Recycling To End Game
monster
Join Date: 2003-02-12 Member: 13443Members
<div class="IPBDescription">NS2 has a long ending with T.Farm</div> Just interested in people's thoughts about the Marine Commander recycling everything when aliens have acquired three hives and marines only have their spawn.
Just today the commander left his chair and gave up after 20 minutes of aliens having 3 hives, with marines fully upgraded and farming turrets..
I hopped in comm since no1 wanted to and I ended the 50mins + stalemate (well sort of stalemate, aliens were going to win but marines coulda still hung in there for many more minutes) and I recycled everything to end the bloody damn long game to start another on a new map.
Well, some name calling erupted from the marines and I guess I'm feeling bit guilty <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
-- so I need some opinions from the official forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Thx for reading <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Just today the commander left his chair and gave up after 20 minutes of aliens having 3 hives, with marines fully upgraded and farming turrets..
I hopped in comm since no1 wanted to and I ended the 50mins + stalemate (well sort of stalemate, aliens were going to win but marines coulda still hung in there for many more minutes) and I recycled everything to end the bloody damn long game to start another on a new map.
Well, some name calling erupted from the marines and I guess I'm feeling bit guilty <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
-- so I need some opinions from the official forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Thx for reading <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
when ever the game is in *lockdown mode* thats what i call when aliens cant get into the marine base and marines cant get out of it. i always either wait for the comm to hop out or just vote to eject him then i sell everything and end the game.
i only do this when the game has gone for over 1hour and its still on lockdown. i dont see the point of playing a 3 hour game where the marines are staying in base, and the aliens are staying just outside cloacked and waiting for us to run out.
1 lerk, 1 onos, and the rest of the team as gorge and fade will tear down even the biggest turret farm (primal scream AR/BB spam kills about 20 turrets in 5s).
If its a stalemate then keep fighting, if the aliens are winning, let them finish you off, they earned it.
If its a stalemate then keep fighting, if the aliens are winning, let them finish you off, they earned it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I disagree. Knocking over your king in a chess game is not lame. It means you give up; you still lose and your opponent still wins, but you get those odd people who think it's lame because they wanted to checkmate you.
This is a team game though, so I would only give up if the rest of my team wanted to give up too. The problem is, it is not always easy to finish the marines off when there is a stalemate. The game just turns into a frag fest for what can last hours.
if we were all fighting and trying to get a sqaud out there to clear it out, i wouldent get in the comm chair to recycle. but like i said above, its pointless and STUPID also, for both teams to camp and not move at all.
its worse when u drop some Ha's hmg's and jp's to make a swaud or two to try run uot and then they all just sit in base.
I've played many games, that lasted more that 30 minutes after it was clear, that aliens would win. Just by building more IP:s and turrets, you can make you base extremely hard to destroy. If lerks throw spores into you base and fades finish you off with acid rockets, it doesn't matter. You are reborn almost instantly due to the large number of IP:s. So I think it's wise to recycle turrets, TF and other stuff and give your team weapons so that they can make their last stand some hell of a fight <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
1 lerk, 1 onos, and the rest of the team as gorge and fade will tear down even the biggest turret farm (primal scream AR/BB spam kills about 20 turrets in 5s).</i>
The problem is for many people, rushing a large turret farm results in a ridiculously low framerate. This not particularly conducive to skill or fun, so they prefer to take potshots from the edge or wait for the occasional marine to stick his head out.
Ending those stalemates is relatively easy when you know how, and eliminates the need for the rines to do something to end the game.
When it gets to that point one or both teams are just stretching it out because they enjoy having their uber gun. At that point the games stupid and a new round needs to start. If all someone wnats to do is shoot things, they can go do that in any number of other FPS's
if aliens had a little teamwork, they'd finish easily
umbra + onos + web + bilebomb + xeno = win
Worst case scenario, your marines have fun with a failed offensive, and you lose quickly and painlessly. Best scenario, you smack the aliens six ways from Sunday and get people in the RR going, "OMG!"
Yes, usually it is ok to recycle at that point without permission, but you still get the occiasonal llama who thinks its unfair. Right and 12 onos spawn camping the IPs is fair. Thouhg you are sure to upset the aliens for ruining their "fun." Oh well...
Yes, usually it is ok to recycle at that point without permission, but you still get the occiasonal llama who thinks its unfair. Right and 12 onos spawn camping the IPs is fair. Thouhg you are sure to upset the aliens for ruining their "fun." Oh well... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hopefully if I still have my observatory...I try to pull out a few distress beacon to make them scatter, it's hella fun watching the aliens (especially the newcommers to go "WTH - NUKE!")
Haha
When a game is a stand off for 15 mins I stop making turrets/TF's and just drop SG/HMG etc... If the marines are good enough and get themselves organized they could fight their way out. Of course what they actually do is run outside base and die wasting the res, but it wasn't me, and I don't mind, but also I'm not responsible.
with the rest you buy some hmg jp or ha and have fun!!!!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
if aliens had a little teamwork, they'd finish easily
umbra + onos + web + bilebomb + xeno = win <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
None of that can stop a properly entrentched marine team. Grenade spam ignores umbra as well as destroying webs. When you do finally manage to kill one of the GLers, there's at least one more marine aiting to pick up the baton.
What can often seem like turret farming may instead be a system of rolling turrets foreward as the marines slowly gain ground. New turrets and occasionally factories are placed forward, while the turrrets in the rear minus a few for defensive purposes are sold. Competant marines are still required for both additional defense as well as repair purposes, but the turrets (often required in somewhat large numbers), will help sustain the marines when fighting particularly difficult offenses. Such a strategy is generally employed in the msot desperate of situations, but so long as progress is being made, such a strategy is potentially viable. However, the amount of time such a strategy requires often will deter those who lack either the patience or the attention span, and in some cases the employer of such a strategy faces potentially serious risks as a result (being banned from a server for example). However, a team of aliens more competant than the marines will generally be able to overcome the hardships posed by such a strategy, and again one must remember that confident, competant, and motivated marines are required for such a strategy to work.
One must also remember that giving the marines the proper equipment (usually welders, heavy armor, heavy machine guns, and grenade launchers) is usally required for such a strategy to work well, and therefore not all resources need to be distributed to turret production.
If such a strategy will work in a desperate situation it may not be advisable to forefiet the possability by selling whatever structures are necessary to ensure a marine loss.