Blink

11alex11alex Join Date: 2003-03-01 Member: 14190Members
Quick question -- any one else think blink takes too much energy to use? It seems like in 2.0 I can't get around anywhere with it fast enough.

Thoughts?

Comments

  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    edited August 2003
    u have to use it in short bursts if u need to get around..using the momentum it gives u is key to the adren usage


    the adren upgrade worx too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    it MUST be hard to escape while you use metabolize and infinite blink is overpowered.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Id like it if they cleaned up the physics a bit.
    I hold it, and let go, my man hits a lil bump and sails all the way in the air.
    Good thing I have ranged. Wait, nope, need 3 hives.
    I get shot while falling or some such.
    Its a bit rough. No adren and full adren, it works nearly the same.
  • ForkehForkeh Join Date: 2003-08-11 Member: 19431Members, Constellation
    its fun in lost, to blink around in the air. It scares the **** out of the rines. Funny how you blink in for a minute or to, and then go out and dont attack any thing. Just a funny site to see when the rines are trying to keep up with there lmg's. This also works with large rine start maps. but yea blink is for small things. Just practice and you will get it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Jump into the air, look up a bit, and tap Blink once. You'll propel yourself through the air with almost no energy cost. There is almost never a real reason to hold down the button for Blinking, unless you have to get away really fast and you want a little extra air control. If you have Adrenaline, you can literally fly through the air nonstop just holding down the button(though it's a bit slower and keeps your res drained indefinitely).
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    It's really not hard people. Just practice using blink until you're competent with it. Experiment. Learn. Etc.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    I like the new blink more than the last one. Actually I couldn't even make it work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    With the new blink, I can see when I blink and where I blink. I never knew wheter I blinked or not with the old blink.

    That's a lot of 'blink' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    The new blink is pritty nice!
    I like the amount of control you have over 1.0x
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    <!--QuoteBegin--Retales+Aug 14 2003, 01:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Retales @ Aug 14 2003, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I never knew wheter I blinked or not with the old blink. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it made a noise, and the scenery around you changed v.fast. how could you not tell?
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I know, its not like you blinked out of left field and needed a minute to come to realization that your not where you were.
    At least that blink was instant.
    I see a marine down a hall, and blink, he sees me float all funky matrix style at him and i can still be shot.
    Old blink, a PUFF of blue mist, and im behind him instantly. And not shot while en route.
    Also he dont know if I blinked away or towards em. SWIPE!
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    It's maybe a little bit expensive, but it's liveable. My question is why does blink NOT make the Fade invisible?
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--TickTock+Aug 14 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TickTock @ Aug 14 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's maybe a little bit expensive, but it's liveable. My question is why does blink NOT make the Fade invisible? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The obvious answer being: why should it?

    On a side-note, use crouch in conjunction with blink to lift-off as a fade. Jump works too. Whatever the preference.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Because before 2.0 was released, people were talking about the new blink vs the old one, and supposedly the new blink would to turn you invisible as well as make you über fast. Although being invisibl while flying around like that kinda ruins the fun of scaring the crap outta marines in their start location in ns_lost et. all.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    I'd love for a visual cloud effect to appear when you blink, or a flash of light, to confuse marines.

    Also, you should be 100% invisible to both marines AND TURRETS.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    and scorpians should hovar in the air without flapping
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Sarisel+Aug 14 2003, 10:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 14 2003, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TickTock+Aug 14 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TickTock @ Aug 14 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's maybe a little bit expensive, but it's liveable.  My question is why does blink NOT make the Fade invisible? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The obvious answer being: why should it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    His point is that when you used blink in 1.04, you Faded into the picture and attacked and then Faded out in the BLINK of an EYE.
    Now you can bee seen running towards and then SUPER SPEED up to the person. They can see you comming and get ready for you. When you blink away same story! You can be seen and thus shot at.

    If you went 90% invisable when you blinked in 2.0, you would be able to vanish and the marine would most likely not be able to shoot you.

    Even for that few seconds that you are blinking you can be seen in 2.0 and this can cause you to be killed before you are able to blink away to safety.

    I think that the fade should go invisable, that way you really would be able to vanish and appear in the "BLINK" of an eye!

