Less Whining, More Winning

Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
<div class="IPBDescription">Mariens canand do win!1</div> Only reason marines cant win is becuase A, Com doesnt realize he is playing v2 and com accordingly and B, Marines dont realize there playing v2 and play accordingly. At this point I have Comm'ed 22 games and have lost twice. Once was becuase I had non regulars in a pub an no one would weld an IP, the other time was becuase I sent my team into a VARY well set up(and quickly set up) sensory trap and WE dident respawn quickly enough to stop the base blizt that followed.
Quite frankly if you have any degree of organiztion on marines and baring bad luck I dont see how you can lose. Here are a few tips for 'rines having problems.
1: If you see a sensory tower, have ANY marines say ANYthing about cloaked skulks, hear cloaking, or even suspect a senosry rush BUILD AN OBERSEVATORY, or beter yet 2 of them. Obs completly negate aleins hive one chamber choice if you use it.
2 For the love of GOD make your marines travel in groups. Now more then ever I see lone marines running off after humping the armory. This is basicly just donating res to the Khara early on.
3: Related to the above^. Make sure your marines spread out just enough so that no more then 1-2 can be hit by a single stomp or xeno But, close enough so they can cover each other. If you have a GL or a single HMG make sure he DOES NOT run out front alone. Expensive uncommon gear is a onos'es wet dream, easy to devour, feals good to eat and most importanly cant shoot back!
4:Mines; I dont get this, Mines are allways ignored in the beging of each version of NS. Why, I dont know. But in v2 they rock. Since most aleins teams dont lay Def chambers 1st, mines are a one hit kill agisnt skulks and lerks, make fades easy meat and severly weaken oni. They allso took the laser off it which makes them ALOT more stealthy.
5: Turrets: OK, quite frankly there is NO alien counter to a well place Fodder Farm ™. Im not talking a wimpy little TF and 3 turrets. Build 2 TF, siege one, eletrfie the other and throw out 8-16 turrets. Get one marines to weld them and you have an invincible bastion of alien a$$ kicking. The "offical" counter is gorges biling bombing which, doesnt hurt mariens welding, which, incedenlty weld faster then gorges can bile bomb.
I kid you not, If you do this right it will kill an onos in a single volloy of turret fury. I have seen my fodder farms wipe out attacks consisting of 4 oni, 2 lerks and two gorges. Expensive yes, but how much does 4 oni cost aleins agin??
6: Shotguns: These are the poor marines version of devoure in that they are a one or two shot kill aginst most aleins. A couple a marines with shotties will lay waste to an onos and redemtion wont help much when he takes AT LEAST 180 per hit.

Comments

  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    Exactly.. a lot of people didn't even realize there was a RFK system in effect.. marines were just running off.. and dying. After I told them there was a RFK res system.. they were all like, "Really? Oh crap, I didn't know that."

    (They shortly thereafter started following each other.. even though they went the wrong ways sometimes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    Have to agree on the turrets.. god.. I HATE that as an Onos.. especially if there's a ton of marines defending as well. (Ala the Kharaa endgame)

    Anyway.. you have a lot of good points.. but with all the "marketing" of Natural Selection 2.0, there was a shitload of new players... so expect people to make mistakes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    You missed a couple.

    7. For the love of gawd, GET RES NODES! the Kharaa can very rapidly claim res nodes (skulk - run to node - gorge - build) which results in marines having a major res disadvantage. one of the first actions the marines should take is to claim the nearest res node. two or three man team. and have them STAY there (or nearby) until it's functioning/electrified

    8. When someone in a team of marines is building EVERYONE ELSE COVER HIM. The number of times i start building a res node and my backup comes over to help, and we both get chomped can't be counted. Sure it seems faster, but how fast can 2 dead 'rines build? eh? conversely, if one person builds, and the other(s) cover, you can mow down the skulks that will come to investigate the rather loud noise of you building.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I you see a sensory chamber thank god for his kindness and grasp this opportunity to win with both hands.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "8. When someone in a team of marines is building EVERYONE ELSE COVER HIM."

    Oh my God, I know what you mean. I've stopped building simply to cover EVERYONE else. It's odd being the only one covering, and having a basic rifle to boot.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Only kind of related, but:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Once was becuase I had non regulars in a pub an no one would weld an IP, the other time was becuase I sent my team into a VARY well set up(and quickly set up) sensory trap and WE dident respawn quickly enough to stop the base blizt that followed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Neither of these should have happened. First, to weld a freakin' IP, hop your arse out and weld it. I rebuilt a tfac and two IPs the other day after fending off an onos with a jetpack, because two of them suicide rushed our phase gate... Just get out and do it (we won this one, even though when I joined there was no comm, no IP, and all but one guy was dead, plus two skulks are having lunch on the comm chair... obviously partially the aliens' fault).

