....

    Say you're using the keyboard to switch weapons. Let's say 1 is your LMG, 2 is your pistol, 3 is your knife, and you've got hud_fastswitch 1 enabled. Say you fire off twenty LMG rounds and then hit reload. If you hit 2, you'll stop reloading and switch to your pistol. Yes, you can use this to stop reloading because you wanted to use your LMG sooner. This is normal NS behaviour.

    Currently, people who use the mousewheel to switch weapons are at a disadvantage compared to people who the people who use the keyboard to switch weapons, because the mousewheel (for some inexplicable reason) doesn't let you switch weapons while reloading. All this script does is correct the bug.

    Ok... this script *does* give you an advantage over other people who are using the mousewheel to switch weapons and want to reload. But that's like saying that people with up-to-date drivers have an unfair advantage over people who don't, whose graphics settings are screwy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • PaperPaper Join Date: 2003-08-12 Member: 19596Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> THANK YOU!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I'm in your debt forever!!
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    edited August 2003
    <!--QuoteBegin--lolfighter+Aug 16 2003, 09:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 16 2003, 09:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whaddya mean it doesn't give me and advantage? Suppose I start reloading a half-empty hmg just as a skulk rounds a nearby corner? Usually I'd be fragfood since I can't shoot back. The previously described method will allow me to fire after only a short delay. I'd call that an advantage any day of the week.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Eh.... I guess it kinda makes sense to be able to switch to a smaller arm when its necessary. Why shouldn't it be possible to stop what you're doing and grab the next available weapon? ("Ah! Aliens! My pistol is sitting right next to me in this holster but I'd better finish reloading this gun first! ..... almost done.... almost.....") It's always been something that has been forced on us in FPS's, just because programmers are inherently lazy. Since the pistol has a much lower chance of killing the thing than your HMG would, you are still at a disadvantage anyway, if you think about it.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And how does using the keyboard to switch weapons put me at a disadvantage?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Don't worry, he made a typo, it's his fault you got confused. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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