Hera

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">hmmm</div> Hera is my new favorite map now that nancy is gone

I LOVE WELDABLES

However i have several qualms with it

My main one is that fades can shoot through the glass and hit our res node... that HAS to be fixed

Also a lerk in the vent above marine start can be in a position where it is impossible for us to shoot him, and still be able to spore a good portion of our base

Outside by the main base res node is also a problem.. Please make it so that lerks have no place to rest on... so that they must be either flying or landed on the ramp somewheres.. not over on the glass walkway we cannot get to.....

One last thing.... when a gorge builds a sensory on the little platform behind the crates outside.... it reaches almost all the way into the marine base.. and there is no way for marines to destroy it short of a human tower. You cant even aim grenades to land back there.. i know cuz ive tried....

Even with all this though it is my favorite map because of its extreme openness in your strategy...

However i feel some of these issues must be addressed

~Jason

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I think most of those issues are valid, except for the third one.

    I think it's perfectly fine for a lerk to land there and spore or spike or whatever. You can shoot him reasonably easily, and there's always jetpacks. At any rate, the lerk first has to get <i>through</i> your base in order to reach it, and it provides an alternative, and (in my opinion) entirely viable way of attacking the marine base. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • grafgraverkegrafgraverke Join Date: 2003-08-09 Member: 19246Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also a lerk in the vent above marine start can be in a position where it is impossible for us to shoot him, and still be able to spore a good portion of our base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    one word : grenadelauncher !

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Outside by the main base res node is also a problem.. Please make it so that lerks have no place to rest on... so that they must be either flying or landed on the ramp somewheres.. not over on the glass walkway we cannot get to.....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    one word : jetpack !

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One last thing.... when a gorge builds a sensory on the little platform behind the crates outside.... it reaches almost all the way into the marine base.. and there is no way for marines to destroy it short of a human tower. You cant even aim grenades to land back there.. i know cuz ive tried....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    one word : siegecannon

    All in all = Much Ado About NOTHING !
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ah yes, siege, I forgot about that. That pretty much negates the last point really, heh.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    We didn't have the cash to get a siege back there, so we used TEAMWORK!

    We began constructing a human pyramid of epic proportions! Three people climbed up there, one fell off, and the other two crushed the sensory tower!
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--grafgraverke+Aug 12 2003, 12:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (grafgraverke @ Aug 12 2003, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also a lerk in the vent above marine start can be in a position where it is impossible for us to shoot him, and still be able to spore a good portion of our base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    one word : grenadelauncher !

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Outside by the main base res node is also a problem.. Please make it so that lerks have no place to rest on... so that they must be either flying or landed on the ramp somewheres.. not over on the glass walkway we cannot get to.....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    one word : jetpack !

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One last thing.... when a gorge builds a sensory on the little platform behind the crates outside.... it reaches almost all the way into the marine base.. and there is no way for marines to destroy it short of a human tower. You cant even aim grenades to land back there.. i know cuz ive tried....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    one word : siegecannon

    All in all = Much Ado About NOTHING ! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also a lerk in the vent above marine start can be in a position where it is impossible for us to shoot him, and still be able to spore a good portion of our base
    one word : grenadelauncher !<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You dont have GLs 1 minutes into the game, but you do have lerks
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    GLs also can't fire very far into the vent.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Fades and lerks hitting your resnode out back is really sort of a non isseu. A lerk spiking it would take most of a game to kill it and if your com doesnt give you a welder and send a repairer you deserve to lose it.
    As for fades acid blasting it, If the third hive is up and fades control that walk way your res node is the least of your worries, you have lost and once agin deserve to lose it. Really though, As slow as acid is now it would take a LONNGGG time to spam that node down anyways.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    If you wish to give Merkaba, the maker of hera feedback, you can also directely contact him, ensuring that your feedback is being read - his contact info is on the boards.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It just takes only one marine with decent pistol aim to knock out a sitting lerk.

    IF you guys want to be technical.
  • grafgraverkegrafgraverke Join Date: 2003-08-09 Member: 19246Members
    <!--QuoteBegin--Epidemic+Aug 12 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You dont have GLs 1 minutes into the game, but you do have lerks

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    one-hive Lerks are pathetically weak, they miss vital skills and upgrades.. wasting those shouldn't take too much trouble, just keep your aim steady and true..

    If you can't even defeat a one hive Lerk.. I fear nothing I can say will make the pain go away.. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--grafgraverke+Aug 12 2003, 07:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (grafgraverke @ Aug 12 2003, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epidemic+Aug 12 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You dont have GLs 1 minutes into the game, but you do have lerks

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    one-hive Lerks are pathetically weak, they miss vital skills and upgrades.. wasting those shouldn't take too much trouble, just keep your aim steady and true..

    If you can't even defeat a one hive Lerk.. I fear nothing I can say will make the pain go away.. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    U have never met a good lerk have you...... they spike u while flying, very fast, never stopping for more than a second, hit that with your pistol or LMG enough to kill it before it kills 3 marines, and u get a cookie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I'm sure that the main post isn't about players like Ollj but more just general lerks with low skills.

    Just remember the lerk needs LOS to spore or spike, if he can shoot you, you can shoot him!

    If a lerk wants to spore into your base from outside, get a JP or if one isn't available, a devoted pair of marines can take it to him, 1 boosts and the other **** slaps that lerk! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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