The Effectiveness Of Turrets:
killswitch
Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">They're good but not THAT good</div> Turrets are dead aims now but they're not as tough as you may credit them for. This works well for turret farms of about 3 or 4 turrets. A single loan skulk can run up to a turret and bite about half of it before death. Depending on its location the turret you are biting will actually block other turrets trying to shoot you.
Of course this falls to pieces when there are tons of turrets or marines gaurding it, but for those small outposts designed to defend one nozzle it works quite well, well enough to open up a blind spot in the TF.
Of course this falls to pieces when there are tons of turrets or marines gaurding it, but for those small outposts designed to defend one nozzle it works quite well, well enough to open up a blind spot in the TF.
Comments
BTW turrets fall more easily than they did in 1.04,lower health <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT it's <b>turrets</b> not <b>turrents</b>
Patience + Time > Turret farm
do you hovar without flapping?! NO! thats why you do not understand! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->