Mreq: Sc Marine N Ghost

JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
Ghost for Light,
Marine for Heavy;

and that OTHER marine for 1.0 was really ugly, not enough detail.......

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    good idea but the ghosts should be the marines with the jetpacks cuz in game you dont see that many people wiht jetpacks compared to those with HA so it would be cool seing all these marines and only like 1 or 2 ghosts running around and anyways the ghosts are the ones that do all the stealth missions so it would just make sense if they could easily get into vents and stuff
  • JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
    better idea:

    Marines for reg. guys
    Ghost for jetpack dudes
    FIREBAT for HA dudes

    cuz u dont see that many HA till end of round...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    hehe smart if only there were flamethrowers in the game so we could use REAL firebats
  • JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
    maybe we can get a flamethrower replacement for...

    welder???

    one more prob:

    the jetpack model is a submodel of the reg. marine model;

    gonna be hard to make it into a ghost...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Not that I care at all about sc models, but the jp marine can be a completely different model. They just happened to use the marine with a jp on its back. All you gotta do is change the model on the jp marine to whatever you want and it will work, you just can't change bone structure.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--JoAlien+Aug 10 2003, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 10 2003, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> better idea:

    Marines for reg. guys
    Ghost for jetpack dudes
    FIREBAT for HA dudes

    cuz u dont see that many HA till end of round...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    problem:

    JP marine => same model as LA marine but with JP.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • commandfoxcommandfox Join Date: 2003-01-08 Member: 12037Members
    i think its better to make the normal soldier a ghost because the marine and firebat are almost identical
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    all the firebat is compared to the marine is a red reskin.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--JoAlien+Aug 10 2003, 09:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 10 2003, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and that OTHER marine for 1.0 was really ugly, not enough detail....... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ....

    Post your version, we can compare the two.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin--CaptainPanaka+Aug 11 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 11 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JoAlien+Aug 10 2003, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 10 2003, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> better idea:

    Marines for reg. guys
    Ghost for jetpack dudes
    FIREBAT for HA dudes

    cuz u dont see that many HA till end of round...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    problem:

    JP marine => same model as LA marine but with JP.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So badly incorrect you would beleve it. The jet pack isnt ADDED to the model its a NEW model its self, try it out load up the jp ref and it will come with a marine. so u can change the model
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Buzzcut+Aug 11 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buzzcut @ Aug 11 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CaptainPanaka+Aug 11 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 11 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JoAlien+Aug 10 2003, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 10 2003, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> better idea:

    Marines for reg. guys
    Ghost for jetpack dudes
    FIREBAT for HA dudes

    cuz u dont see that many HA till end of round...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    problem:

    JP marine => same model as LA marine but with JP.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So badly incorrect you would beleve it. The jet pack isnt ADDED to the model its a NEW model its self, try it out load up the jp ref and it will come with a marine. so u can change the model <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yep I know but... they are stored in the same "model-file". I heard from someone there might be a problem with the bones... so... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GundamCLGundamCL Join Date: 2003-08-03 Member: 18786Members
    Maybe someone can just change the model without changing the bones.... heheheh......
  • overmindovermind Join Date: 2003-08-10 Member: 19353Members
    edited August 2003
    We mis some things
    Medic can some on build it 2?
    here are some pics of it
    ---
    <a href='http://www.battle.net/images/star/pix/tp-md.gif' target='_blank'>http://www.battle.net/images/star/pix/tp-md.gif</a>
    --
    body
    <a href='http://www.battle.net/images/battle/scc/terran/pix/Medic2.jpg' target='_blank'>http://www.battle.net/images/battle/scc/te.../pix/Medic2.jpg</a>
    ---
    wold be cool SCV fore command center
    -pic
    <a href='http://www.battle.net/images/battle/scc/terran/pix/SCV2.jpg' target='_blank'>http://www.battle.net/images/battle/scc/te...an/pix/SCV2.jpg</a>
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ya it would be funny to see a scv as commander
  • JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
    maybe make the chair model a large SCV
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    <!--QuoteBegin--CaptainPanaka+Aug 11 2003, 06:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 11 2003, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep I know but... they are stored in the same "model-file". I heard from someone there might be a problem with the bones... so... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nope, my barney marine uses a different model as JP.
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    edited August 2003
    Not possible for 2 diff models for JP and reg , cause I think it's just the jetpack slapped on the back, also, I think someone was saying they were going to do the fusion cutter for the welder, and I'm hoping someone else does the Spider mines for mines.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    nope.. jrtpack is nut just slapped on the back.. you have to make the complete model,and add the jetpack to it..

