Armoury Exploit ?
Hawkie
Join Date: 2003-08-12 Member: 19578Members
Imagine this. A heavy armour marine with a grenade launcher, standing next to the armoury. He fires 2 or 4 shots off, then quickly points his weapon at the armoury and reloads this way, effectively not taking the full 8 second pause to reload.
He does this and is able to fire 1 grenade every 1 second for a period of about 5 minutes! He points himself at the amoury AND in the direction he wants to fire in, then simply looks up to fire, and down to reload instantly at the armoury.
<a href='http://www.scriptnet.net/exploit.zip' target='_blank'>Demo Here</a>
Should this be classed as an exploit?
He does this and is able to fire 1 grenade every 1 second for a period of about 5 minutes! He points himself at the amoury AND in the direction he wants to fire in, then simply looks up to fire, and down to reload instantly at the armoury.
<a href='http://www.scriptnet.net/exploit.zip' target='_blank'>Demo Here</a>
Should this be classed as an exploit?
Comments
Or if the armoury was placed to make use of this outside of the base, well it's res spent to make the GL more effective, either could die so it's not too bad
so yeah GL reload/spamming should be considered an exploit and hopefully be tweaked in a future patch.
1 fade with 8 movement and 8 defence chambers near him. he can spam acid rockets forever. get 2 more fades and you end up with a wall of acid.
its not an expliot, its tactics
I assume this will be fixed in a future version.
However, I do see your point Boggle <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
the GL has a rof of (about) 1 per second.
the reload thing was rmoved in 1.04, but got reinstated for 2.0. therefore flayra must know about it, and the pts must have tested it, and they must have found it to be adequate. i think it allows for a diverse range of tatics, such as destroying a hive qucker, or holding back an alien advance
Movements were designed to givbe more energy as armoury are to give amo not to give ammo while you keep shooting
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Should it be fixed or left in and classified as 'non=bug', not sure. Its mainly a defensive thing if anything. And when used the marines are pretty much toast anyway so i'd say take it out.
This 'bug" you speak of was addressed in 1.04 and the fix was far worse than the problem. Therefore the change was reverted. Intentionally. Hence, it is now a feature and not a bug. It's Time To Evolve ™.
Dude..i wonder if that was me or not?
*downloads*
*ends*
Nope, it isn't me...I did better then that guy though..lol..got about 4 Oni some skulks..fades..it was great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Try that with any other gun.
There is a pause before you can fire again, not a long one, but it is there
Maybe its because of the GL's cooldown time, and it is pretty close to the pause..
The sad part is.. that doing that can be reduced to a simple alias.. which I won't say because its pretty lame.. and if you are smart enough to figure out the alias, you should be smart enough not to drag the game out with it
Was originally this way.
Then they removed it.
Then they put it back in.
He does this and is able to fire 1 grenade every 1 second for a period of about 5 minutes! He points himself at the amoury AND in the direction he wants to fire in, then simply looks up to fire, and down to reload instantly at the armoury.
<a href='http://www.scriptnet.net/exploit.zip' target='_blank'>Demo Here</a>
Should this be classed as an exploit? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
by any chance, were you in a game on a TFZ server (i think it was) and it lasted for about 90 mins before the admin was forced to change the map?
A few days ago on Tanith, we (marines) had been forced to relocate to Waste Handling hive after a long and eventful game. We had full upgrades, HA, GLs and HMGs up the wazoo, but the aliens controlled the entire map. Soon there were 2 GLs constantly bombarding each entrance, and a line of turrets and HMG troops right in front of them. 10 Oni could have stormed the hive at once and it would not have mattered. Thankfully we quickly came to our senses and voted to recycle the base, since it was clear this was an unbreakable stalemate. But the fact that grenspam creates this situation bothers me.
The irony is that, as Minstrel pointed out, the GL isn't as useful as it should be whenever you <i>aren't</i> next to an armory. The reload time is too long and the changes to Umbra in 2.0 (allowing aliens to be very mobile and still use it) mean that it no longer serves as an effective counter to Umbra. If the current 2.01c changes were implemented in a final patch, dropping a GL would be utterly pointless for anything other than spam.
<b>The TL;DR version:</b> GL = underpowered, GL Armory spam = overpowered.
--providing cover fire while my teammates set up siege turrets near a hive (I actually fired *at* them, so the grenades exploded around them)
--a few self-sacrificing point-blank hits on Onos that were attacking outposts (never died, but always needed immediate welding and a medpack)
--the more traditional chamber/hive pwning
All in all, I felt extremely effective -- and I've always considered myself the worst person in the world to give a GL to. (: Maybe it's the new crosshair.
As for the armory -- read my previous post.
the less a gl moves away from a base the more effective is he.
its a **** exploit.
its unlogic.
Z.X. Bogglesteinsky just drop an armory near a hive, electrify it (another not-exploit because PTs didnt fix it) , and nadespam the hive.
I use the GL often as well, and it's clearly a useful weapon in most any circumstance. But the question is, would you have been more effective with an HMG? Unless you're facing groups of structures or Umbra in an enclosed space, I would generally say Yes.
The GL has some very significant weaknesses, and unless it has equally significant strengths, it will be glossed over for the other more well-rounded weapons.
armory reload code is there for a reason
whether or not you think it's <i>overpowered</i>, that's the issue
No, for the last time: It was already in, then taken out, then brought back in.
Is everything in NS an exploit now? Before you know it we'll be dry out of strategies and tactics to use.