Admin mod and metamod support

Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
<div class="IPBDescription">Will you try to get it?</div>Well, i know a ton of new mods that dont have it, and the only thing that they request so they can give admin mod and metamod support is the entity list. So i was wondering if you guys would try and get it supported before or soon after the release.

Just asking, because admin mod support seems to also bring server operators in because of its ease of use and all.

Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Definitely on my to-do list.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    We'll definitely get this if they support us.  I can very easily send along an entity list to anyone that needs it.  Rico, if you figure out where and what to send, let me know and I'll do it.

    <b>Update</b>: I posted on the AdminMod forums, we'll see what happens. (<a href="http://www.ozforums.com/showthread.php?s=&threadid=36660" target="_blank">link</a>)



    <!--EDIT|Flayra|July 09 2002,11:06-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    and so it is revealed, Flayra makes human sacrifices into his code and that's why it's so good

    source, quote: "or <b>someone</b> I would add"
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Serverside commander command (sounds like I'm being dumb) would be nice.
  • Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
    could you just imagine the chaos that adminmod would bring to this mod? (certain plugins only though)
    i mean just imagine a lone marine charging into the enemy base saying:
    roll the dice
    xxx rolled # and #
    xxx won godmode!
    xxx has had godmode enabled on them
    they run into the base, anihilate everything, then when it wears off, instantly dies cause hes being mobbed by bobs (kinda like flayra was in that one pic huh?) then again... imagine a level 5 doing the same...
    or, just think how admins could abuse their powers... they become commander, tell a teammate to go straight into the enemy base and:
    admin_godmode xxx
    admin_noclip xxx
    and a few mins later, no more aliens...
    let this be a warning not to add that plugin onto NS servers (bad enough in CS its best in sven co-op)
    the sound plugin... would be wierd since i mean, aliens going "haha"? or "doh!" "aww crap" etc. that shouldnt be added to any NS server either... so admin mod is a good idea, just not all the plugins for it should be used (hardly any should be actually, if it changed gameplay in any way, dont use it) consgreet ones, anti-cheat ones, badword filters etc. why not? map-voting is also a good one for NS so, its a good idea overall in short:
    get adminmod supported, dont let server ops use gameplay changing plugins
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Flayra+July 09 2002,16:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ July 09 2002,16:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->We'll definitely get this if they support us.  I can very easily send along an entity list to anyone that needs it.  Rico, if you figure out where and what to send, let me know and I'll do it.

    <b>Update</b>: I posted on the AdminMod forums, we'll see what happens. (<a href="http://www.ozforums.com/showthread.php?s=&threadid=36660" target="_blank">link</a>)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Flayra,

    It's not AdminMod 'support' you need, but metamod

    mail Will Day "will at metamod dot org" about getting your entitys into metamod.

    If metamod has entity support for NS, then the adminmod base commands (essentially easy access to standard rcon HL commands) at the very least should work immediately.

    Then it's up to the NS community to write NS specific adminmod plugins.

    In fact, If you wanna give me a list of essential NS server CVARS and commands I can even cook one up for release, provided Will Day has updated metamod with the entitys of course <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    regards,
    joev.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    If u actuly look at the post someone already told Flay that, if u look at meta mod's "supported" page i believe it lists us.
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Sgt. X+July 23 2002,09:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Sgt. X @ July 23 2002,09:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If u actuly look at the post someone already told Flay that, if u look at meta mod's "supported" page i believe it lists us.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Someone mentioned adminmod and metamod support.. I was just clarifying <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Of course, you're right, MM has NS 1.0 support! w00t!

    Now all we need is a list of cvars and cmds and we could write some AM plugins <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I can warn server ops right now: using AdminMod to alter the gameplay heavily will likely not work very well. Flay has been working on fine-tuning the balance for the last 6 months, and only now (after quite literally tens of thousands of man-hours of playtesting) is it working just about right.

    NS is not like DoD - there is a balance created by a closed resource system combined with dissimilar tech trees, and very cautiously tweaked maps which most monkeying with will break.

    But that's for you all to see, and hopefully very, very soon.

