Pre-final Version Of Mystic

bluemanblueman Join Date: 2002-04-09 Member: 399Members
edited August 2003 in Mapping Forum
<div class="IPBDescription">iai</div> Finally Mystic is released. This version is final if i dont see serious gameplay issues. Get to play it, ive recieved a good feedback from the very first tests. Id like to thx my clan, EoD, the EC, egc and ecn guys, thx to Fam, Mart, supernorn and many others at #evo. Also thx to Elite Guard for the host and the playtests.

the four same screenshots (old ones, lighting is a bit different in this pre-final version)

<img src='http://www.thehivemind.org/blueman/pics/mystic_rc4/ns_mystic0014.jpg' border='0' alt='user posted image'>

<img src='http://www.thehivemind.org/blueman/pics/mystic_rc4/ns_mystic0015.jpg' border='0' alt='user posted image'>

<img src='http://www.thehivemind.org/blueman/pics/mystic_rc4/ns_mystic0016.jpg' border='0' alt='user posted image'>

<img src='http://www.thehivemind.org/blueman/pics/mystic_rc4/ns_mystic0018.jpg' border='0' alt='user posted image'>

i hope you like it.

Please post feedback in this thread.

liThehivemind.org :: <a href='http://www.thehivemind.org/modules.php?op=modload&name=UpDownload&file=index&req=viewdownloaddetails&lid=19&ttitle=Mystic' target='_blank'>mystic</a>

NSWorld :: <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=105' target='_blank'>Mystic</a>

Comments

  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    you forgot to post the link <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <a href='http://www.thehivemind.org/modules.php?op=modload&name=UpDownload&file=index&req=viewdownloaddetails&lid=19&ttitle=Mystic' target='_blank'>Mystic</a>
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    edited August 2003
    /me searches for download link

    err...

    [ADDED]

    ty elite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    LOL Elite

    shame on me.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Looks excellent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->



    Downloading....
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Also mirrored by <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=105' target='_blank'>NS World</a>.

    Just had my first scout around. Firstly soemthing that may negatively effect gameplay. All the hive rooms have a vent you can shoot the hive from, this has proved to be a problem for earlier maps.

    An now for some minor asthetic nit picking, near the MS I found a piece of debris in the hallway, but ther was no sign of where it came from.

    Your small red lights seem too pink, try adding either less blue or more green,this should make them orangier. Your yellow lights seem too greeny, try a lower blue value, this should make them more orange.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    thx for the host and for the feedback Chrome, ill look on it.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well, if anyone has tested the map and played it and have anything to say about it, please PM me through this forum or just post here. thx
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Looks very nice


    Um...would the map really be changed that much for 2.0? Besides the onos stuck issue, I cant think of a thing that could be different.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    pretty map Blue man, BUT the world polly count is way to high! The average wpolly in your map is around 7-800 and there are a dozen places over 1200!!! You need to redesign most of your hallways and rooms and remove a ton of detail in order for this map to meet the NS guidelines.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    well in all the early testing that was done we managed to have some pretty dam fun games on Mystic. The first one was probably the most hilarious when mart singlehandidly downed a fade and got the base back up after we'd all been pwned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    edited August 2003
    Is it ok if i throw it on a public server?,
    I had a scout about and its seems good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    <!--QuoteBegin--G_a_a_r_a+Aug 14 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (G_a_a_r_a @ Aug 14 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it ok if i throw it on a public server?,
    I had a scout about and its seems good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    omg i made it public just for that, put it in all servers as you wish. Its got 2.0 minimap and all so it should play corectly.

    Moose, i know map is a bit high in wpolis. As you can see the map is a <b>pre</b>-final version, as i only want to test gameplay. I need to know if map is balanced and then ill optimize it (i didnt have time).

    hehe norn, that was a pretty game.
  • SpookSpook Join Date: 2003-07-29 Member: 18542Members
    Just ran through the map (well parts of it anyway). I'll start with the good. Great map, love the layout, love the detail, love the lighting. If you ask me it's better than some of the maps that made official status in 2.0.

    As for the bad, I think the ready room needs work. It looks a little bland and empty. The lighting feels a little odd too, but I can't quite put my finger on it - a little too red and regular maybe? Maybe you could do with more detail and lighting variation.

    But then again, you did call it a "pre-final" version, so maybe me fears about the ready room are for naught.

    Anyway, great job. Very very nice. I'm going to have to look for servers running this map and give it a real workout.
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    edited August 2003
    Yea,Server admins said join whenevr you want,

    Skulkrush Uk 80.254.233.6:27015

    Erm some things people complained about,
    And Glitches ideas etc....

    - Res Tower in Sewer Access Sunk

    - Perhaps closer RTs to Rine Start,Or Double Rts In Rine Start

    - Rine Start vent should fully close as we had major lerk problems,even though the vent was welded

    - Perhaps the lift at rine start should act as a drawbridge to stop passing onos's

    Other than that the map was great
    Thanx for putting your time and effort into it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Also Another Mirror if you need it

    <a href='http://www.skulkrush.com/files/ns2-mappack/ns_mystic.zip' target='_blank'>Ns_Mystic</a>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    hey thx for the comments and ideas guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ill add the dload link to my site. thx <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    Any new maps you want made public,
    Or want another P.o.v on
    Email me at Gaara_ofthedesert@hotmail.com,
    thanx again
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    ive found that a good way to lower your w-poly without losing much is to lower the texture quality by resizing it

    your screens look realy good beter than anything ive eva done alto i have only been mapping 4, 5weeks
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