    TickTock I support your IDEA!
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    <!--QuoteBegin--Sarisel+Aug 14 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 14 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TickTock+Aug 14 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TickTock @ Aug 14 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's maybe a little bit expensive, but it's liveable.  My question is why does blink NOT make the Fade invisible? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The obvious answer being: why should it?
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because Blink is a teleportation maneuver. The problem with the original 1.x blink is while it immediately sent you from A to B, clipping issues between the fade and objects he INTENDED to pass would prevent blink from working effectively except in very open rooms. The intent of Blink has not changed. It is still a teleportation maneuver, hence why the Fade is called FADE. Because he vanishes and reappears elsewhere. However the method of blinking changed so that players could maneuver around walls and obstacles, as blink was originally intended. Blink is a teleportation, not a flying superspeed mode. That realm is proprietary to lerks. Hence why it looks ridiculous for Fades to be visible while blinking. Because the way blink is supposed to work, they don't exist between points A and B.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--Majin+Aug 14 2003, 11:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Aug 14 2003, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sarisel+Aug 14 2003, 10:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 14 2003, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TickTock+Aug 14 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TickTock @ Aug 14 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's maybe a little bit expensive, but it's liveable.  My question is why does blink NOT make the Fade invisible? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The obvious answer being: why should it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    His point is that when you used blink in 1.04, you Faded into the picture and attacked and then Faded out in the BLINK of an EYE.
    Now you can bee seen running towards and then SUPER SPEED up to the person. They can see you comming and get ready for you. When you blink away same story! You can be seen and thus shot at.

    If you went 90% invisable when you blinked in 2.0, you would be able to vanish and the marine would most likely not be able to shoot you.

    Even for that few seconds that you are blinking you can be seen in 2.0 and this can cause you to be killed before you are able to blink away to safety.

    I think that the fade should go invisable, that way you really would be able to vanish and appear in the "BLINK" of an eye!

    TickTock I support your IDEA! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I know exactly what he meant. Let me clear up the ambiguity when I ask "Why should it?"..

    Many things have been changed in 2.0, blink only being one of them. If they improved the original blink and implemented it in 2.0 chaos would ensue, as that would be way too powerful - marines would stand no chance whatsoever against that type of a blinking fade in the early stages of the game. With the current blink the fade has to be more careful, but sneak attacks can still occur.

    So, once again - many things have been changed in 2.0. Why not think about the reason why things were set to how they are - and not try to change everything all the time. The blink is perfectly fine as it is, yet people want to make the fade even more deadlier than it already is. So while we're asking for the old blink, why not go ahead and ask for lerk bite, the old umbra, fps dependent jps, and so on until we reach the scorpian.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Can't wait for the update where the fade goes invisible when he blinks, I also enjoy how when I blink and run over a ramp it throws me in the air, makes me think of high speed joy riders
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    now your being demeaning.
    Thats why you don't want him 100% invisable just enough that he would be able to slip away without having 6 rines seeing him. You would still see the fade, just it would look transparent and faded, thus easy to miss.

    The Fade is very powerful when used proper. I just want him to be able to have his covert power back, 10 perscent visable would be perfect, just while the blink is being held down, short bursts wouldn't make him turn invisable, just medium and full ones!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Fades can not feasibly afford to hold down the button for the entire duration of their Blink, even with Adrenaline, so even if it made them invisible it would take back seat to the "propulsion" effect...
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited August 2003
    In my opinion, 90% invisibility is a little much. I suggest that somewhere around 60-70% would be more balanced. Another problem is the purple trail the fade left behind in 1.0X - I have no idea why even this wasn't implemented.

    Even without either of these things, at least <i>some</i> degree of visual feedback should be included with blink. It just makes more sense. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Only Time will tell what happens.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    argh I hate the new blink <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    it's not even "blink." It travels slower than you can blink! The old blink traveled faster than you could blink (it was instantaneous). At least turn the fade invisible... arggg. The current way is "Boost," not "Blink"
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    <!--QuoteBegin--TickTock+Aug 14 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TickTock @ Aug 14 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's maybe a little bit expensive, but it's liveable. My question is why does blink NOT make the Fade invisible? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Being worked on.
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    Old School Blink > New Blink
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Windelkron+Aug 14 2003, 03:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Aug 14 2003, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> argh I hate the new blink <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    it's not even "blink." It travels slower than you can blink! The old blink traveled faster than you could blink (it was instantaneous). At least turn the fade invisible... arggg. The current way is "Boost," not "Blink" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    'Blink' should be called 'Nap'. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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