Seraphy's Subclass Guide For New Players

SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
<div class="IPBDescription">Part the first: Skulks</div> To help new players get used to the bewildering options presented by the kharaa
upgrade system, and the wide range of tactics available to the individual, i've put
together a list of 'sub-classes' for each evolution based on which upgrades you take.

This list is not exhaustive or fully comprehensive. feel free to suggest other roles
and subclasses in this thread.

listed with upgrades, basic tactics, role
and suggested weapon advice. bracketed () upgrades are optional, ie, not strictly
necessary to perform the role. All of these show full upgrades, but in many cases
can be performed with only the first one or two. obviously, these sub-classes may
or may not be available depending on chamber build order, but theres a sub-class
for most all build orders.

Skulk <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
=====

Scout : Celerity, (Regen), (Cloak)
Works with: Alone.
Primary weapon : Parasite
Description: Fast, and sneaky, the scout skulk dashes ahead of his brothers
to give advance warning of marine locations, and act as a target designator.
see marines - Parasite them all, then run away, cloak and regain health. then
find more marines.

Sentry : Cloak, Silence, Regen
Works with: Alone.
Primary Weapon: Bite
Description: with inhuman patience, the Sentry skulk waits in dark corners
where he knows marines must pass. Not one for direct combat, he's the
ultimate ambush-fiend. if a gang of marines pass, he tells his hivemates.
If it's a rambo, or a laggard trailing behind the group, he strikes from
their flank, then returns to his dark corner to recover.

Assassin : Silence, SoF, Regen
Works with: Alone.
Primary Weapon: Bite
Description: The silent hunter. He stalks his prey like a wolf.
Picking off stragglers, or pursuing his chosen prey across the map.
tactics much the same as the sentry, but mobile. Acts as rapid response
to small incursions into kharaa territory. trails groups, keeping tabs
on their movements and waiting for someone to split off alone, then strikes
from behind. teaches Rambos a valuable lesson. ** MY FAVOURITE SUB-CLASS **

Decoy : Celerity, Redemption [No. I'm Not joking], (SoF)
Primary weapon: Leap
Description: Fast, Suicidal, and expendable, this skulk takes point when his
hivemates assault a marine position. leaps ahead just as the pack makes
its assault and jumps around madly to distract the marines and draw fire.
redemption is now more reliable, so it can often work, even for skulks.
if it does, the marines will be dumbfounded and pause to go "WTH?
Redemption-skulk?" the surprise makes them easier meat for the incoming
skulk rush. don't get too far ahead, since this will give the marines
time to gather their wits. (to make this more effective, run in alone
sometimes, so they don't 100% know if a skulk rush is coming for them)

Sapper : (Carapace), (Celerity), (SoF)
Works with: Other skulks/classes during an assault.
Primary weapon: None
Description: Clears mines, at the cost of it's own life. With full carapace,
can often manage 2 mines before dying. even 1 mine is enough to open up the door
for other skulks.

Res Hunter: Regen, Adrenaline, Cloak
Works with: Alone, or with field medic gorge
Primary Weapon: Bite
Description: Seeks out marine res nodes and dines. Regen helps against
Electrified nodes. Run in, bite until health around 30, run off and regen.
Marines come? retreat and heal until they leave. effectiveness goes up with
field medic gorge providing further healing, but still needs to retreat
and recuperate occasionally.

Zero: Carapace, SoF, (silence)
Works with: Alone or an assault
Primary Weapon: Xenocide/leap (if you master weaponswitch
- Xenocide, switch, leap - flying bewm of dewm!)
Description: The Terrorist of the Kharaa, these suicide bombers strike
without warning. although 4-6 res for the upgrades may seem expensive
just to throw yourself away, remember this: Delivering the payload
is what matters. Xenocide takes a short time to explode (think of it
as your fuse) Carapace helps you last that little longer. Silence
stops your targets hearing the scream that would otherwise alert them
to their approaching demise. SoF is essential for picking your targets.
If you're gonna go, your gonna take as many as you can with you, right?
target groups every time. although you do hurt structures, they should
never be your target if there are potential human casualties. leave
property damage to classes better suited to it.
the knockback effect of the explosion can disrupt the most stalwart
defence effort too... bonus!

Coming Next: Gorge <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

Comments

  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited August 2003
    I love "field medic gorge"

    Sounds sooooooooo cute awwwwwww.


    Field medic gorge could bile bomb too.


    Edit: er, nicepost and tips, but after playing a while, newbies shoulddevelop their own styles, and fit into roles which they enjoy/suit best.

    Just plz less of the "no upgrade skulk" which has been saving for onos since start of round without helping the team in any way..
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    Another variant.

    "Nevar Foghat" skulk: Carapace, celerity, and SoF.
    Works with: Onii drawing fire.
    Primary weapon: Xenocide.
    Description: You don't go for suprise, you get in there and blow up. Dodge like you got a pack of rabid fleas up your **** while charging, and hit Xenocide about half a second before you get in the middle of a marine cluster. This works especially well if you have a vent to run out of right after you hit xeno. Works very well if you have the marines pinned in their start on caged and they're humping the armory.

