Hlvis Help

SSJKullilinSSJKullilin Join Date: 2003-08-11 Member: 19430Members
ok i have a problem when i try to run my map it gives me this error when it gets up to hlvis
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hlvis: Error: Portal file 'C:\Sierra\Half-Life\ns\maps\ns_w00t.prt' does not exist, cannot vis the map<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
and then when i run the map my halflife freezes, i would like to know what this problem is and how i can fix it thx in advanced *^_^*

Comments

  • SSJKullilinSSJKullilin Join Date: 2003-08-11 Member: 19430Members
    ohh yeah i fogot there are ns_w00t.p0 to ns_w00t.p3 files in my ns/maps folder
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    did you rin bsp with -leakonly or -nofill ?
    is there a leak?
    is there no point entity in the whole map?
  • SSJKullilinSSJKullilin Join Date: 2003-08-11 Member: 19430Members
    edited August 2003
    A1 no and no
    A2 no
    A3 yes there are point entities
    ::edit i cant add attachments to this post so i need to double post sorry::
  • SSJKullilinSSJKullilin Join Date: 2003-08-11 Member: 19430Members
    i am going to add the log file... may help in findin the problem
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    is your whole map made of func illusionaries or origin/AAtrigger brushes?

    your csg creates no brushes and uses no textures like your map is ablolutely empty.

    give me a -chart in every compile step.
  • SSJKullilinSSJKullilin Join Date: 2003-08-11 Member: 19430Members
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Sierra\Half-Life


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Documents and Settings\Rising Dawn\Desktop\Hammer\ns_w00t.map" "C:\Sierra\Half-Life\ns\maps\ns_w00t.map"


    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
    ** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_w00t"

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlcsg -----
    Command line: C:\PROGRA~1\ZHLT\hlcsg.exe C:\Sierra\Half-Life\ns\maps\ns_w00t
    Entering C:\Sierra\Half-Life\ns\maps\ns_w00t.map

    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       1 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    priority              [  Normal ] [  Normal ]

    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    min surface area      [   0.500 ] [   0.500 ]
    brush union threshold [   0.000 ] [   0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.00 seconds)
    SetModelCenters:
    (0.00 seconds)

    Using Wadfile: \sierra\half-life\valve\halflife.wad
    - Contains 0 used textures, -1.#J percent of map (3116 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns.wad
    - Contains 0 used textures, -1.#J percent of map (578 textures in wad)

    Texture usage is at 0.00 mb (of 4.00 mb MAX)
    0.03 seconds elapsed

    -----   END   hlcsg -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
    ** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_w00t"

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlbsp -----
    Command line: C:\PROGRA~1\ZHLT\hlbsp.exe C:\Sierra\Half-Life\ns\maps\ns_w00t

    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       1 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]

    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


    0.01 seconds elapsed

    -----   END   hlbsp -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlrad.exe
    ** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_w00t"

    hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlrad -----
    Command line: C:\PROGRA~1\ZHLT\hlrad.exe C:\Sierra\Half-Life\ns\maps\ns_w00t

    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 1 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [               off ] [               off ]
    estimate             [               off ] [               off ]
    max texture memory   [           4194304 ] [           4194304 ]
    priority             [            Normal ] [            Normal ]

    vismatrix algorithm  [          Original ] [          Original ]
    oversampling (-extra)[               off ] [               off ]
    bounces              [                 1 ] [                 1 ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           255.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]

    smoothing threshold  [            50.000 ] [            50.000 ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             2.000 ] [             2.000 ]
    coring threshold     [             1.000 ] [             1.000 ]
    patch interpolation  [                on ] [                on ]

    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]

    global fade          [             1.000 ] [             1.000 ]
    global falloff       [                 2 ] [                 2 ]
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale   [             1.000 ] [             1.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]

    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]

    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    diffuse hack         [                on ] [                on ]
    spotlight points     [                on ] [                on ]

    custom shadows with bounce light
                        [               off ] [               off ]
    rgb transfers        [               off ] [               off ]


    Warning: No vis information, direct lighting only.
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    er... can you plz post the content of the "C:\Documents and Settings\Rising Dawn\Desktop\Hammer\ns_w00t.map" the same way you posted the compile log? I really like to see what it reveals... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
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