Console Commands

JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
<div class="IPBDescription">Need to know some</div> wut are console commands for:

building/gestation speed

friendly fire

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also, how do i restart a round?
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btw: wut do all the impulse variables do?

e.g.
impulse 1
impulse 2







thx a lot

Comments

  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--JoAlien+Aug 9 2003, 10:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 9 2003, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw: wut do all the impulse variables do?

    e.g.
    impulse 1
    impulse 2







    thx a lot <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do a search. The impulse list has been posted at least six times, now, and requested at least twice that many times.
  • Silencer9Silencer9 Candidate for B.Sc. Join Date: 2003-08-05 Member: 18967Members, Reinforced - Shadow
    edited August 2003
    give team_armory
    give team_hive
    give turret
    give team_prototypelab
    give lots of money (no, just a joke...) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    No, in one Topic in this forum someone gave us a link for a command menue, devour as gorge or something like that!!!
  • Onkel_DittmeyerOnkel_Dittmeyer Join Date: 2003-07-05 Member: 17951Members
    Complete list of entities:
    alienresourcetower
    ambient_generic
    ammo_buckshot
    ammo_egonclip
    ammo_gaussclip
    beam
    bodyque
    button_target
    cycler
    cycler_prdroid
    cycler_sprite
    cycler_weapon
    cycler_wreckage
    defensechamber
    env_beam
    env_beverage
    env_blood
    env_bubbles
    env_debris
    env_explosion
    env_fade
    env_fog
    env_funnel
    env_gamma
    env_global
    env_glow
    env_laser
    env_lightning
    env_message
    env_particles
    env_particles_custom
    env_render
    env_shake
    env_shooter
    env_sound
    env_spark
    env_sprite
    fireanddie
    func_breakable
    func_button
    func_conveyor
    func_door
    func_door_rotating
    func_friction
    func_guntarget
    func_illusionary
    func_ladder
    func_monsterclip
    func_nobuild
    func_pendulum
    func_plat
    func_platrot
    func_pushable
    func_recharge
    func_resource
    func_rot_button
    func_rotating
    func_seethrough
    func_seethroughdoor
    func_tank
    func_tankcontrols
    func_tanklaser
    func_tankmortar
    func_tankrocket
    func_trackautochange
    func_trackchange
    func_tracktrain
    func_train
    func_traincontrols
    func_wall
    func_wall_toggle
    func_water
    func_weldable
    game_counter
    game_counter_set
    game_end
    game_player_equip
    game_player_hurt
    game_player_team
    game_score
    game_team_master
    game_team_set
    game_text
    game_zone_player
    gibshooter
    grenade
    info_gameplay
    info_intermission
    info_join_autoassign
    info_join_team
    info_landmark
    info_location
    info_mapinfo
    info_null
    info_player_deathmatch
    info_player_start
    info_spectate
    info_target
    info_team_start
    info_teleport_destination
    infodecal
    item_antidote
    item_battery
    item_genericammo
    item_health
    item_heavyarmor
    item_jetpack
    item_longjump
    item_mine
    item_security
    item_sodacan
    item_suit
    kwSpikeProjectile
    light
    light_environment
    light_spot
    momentary_door
    momentary_rot_button
    monster_hevsuit_dead
    monster_miniturret
    monster_satchel
    monster_sentry
    monster_snark
    monster_turret
    movementchamber
    multi_manager
    multisource
    nuke
    offensechamber
    path_corner
    path_track
    phasegate
    player
    player_loadsaved
    player_weaponstrip
    resourcetower
    scan
    sensorychamber
    siegeturret
    soundent
    spark_shower
    speaker
    spitgunprojectile
    sporegunprojectile
    stompprojectile
    target_cdaudio
    target_mp3audio
    team_advarmory
    team_armory
    team_armslab
    team_command
    team_hive
    team_infportal
    team_observatory
    team_prototypelab
    team_turretfactory
    team_webstrand
    test_effect
    trigger
    trigger_auto
    trigger_autosave
    trigger_camera
    trigger_cdaudio
    trigger_changelevel
    trigger_changetarget
    trigger_counter
    trigger_endsection
    trigger_gravity
    trigger_hurt
    trigger_monsterjump
    trigger_multiple
    trigger_once
    trigger_presence
    trigger_push
    trigger_random
    trigger_relay
    trigger_script
    trigger_teleport
    trigger_transition
    turret
    umbracloud
    umbraprojectile
    weapon_acidrocketgun
    weapon_bilebomb
    weapon_bilebombgun
    weapon_bitegun
    weapon_blink
    weapon_charge
    weapon_claws
    weapon_devour
    weapon_divinewind
    weapon_egon
    weapon_gauss
    weapon_grenadegun
    weapon_healingspray
    weapon_heavymachinegun
    weapon_knife
    weapon_leap
    weapon_machinegun
    weapon_metabolize
    weapon_mine
    weapon_parasite
    weapon_pistol
    weapon_primalscream
    weapon_satchel
    weapon_shotgun
    weapon_snark
    weapon_spikegun
    weapon_spit
    weapon_spore
    weapon_stomp
    weapon_swipe
    weapon_umbra
    weapon_webspinner
    weapon_welder
    weaponbox
    webgunprojectile
    world_items
    worldspawn
    xen_hair
    xen_hull
    xen_plantlight
    xen_spore_large
    xen_spore_medium
    xen_spore_small
    xen_tree
    xen_ttrigger
    But be warned, not all of them can't simply be spawned with the give command and will most certainly crash/halt the server.
  • Silencer9Silencer9 Candidate for B.Sc. Join Date: 2003-08-05 Member: 18967Members, Reinforced - Shadow
    Yes! For example:
    team_hive
    OR
    func_train
    The func_train has special options which must be made in the editor!!!
    Or you must enter something in the console like this...
    give func_train give func_button buttontarget ''trainname'' give path_corner func_train target ''corn1name'' speed 256
    Train cube there gere bla bla bla..... texture elev in sds.wad U 32 V64 ZYxsE35435........... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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