Ns 2.0 Fgd Problem
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">Weird lighting problem</div> I was using the new FGD included with 2.0 and after compiling I saw that all my doors were not lighted properly, I switched to my old fgd and they were lighted properly again, I'd really like to use the new fgd, so, anyone knows why does this happen? :\
I've attached a example pic below
Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I've attached a example pic below
Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
I tested that, and... no, zhlt_lightflags has nothing to do (I have tried setting it to 0, but it was still doing that)
Ok, if I redo the brush and do the entity with the new 2.0 fgd it doesn't happen, it just happens when I compile using the new fgd, but the entities were done with the old one...
Well, it looks like I'll have to redo lots of entities :|
when he door moves with that static light on it it look wrong.
Good point, but the picture is only an example, it may look fine on his map
I can't see how using a different fgd could change anything, except that the default values might be different.
Do FGD files set compile tool options? Guess no, and even if there is neither a compile tools option nor a light flag that would effect the reflectiveness of only this door. Where is this Cagey guy? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
At least the light calculation seems to be affected... or ... wait. If you use the console command 'gamma' in-game I think exactly that would happen, but maybe only on models not on all entities. hmm... very confusing.