Simple Suggestion To Balance The Game

RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
I think the Main Problem is that the Aliens expand to fast early in the Game and leave the Marines behind. So what could we do to prevent this without nerfing the Aliens to much <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


Heh Guys i think the easiest solution is to decrease the Alien start Res from 25 to 20 (or 15 it only must be tested). So the Aliens have to wait or Kill some Marines to build the first RT?s wich delays the expansion of the Aliens massivly and give the rines some Time.

Also i would like it if the Alien Rfk go to the Hole Team and not to the original Killer. I think that it is very unfair for the marines if a skilled player get Res from RFK for his own use and have so the Chance to evolve early into a higher Lifeform wich means more Kills for the skilled player. The gorges would also benefit from RFK for Team because gorges usually dont kill Marines but so they have a Chance to get some more Res and the RFK for Team would also balance the lower Startres for the Aliens. But the RFK is only another Idea. I think only lowering the Start res would help the Marines much.

The Only Problem is that if the Alien get 20 Startres it could be more worse to convince other players to invest there Res in an RT if they got engough. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

But these two little Changes are not nerfing the Aliens and give the Marines more time. Just give it a try <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

If you see a flaw in my suggestion i would be happy to discuss it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Raist666+Aug 15 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raist666 @ Aug 15 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the Main Problem is that the Aliens expand to fast early in the Game and leave the Marines behind. So what could we do to prevent this without nerfing the Aliens to much <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Heh Guys i think the easiest solution is to decrease the Alien start Res from 25 to 20 (or 15 it only must be tested). So the Aliens have to wait or Kill some Marines to build the first RT?s wich delays the expansion of the Aliens massivly and give the rines some Time.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Does NOT work. In a 12v12 game, alien income from one RT is 1 res/minute. Cut the aliens starting res to 20 just means that the marines are GUARANTEED five minutes worth of time without any alien RT building, if they can avoid getting killed.

    The incredibly boring and lame start game can easily be imagined, as the marines just sit in base waiting for the skulks until five minutes has passed.

    You might as well give the marines 60 res (5x12) instead and get rid of the boredom.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    But you also have RFK. I mean waiting five minutes is like not attacking the Marines. No Pain No Gain <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Eventually the Startres could be scaled for bigger teams (23 for Alienteams bigger then 10).
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    This shoulda went in the S&I forum and I'll just use my other post to fill in this thread

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Aliens were made to start off with 25 res so they could go gorge and build a RT, the EXACT amount needed, Flayra wouldn't have used that amount if it was balanced"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    But the amount of Startres is the reason of unbalance. I mean the marines if they are upgraded are an hard match for the aliens but the early expansion of the aliens make it very hard for the rines to expand and secure RT´s for tec.

    So there must something be done to prevent the Aliens from early expansion and the easiest solution might be to lower the Startres.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I bet your just playing on a server where marines just sit in their base hoping aliens are to stupid to move, so you guys can save up res.

    Get a good comm and get him to order you guys out to STOP the expansion
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    We have allready had about 100 posts so far that were either "NS SUX AND THIS IS WHY, CHANGE IT NUBS", or "THIS WILL MAKE NS BETTER!, I AM POSTING IN THE WRONG FORUM BECAUSE MY IDEA IS IMPORTANT!". Your post falls into the latter.

    We do not need anymore balance posts. Go away.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    edited August 2003
    Heh Clam down redford. I thought it would be a nice Idea. If you not agree with me then tell it with normal words and dont Bash and Flame at me. Or did I said anything offensiv in your direction <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
    If you say this Idea is old or its not good because of ... then i accept it and i talk about it with you but what you Posted is not very helpful.

    @ SinSpawn: Yes i play on a Server where we have good Marines but the lack of res in the beginng for the Rines is very hard to compensate.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--Raist666+Aug 15 2003, 01:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raist666 @ Aug 15 2003, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @ SinSpawn: Yes i play on a Server where we have good Marines but the lack of res in the beginng for the Rines is very hard to compensate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why dont your group of marines go hunt a few gorges?

    Also I saw another thread like this a while ago, so a search might of helped?
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    I know all this tactics but then explain why 90 % of the Games is won by the Aliens. I dont know any server where you have a 50/50 ratio with skilled players in both teams.

    And Thanks SinSpawn that you are not so rude like Redford and discuss my suggestion.
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