    Allah ackbar! *bewm*
  • IxyonIxyon Join Date: 2003-08-06 Member: 19086Members
    edited August 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Assassin : Silence, SoF, Regen
    Works with: Alone.
    Primary Weapon: Bite
    Description: The silent hunter. He stalks his prey like a wolf.
    Picking off stragglers, or pursuing his chosen prey across the map.
    tactics much the same as the sentry, but mobile. Acts as rapid response
    to small incursions into kharaa territory. trails groups, keeping tabs
    on their movements and waiting for someone to split off alone, then strikes
    from behind. teaches Rambos a valuable lesson. ** MY FAVOURITE SUB-CLASS **<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Oh hell yeah! Silence, SoF and Regen makes you God, especially if you've been doing your homework and been placing my favorite things in the world, Sensories, up in rafters and other places where Marines can't bump into them. I love doing this type of thing in places like the upper sewer in Bast. Three marines run in - I wait, sneak up behind the last guy, kill him, jump up the wall and wait to cloak again. If the marines are watching their screens they might see their buddy die, but in all likelihood they'll have no idea. If I think they're not going to notice then I might just go after the others without even waiting for the cloak. What's really funny is when you get into the mid or late-game and the marines start to get annoyed at being massacred over and over when they try to come in there and start to be cautious... just in time for my cloaked Onos buddy to pop out and surprise them.


    On a sidenote: Onos + ducking bunnyhop = silent, even without silence. Woo. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    My skulk bomb uses Sense of Fear, Celerity, and Carapace.

    Yes, its only 2 pts more but the speed allows faster delivery and with carapace turns you into a guided missile. You can quickly scout a base before exploding, or run through a turretfarm to get to the lurking marines. Carapace soaks up hits so you can literally explode at the feet of a marine.

    Using this, I do far more damage at a more reliable rate.
  • Angry_CheeseAngry_Cheese Join Date: 2003-05-06 Member: 16110Members
    I like this guide, and i look forward to the next though, as a sidenote,
    the scout class is not very usefull becuase most teams put up sens as soon as they can, so parasite isnt a huge improvement over SoF and well placed SC's.

    I prefer playing assasin type with an occasionall burst of res hunting, most people dont figure res hunting is a useful, long term strat but i can say that i have seen games changed drastically with 1-2 skulks hunting for marine towers.
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    edited August 2003
    <!--QuoteBegin--Necrosis+Aug 14 2003, 05:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 14 2003, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My skulk bomb uses Sense of Fear, Celerity, and Carapace.

    Yes, its only 2 pts more but the speed allows faster delivery and with carapace turns you into a guided missile. You can quickly scout a base before exploding, or run through a turretfarm to get to the lurking marines. Carapace soaks up hits so you can literally explode at the feet of a marine.

    Using this, I do far more damage at a more reliable rate. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was in a game once where I got 3+ kills each time I exploded. Keep humping those armories, 'rines! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    <!--QuoteBegin--Angry Cheese+Aug 14 2003, 08:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angry Cheese @ Aug 14 2003, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like this guide, and i look forward to the next though, as a sidenote,
    the scout class is not very usefull becuase most teams put up sens as soon as they can, so parasite isnt a huge improvement over SoF and well placed SC's.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    true, but since MC first is also a common strat, it has its uses. also, SoF has a limited range. Parasite shows up all the way across the map (granted its quite hard to see the blips at that range). also consider your team mates. even if you have SoF, perhaps your gorge took cloak? Parasited marines may be the only way to save his podgy behind.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    i vote for sticky

    (in the new player forums)

    i think it would serve more use there.
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    If it's going to get stickied (which would be nice, but i don't know if it will), it would be best to wait for sunday's conclusions. this will have links to all the guides, and some additional tips on working together, and how to use subclasses to their fullest despite evolving to other species.
  • TriggerHappyGorgeTriggerHappyGorge Join Date: 2003-07-07 Member: 17987Members
    hahaha! Xenocide is god. When i go all palestinian in a base, ill use caparice and cele.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    This is pretty useful and should be stickied somewhere

    also
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hahaha! Xenocide is god. When i go all palestinian in a base, ill use caparice and cele. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Isn't that being racist or something, it's like

    o lets go George Bush and accuse his **** for hacking.

    Using a group of people is bad for examples
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    *BUMP*

    I might have wanted to add this

    Proximity Mine : Carapace, (Celerity), Cloaking
    Works with : Some distraction,preferably OCs,and a bunched up marine squad
    Primary weapon : Xenocide (duh!)
    Use : You hide above doorways staying cloaked,bombing the marines when they least expect it.You see that there are marines incoming to the hive??Hide above the doorway,and explode when ready.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    U forgot this feared guy, carapace, adrenline, SOF.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    But another possible advantage of parasite is that it tend to mess with marines. Could make one go rambo and get chomped by another skulk.
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