How To Win At 2.0

MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">'Cuz people aren't getting it...</div> So many people are having trouble adjusting to 2.0. It's rather simple really, stop thinking natural selection (1.04 style), and start thinking Starcraft!

Pretty much any strategy that can win in SC (abbrev for Starcraft) can be adapted and applied to Natural Selection. Here's a good example: In starcraft, when you play Zerg, do you send in solo units or even small squads of 2-3 into the enemy base, expecting them to kill them? Of course not! You group up and all go at the same time. A marine example: do you send groups of the lowest level units around the map in late game, expecting them to be able to succeed, even if they have good upgrades? No, they will get dominated by higher leveled units.

Whenever I see veteran or playtester commanders, they don't waste a lot of time and res turretting up everywhere. Instead, they use their marines to defend important areas, take a number of nodes that they can comfortably tech on, then use the res for more important things. It works really well whenever you have decent players. You can get heavy armor much quicker than seen on normal pubs, and if you don't think a squad of 5 HA/Shotties very soon (edited: see flames below) into the game doesn't scare the crap out of the aliens, your dead wrong...

I came up with the epiphany one day when my internet went down, so I played SC for a few games. Then, later that night I played in a clan match. I thought to myself, in Starcraft if I get a group of tier 2 units really quickly and attack with them, I can usually end up winning by suprise. How does that apply to NS? We won by rushing their base with fades as early as possible with level 3 carapace.
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Comments

  • GREENEGGSANDHAMGREENEGGSANDHAM Join Date: 2003-04-25 Member: 15836Members
    ::sheds a tear::

    these general discussion kids are growing up so fast <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    hmm...i would be alot more impressed if you were talking about rines..good job for all going in toghether as fades tho..must have knocked the *** out of em
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    You seem to assume everybody has played Starcraft.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    The strategies are usable, but dont forget that your team is composed of people who make mistakes, and the other team is composed of people who may have different strategies/strength as well.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    edited August 2003
    I don't believe it's possible to achieve HA in 5 minutes...10 mins? ok, feasible...but 5?...
    good post otherwise, but you'll prolly get flamed for the 5 minute remark =(


    what's funny is, people are actually playing NS 2.0 very differently from 1.04 but people say that they're playing it like 1.04 =(
    No comm in 1.04 would sit on 1 res node, they'd quickly take AT LEAST 2 more and defend them with marines or pressure the aliens. noob comms in 2.0 seem to think that sitting in base and turreting up is somehow a winning strategy =\
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It's very feasible, grab 2 more nodes, and split your forces to guard the nodes, tech up immeaditely, advancing the armory asap and then further teching.

    It's very possible.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    FIVE minutes? ummm no...
    your armory isn't even constructed until probably 30-45 seconds in to the game (if everyone builds...)
    then there's transit time to the res nodes, that's another minute. Then 20-30 seconds to build them. So we're at lets give a rough estimate of 2 minutes here... now you need to get advanced armory, build a proto lab, and research HA. Lets not forget he claimed a 5 man squad of HA/shotty, and that alone costs what... 150 res? You ain't getting 150 res beyond all of the building and research costs you just paid in 5 minutes. Not off 3 res nodes.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Maybe its just some anomaly in-game. I guess if you don't believe us you might want to find out why, because it's certainly possible.
  • ProtomanProtoman Join Date: 2003-08-09 Member: 19291Members
    Yep. Part of the marines problem is additude.
    They play defensively and are don't consider their own troops good enough for defensive roles.

    Imagine how the aliens would fare if they spent all their resources turning every res node into a fortress, and if all the aliens were afraid to leave this fortress...
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I think Pink's partially right. As marines I always build 2 arms labs. dual upgrades is double the fun.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    if you can't show me any sort of numerical proof then there's no point in claiming it...

    I'm not denying that it can be done quickly, a lot quicker than most comms even attempt to...I'm just saying that to have 5 HA/shotties when the game clock reads "5:00" isn't feasible. Heck just holding both of the res nodes you took isn't feasible against a half decent alien team on most maps.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Perhaps the 5 minutes was a stretch, but it is still possible much earlier than I ever see in pubs.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I believe it's us who have attempted and succeeded whilst it is you who has not attempted.