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->



    <!--EDIT|MonsieurEvil|July 23 2002,10:28-->
  • Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
    I agree with evil, Don't use the gameplay changing plug-ins when the mod is released (Like evil said, Hopefully soon)
    I really hope it comes out soon, Although i doubt i'll ever host a server, Since i'm on cable hooked up to 4 cpus, Anyways, NO server should EVER use the gameplay changing Admin-Mod plugins, They will screw the game balance up, This especially includes the "roll the dice" plugins, As they can give you noclip and godmode and other stuff like that, Which would greatly ruin the game for everyone...
    Anyways, Just don't use Admin-Mod much, K? (Except for like kicking/banning idiots, The usual stuff that most servers use Admin-Mod for)
    OR:
    NS could get its own Admin-Mod style commands and stuff, (More coding...) It would greatly help with things like:
    Kicking/Banning Cheaters, Idiots, etc.
    And would not require Admin-Mod to actually be installed on the host's computer, Would help alot with people setting up their server for the first time ever, With other mods, Might as well use Admin-Mod for it... But, I, And alot of others highly recommend servers do not use those plugins for Admin-Mod with NS... (I've been telling you why, Read the rest of this post before asking)
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    yeah adminmods a good idea if you use it right. imagin a godmoded lvl 5 appearing through the wall and destroying the commander console *shudders*
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Raptor091288+July 24 2002,03:58--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Raptor091288 @ July 24 2002,03:58)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><b><i>I agree with evil, Don't use the gameplay changing plug-ins when the mod is released (Like evil said, Hopefully soon)
    I really hope it comes out soon, Although i doubt i'll ever host a server, Since i'm on cable hooked up to 4 cpus, Anyways, NO server should EVER use the gameplay changing Admin-Mod plugins, They will screw the game balance up, This especially includes the "roll the dice" plugins, As they can give you noclip and godmode and other stuff like that, Which would greatly ruin the game for everyone...
    Anyways, Just don't use Admin-Mod much, K? (Except for like kicking/banning idiots, The usual stuff that most servers use Admin-Mod for)
    OR:
    NS could get its own Admin-Mod style commands and stuff, (More coding...) It would greatly help with things like:
    Kicking/Banning Cheaters, Idiots, etc.
    And would not require Admin-Mod to actually be installed on the host's computer, Would help alot with people setting up their server for the first time ever, With other mods, Might as well use Admin-Mod for it... But, I, And alot of others highly recommend servers do not use those plugins for Admin-Mod with NS... (I've been telling you why, Read the rest of this post before asking)</i></b><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The point here is not what you can and cannot do with administration plugins such as adminmod or clanmod, but that they make the administration task much easier (and better controlled than just supplying rcon passwords to all and sundry).

    *How* a server is run is really up to the people running it. Whether or not it's adminmod 'fun' plugins or rcon commands that are being used is irrelevant. If a server is badly run (e.g. breaking the gameplay and athmosphere of the game by doing dumb things like giving godmode/noclip or whatever) then it's following will quickly dwindle (or maybe not... there are some people who like that stuff!).

    You're mostly talking (and worried) about the use of the tool... which is not the same as the tool itself. Bad admining = Bad admining regardless of the tools used.

    The core of adminmod is best used as:
    a) A useful server control to allow res-slot access for admins.
    b) Controling the admin access to commands (e.g. who gets kick/ban/whatever)
    c) Handy and easy to use interface to the basic admin commands such as kick/ban.
    d) Plugin the functionality *you* as the server op want. This might well include gameplay destroying stuff, but then that's your perogative... just don't expect people to want to play on your server.

    Hopefully, once we see what server CVARs and commands are available for NS, it'll become apparent which ones it is useful to be able to control (e.g. perhaps setting a maximum evolve level for Bobs) and which ones will just spoil the gameplay. Then we can see what commands would be useful to create in an NS adminmod plugin.

    In other words... don't worry so much about it... People will set up servers the way *they* want... *You* get to choose if you want to play there or not.

    joev.
  • Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
    off-topic, sort of):
    First time i've ever had someone quote my WHOLE post!!!
    Congratulations! you win absoloutely nothing!
    void where prohibited, batteries not included, subject due to change, only available at a nowhere near you, no purchase neccesary, see details on inside of box[/size]
    back on-topic)
    well, i guess your right there, but i doubt most servers would live very long with the noclip/glowing/godmode/roll the dice things enabled on em... (still, someone out there somewhere has to like it right?)
    (off-topic again)
    i tried to get that void where prohibited and crap to be small, but it came out the exact same size, so i resized the rest of the post.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Please do not post this large. We consider it to be 'shouting', which is not allowed. As with all things we do not allow, you get a warning, then a one week suspension if the behavior continues. Thanks.



    <!--EDIT|MonsieurEvil|July 24 2002,17:42-->
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    My eyes, they burn, ahhhh! <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    hehe wow, BTW sorry flayra if i dint help u with metamod, i took a long summer break and i just got back, good thing we have metamod support for NS now!!

    Glad i could help with at least that <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
    ehh, sorry 'bout that, i'll edit it down to size...
  • WoodstockWoodstock Join Date: 2002-07-27 Member: 1008Members
    Hi... Im a lil kiddi hacker but one thing i know about is Admin MOD = Screwed server, i can easly get once pass, and some servers dont use WonID Check + AM Pass chack, only Pass, and some servers have the same pass as rcon. so i think it wold be best is the team make a Admin Mod for them self and implant it to the NS Code, and only use WonID Chack and no pass or a must of Won ID and Pass and a "Same rcon as MA = Wont work".

    thx

    ~Woodstock^
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yeeeeaaaahhhhhh. Right on, man.

    ???????

    Maybe his parents were at Woodstock, giving him his name and obvious brain damage.



    <!--EDIT|MonsieurEvil|July 31 2002,13:50-->
This discussion has been closed.