    Second, always keep enough res to distress beacon if you're on the offensive... That is, if you think you can recover from a lost offensive. If not, the reason you lost was you failed to have a backup plan... If so, then you should've DBed (or saved enough res to DB if you didn't).

    Just thought I'd bring those up, since we're talking about things commanders do wrong.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    yeah, in the first case I was dead becuase I had been out welding and got lynched. The second was a crazy one in which we got a little to cocky and desrved to get our a44es handed to us.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Funny how ppl only seem to want to read and comment on thread confermining that marines suck and are unplayable.
    christ I shoulda called "horrible fisaco, marines blow and lose every time cant win, alein= teh everything" just to trick peeps into looking.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    I agree, marines can and do win, and i see them win about half the games now.

    Turret farming is a bit lame though. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Turrets are alright, but laming them is just...well...lame.
  • Gold_LeaderGold_Leader Join Date: 2003-06-16 Member: 17403Members
    I also see marines win, and these are the conditions under which they win:

    1. Stacked marines vs random average aliens
    2. Great Comm + Average Marines + Lots of Luck vs average aliens
    3. average marine team vs newbie alien team.

    Those that consistently win NS 2.0 as a marine should try playing on some other servers and see how well their tatics work.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--Gold Leader+Aug 11 2003, 12:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gold Leader @ Aug 11 2003, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those that consistently win NS 2.0 as a marine should try playing on some other servers and see how well their tatics work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Me and my clan jump around servers all the time and win pretty consistantly as marine. Do you have any particular server you'd like us to visit?
  • Gold_LeaderGold_Leader Join Date: 2003-06-16 Member: 17403Members
    <!--QuoteBegin--xioutlawix+Aug 11 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Aug 11 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Me and my clan jump around servers all the time and win pretty consistantly as marine. Do you have any particular server you'd like us to visit?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it is just you jumping around from server to server and you are still winning as a marine most of the time then I believe that it was a you + average marines vs new or lesser skilled aliens

    If it is you and your clan going from server to server then do you all join marines together and play against pub aliens? If you do then I would suggest that the marines are winning due to my suggestion of stacked marines vs average pub aliens

    Now if it is you and your clan going from server to server and joining random teams so that skill is evenly distributed and still winning consistently as a marine then my theory is insufficient to explain this occurance.

    I didn't and still don't have any servers in mind but it has been my experience that the aliens win unless one of the marine victory conditions I specified occurs.
  • Noble_FadeNoble_Fade Join Date: 2003-02-24 Member: 13931Members
    Trojan I think you're right, marines just don't know how to play 2.0 yet. For months in 1.04, marines had it so easy. Every game was the same really, drop mines in the base, go get 1 res tower, tech to jp/hmg before aliens even get lerks, and gg. I see so many games now where marines are doing the same thing, they grab one res node, turret it up, and sit there and camp with maybe the occasional rambo. So what happens is they let the aliens take every other res node and 2 or 3 hives, and then they whine about aliens getting onos too fast. I see so many posts about crybaby marines whining about overpowered aliens, they need to wake up and realize it's not a cake walk anymore. What marines need to do is come out from behind their turret farms and take the offensive.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    The balance is almost good. If both sides are well skilled the game can take on forever. But eh... it's very hard to kill an sensory outpost with 3 skulks, 1 gorge and 2 OC's.... escpecially if the sens is built correctly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (just won 3 games in a row like this [reactor room])

    But I guess we would have lost that if the comm scanned once.
  • Gold_LeaderGold_Leader Join Date: 2003-06-16 Member: 17403Members
    <!--QuoteBegin--Noble Fade+Aug 11 2003, 04:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Noble Fade @ Aug 11 2003, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Trojan I think you're right, marines just don't know how to play 2.0 yet. For months in 1.04, marines had it so easy. Every game was the same really, drop mines in the base, go get 1 res tower, tech to jp/hmg before aliens even get lerks, and gg. I see so many games now where marines are doing the same thing, they grab one res node, turret it up, and sit there and camp with maybe the occasional rambo. So what happens is they let the aliens take every other res node and 2 or 3 hives, and then they whine about aliens getting onos too fast. I see so many posts about crybaby marines whining about overpowered aliens, they need to wake up and realize it's not a cake walk anymore. What marines need to do is come out from behind their turret farms and take the offensive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If I ever find myself playing against marines of that caliber I find another server. Naturally the over-powered aliens are going to win against new marine players.
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