    i have done a simple conversation and changed only the regular marine model... my replaced marine apeared ingame,but switched to the old default marine when ive equipped the jetpack.

    the submodel contains a whole 2 nd playermodel with jetpack .so its possible to make 2 in 1
  • SelbstmordSelbstmord Join Date: 2003-03-02 Member: 14222Members
    <!--QuoteBegin--CaptainPanaka+Aug 11 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 11 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JoAlien+Aug 10 2003, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 10 2003, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> better idea:

    Marines for reg. guys
    Ghost for jetpack dudes
    FIREBAT for HA dudes

    cuz u dont see that many HA till end of round...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    problem:

    JP marine => same model as LA marine but with JP.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The JP marines is infact a whole other submodel, decompile your normal ns soldier and check the reference mesh mc_jp and mc, you can change one of them into something completely different
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited August 2003
    Marine for Skulk
    Firebat for Hive
    Gauss rifle for Gorge
    Mutalisk for Jetpack
    Ultralisk for welder

    Mine makes more sense.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    lol right jamile that makes alot of sense
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    <!--QuoteBegin--Jamil+Aug 11 2003, 03:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Aug 11 2003, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine for Skulk
    Firebat for Hive
    Gauss rifle for Gorge
    Mutalisk for Jetpack
    Ultralisk for welder

    Mine makes more sense. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LoL yea, that's kinda what I thought when I looked at this thread... a flame thrower for a welder is ... well.. meh I use the marine for LA and the Marine with the visor for HA :\
  • Hitokiri_ViciousHitokiri_Vicious Join Date: 2003-08-12 Member: 19602Members
    Since most Heavy Armors come with HMGS It'd make more sense to make HA's Goliaths since Firebats only use Flamethrowers and the welder isn't strong enough to be considered a weapon.
  • Crunchy1Crunchy1 Join Date: 2003-08-11 Member: 19454Members
    goliaths are like 20 feet tall like mechwarrior mechs or something

    no freaking way
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Crunchy, you make me just shake my head.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    silly nublins.. what about a light-armored squad commander thingy for the light marines?

    just take off his helmet.. the colonial marine already <i>looks</i> like that.

    ghost for light marines is moot.. you can't go invisible, you can't laser designate, you can't snipe..

    SC isn't starcraft. so you're better off with a light-armored SC marine for soldier.
  • Hitokiri_ViciousHitokiri_Vicious Join Date: 2003-08-12 Member: 19602Members
    Of course you'd adjust the porportion to fit the game moron, and the Mech thingy(dunno what it's called) from Aliens has been made into a HA model and it's huge as hell in the movie, so obviously it's size had to be reduced.
  • GundamCLGundamCL Join Date: 2003-08-03 Member: 18786Members
    edited August 2003
    "SC isn't starcraft. so you're better off with a light-armored SC marine for soldier."
    I think you mean NS isn't Starcraft?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    and Firebat would be a cool HA
    Ghost would be a good Jetpack
    Marine= LA <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • overmindovermind Join Date: 2003-08-10 Member: 19353Members
    we dont have 2 replace the welder fore flame trower
    -------------------------------------------------------------------
    Flamethrower - we know you want one. Flayra is working on it.
    > FAQ <
    --------------------------------------------------------------------
    wait a wile
  • Crunchy1Crunchy1 Join Date: 2003-08-11 Member: 19454Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ::
    ............

    anyways, just cuz u cant laser designate, cloak, or lockdown in NS doesnt mean we shouldnt have a ghost; we cant use the Stim Packs, but we want starcraft marines, dont we?
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