    It's very possible. Try it, it works.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Seph Kimara+Aug 13 2003, 02:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Aug 13 2003, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You seem to assume everybody has played Starcraft. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why would someone not have played Starcraft? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I'm not following you.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Advanced Armory is 3 minutes to upgrade, I expect heavy armor is either 1-3 minute upgrade in and of itself, so it is either completely mathematically impossible or practically impossible.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It's possible. Why do people want to argue ?
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Sirus+Aug 13 2003, 06:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 13 2003, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's possible. Why do people want to argue ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Give numbers.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    edited August 2003
    Here's a thought, next time you think to yourself "**** marines so underpowered aliens are so much better", try something besides the same strategy you've lost with the past 20 games rather than whining on these forums, in IRC, or just in-game.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    the only thing ive noticed is that in pubs once marines have lev3 weps and armor + HA and advanced weapons they get the rambo syndrome.


    everything else is teamwork. The team thet cooperates the most wins, plain and simple.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    edited August 2003
    <!--QuoteBegin--Sirus+Aug 13 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 13 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.  Try it out. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    We like to use numbers in our system of measuring things.

    Our current record for "fastest second hive" is 2:58 (that's minutes and seconds for all you kiddies out there). We like seeing hard numbers, it helps us understand what strat works the best/fastest, both of which are often related.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "if you can't show me any sort of numerical proof then there's no point in claiming it..."

    Ok, build all the necessary structures and in five minutes you have it.

    your numerical 'proof' against it seems to be 1-3 for x, 1-3 for y, 1-3 for z.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited August 2003
    Advanced Armory is a Three (3) minute upgrade. Just timed Heavy Armor to be a One (1) minute and Forty (40) second upgrade. Leaving you 20 seconds to build all prequisites. Resource cost is irrelevant with any real number of players on your team as long as you are dropping nothing but these structures, so you shouldn't have to grab any other nozzles to be able to drop a few suits of ha at least.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    You can build multiple structures simultaneously.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited August 2003
    <!--QuoteBegin--Sirus+Aug 13 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 13 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can build multiple structures simultaneously. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The mathematical possibility of 5 mintues would depend on number of players on team and how fast comm can click the upgrades and drop the structures. And if I recall the building speed of 2 players is more than 2x as fast as one. The real issue though is more along the lines of can you drop enough HA + welders to make this an actual effective tactic rather than a gimmick rush.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    Exactly, you seem to think it has to be a constant string of buildings. Also, two shotties can rack up ammo FAST with some good marines.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I don't mean to be offensive, but don't isn't there more productive things to be talking about then that of arguing about how fast a commander can drop welders ?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whenever I see veteran or playtester commanders, they don't waste a lot of time and res turretting up everywhere. Instead, they use their marines to defend important areas, take a number of nodes that they can comfortably tech on, then use the res for more important things.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, same. Personally, I've done a few HA rushes (only a few), and they're fun. However, they seem to rarely work (I blame 6 pub marines unable to take down 1 skulk) on most pubs, unless I get some 'rine stacking (however, at that point in time, it's great tons of fun).
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    edited August 2003
    <!--QuoteBegin--Sirus+Aug 13 2003, 07:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 13 2003, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't mean to be offensive, but don't isn't there more productive things to be talking about then that of arguing about how fast a commander can drop welders ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm curious about how you can do this in 5 minutes as well.

    Advanced armory is 3 minutes, HA is 1:40 (Or thereabouts, I actually think it's 1:30) and then you have <b>thirty</b> seconds to build 5 HA+Shotguns+welders.

    Aside from costing 175 res we have to take into account some other numbers.

    We need 40 res for heavy armour upgrade, 20 for an IP, 40 for two res nodes (100 if both are electrified) and we're going to NEED base defence, so that is another 50 for TF and turrets. (TF and 3 turrets). Finally, we need another 20 res followed by 35 res for an armory that is upgraded. and last but not least the protolab itself which is 40 res.

    Now if you have 3 res nodes that give 1 res every 5 seconds to a standard team (6vs6 assume for now) in 5 minutes you would at optimal get: 60/5*3*5=180res additionally. So you have the 100 res you start with as well, for a total of 275 res in 5 minutes in a completely ideal situation with 3 res nodes RIGHT OFF THE BAT! I'm not exactly sure however how the marine res system works (I couldn't find any conclusive numbers, so I'm more than happy to be corrected), but this doesn't seem possible.

    The total cost of this strategy is about <b>420</b> res. You are saying you can do that in *5* minutes? <b>Absolute bollocks</b>. Even if my numbers for the res are wrong (and I think so), that is a HUGE amount of res to get in 5 minutes with an alien team that is presumably attacking you.

    In reality the marines don't have 3 res nodes right off the bat. Now what I haven't considered is the res for kills system here, and that will give a very variable situation. Then again, I haven't taken anything off for med spamming, perhaps early shotguns or whatever else as you aren't using turrets to defend res outposts.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's possible. Why do people want to argue ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Simply put, I think you are utterly full of it and you can lose this 'try it for yourself' patronizing rubbish while you are at it. Put up hard numbers or shut up and stop belittling our intelligence.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    I still want to know where these people are that haven't played SC. I mean, WTH?
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