Carapace

wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
<div class="IPBDescription">is useful for...</div> Yes, for what? With a skulk without carapace I often have one armour point left when I die. So is carapace useful at all for skulks? (assuming the 20 armour skulk, not the beta skulks) Or is there an extra carapace effect in 2.0 other than an increase of the armour number?
I guess it is useful for all of the higher classes, but I find it hard to quantify exactly how useful. What's the gain for each class?
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Comments

  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Sorry i dont know the exact numbers, but i find it very useful as skulk.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Pre-2.0 I always took Cara.
    Post-2.0 I always take Redemption.

    Wow...it's like Ultima Online. Post and Pre-Aos with the change to battle damages. LoL
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I think that just as it was in 1.x, carapace will also increase the damage absorption of your armor. So yes, carapace will make your skulk tougher.
  • VoodooFragVoodooFrag Join Date: 2002-12-15 Member: 10827Members
    It's something like 16% absorption for each level. At level 3, that'd almost halve damage. I wouldn't complain... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    lol as a skulk i dont get ANY upgrades whatso ever, i save up every res i could get for onos or if the team needs a hive to be dropped, i worry about upgrades when i get to complex, bigger lifeforms
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    Carapace is essential for skulk / Fade once the marines get upgrades, i also take it when i go onos although i know many people prefer redemption for an onos upgrade.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    I find that fade+ redemption is also viable. However, its nothing like the win hax that is onos + redemption <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    <!--QuoteBegin--Diablus+Aug 9 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Aug 9 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol as a skulk i dont get ANY upgrades whatso ever, i save up every res i could get for onos or if the team needs a hive to be dropped, i worry about upgrades when i get to complex, bigger lifeforms <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well thats a waste tbh. If one skulk is slightly better than one marine an upgraded skulk can be better than 2 marines.

    SoF, Silence, Cara. Ultra ninja skulk
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Kid-A+Aug 9 2003, 11:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Aug 9 2003, 11:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Diablus+Aug 9 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Aug 9 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol as a skulk i dont get ANY upgrades whatso ever, i save up every res i could get for onos or if the team needs a hive to be dropped, i worry about upgrades when i get to complex, bigger lifeforms <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well thats a waste tbh. If one skulk is slightly better than one marine an upgraded skulk can be better than 2 marines.

    SoF, Silence, Cara. Ultra ninja skulk <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do that with regen, so you don't have to run back to get healed after each fight.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    the difference from non carapace - full carapace is the absorbtion of damage, so with carapace less damage affects your health.
    not sure but i think its 30% on spawn + 10% for each level of carapace.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    darkfrost has it right, a level 3 cara skulk's armor points are worth twice as much to him as a regen skulk's armor points are worth to him.

    plus you have more of them.
  • Cpl_HicksCpl_Hicks Join Date: 2003-01-17 Member: 12416Members
    The only time I really ever use Carapace consistently is once we have all 3 hives in conjunction with Xenocide. I then go Skulk, upgrade to Celerity, Scent of Fear, and Carapace. Viola, Guided Missle. The Carapace will give you a few more seconds with which to reach your target ( hopefully, a cluster of marines around an armory ) and deliver your payload. I may also use it early in the game as a skulk, if its our first chamber, to give me the extra edge over the marines. Since res carries over when you die, there's really no point in not taking it as a skulk, unless you intend on evolving to another life form. In that case, I go Redemption so I can build my res back up.

    -Cpl. Hicks
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Gotta agree with Hicks there.

    IMHO I've noticed a positive difference when skulk bombing under carapace. And its the difference that has me exploding IN their base, not in a puddle in front of the turrets....
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    Carapace could use an upgrade on the higher evolutions. They die way too easy with it. Almost as fast as one with redemption, without the redeeming effect. In my opinion carapace should be the "Go in, break a base" upgrade that requires support. It just isn't there yet.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    Cara is the upgrade that i always chose as skulk/fade/onos. I don't upgrade with gorge and i don't go lerk. Without Cara you can't attack groups of HA and devour them effectivly because you are redeemed too fast for you to devour, and you can't be redeemed when you are digesting. Cara is also much better for taking out bases because your staying power is greater.

    I don't think regen is worth much because if you chose your engagements correctly you can take out 3 marines and run back to base and heal and come back for more food. I'd rather take cara and take out all 4 marines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I maintain that regen is useful for holding a position against the enemy. What good is killing the first wave when I have to run back to hive to heal while the second wave takes over the place?
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Most players will go with Redemtion for all alien forms now, I see Cara less used these days, as its a risk to go 1 on 1 with marine with cara, if you die; you give them res. Redemption however it gets you away from the death and doesnt allow the marine to finish you off and get them res, so I that be why cara is less used imo
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--lolfighter+Aug 10 2003, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 10 2003, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I maintain that regen is useful for holding a position against the enemy. What good is killing the first wave when I have to run back to hive to heal while the second wave takes over the place? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Regen only works If you are a higher lifeform.
    Since it heals by % its best used for fades and onos, it heals more HP since they have a higher HP count, also helps for in combat too

    I.E

    onos loses down to 300hp every regen heal will give him 30-40hp which will help him in the fight. As for skulk it will heal a measly 4-6 not as useful for combat.

    Then again you might be the kind that attacks then hides while he regens <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--SinSpawn+Aug 9 2003, 06:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Aug 9 2003, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most players will go with Redemtion for all alien forms now, I see Cara less used these days, as its a risk to go 1 on 1 with marine with cara, if you die; you give them res. Redemption however it gets you away from the death and doesnt allow the marine to finish you off and get them res, so I that be why cara is less used imo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The downside is that redemption is unlikely to work for most aliens when the marines have upgraded weapons. And for skulks it rarely works even at first level weapons.

    Thanks for the carapace info, I knew there was an armour effectiveness increase in version 1, but didn't know if that was still the case in 2.0.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    I tend to only use cara in the late game (as a lerk or fade , or as part of the base bulldozing onos pack) but people seem to mostly use regen in higher clan matches. Freaky skulks , lerks and fades with celerity regen... vulnerable to shotguns but horribly fast...
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--Paranoia-2MB+Aug 9 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Aug 9 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pre-2.0 I always took Cara.
    Post-2.0 I always take Redemption.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Redemption on a skulk <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    I'll make a handy list:


    <b>Skulk</b>: Carapace - always.
    <b>Gorge</b>: When taking out a turretfarm, regen. Otherwise, carapace.
    <b>Lerk</b>: Mostly the same as above.
    <b>Fade</b>: Carapace - always.
    <b>Onos</b>: Unless I'm feeling especially heartless (in which case I'd get redemption), I always get carapace.



    SO yes, like a 1.0X nub, i use carapce for just about everything <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Owl_Force_OmegaOwl_Force_Omega Join Date: 2003-02-26 Member: 14048Members
    <!--QuoteBegin--Dubbilex+Aug 10 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Aug 10 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Skulk</b>: Carapace - always.
    <b>Gorge</b>: When taking out a turretfarm, regen. Otherwise, carapace.
    <b>Lerk</b>: Mostly the same as above.
    <b>Fade</b>: Carapace - always.
    <b>Onos</b>: Unless I'm feeling especially heartless (in which case I'd get redemption), I always get carapace.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If I'm playing as a lerk, which is my favorite class, I always choose Regeneration. My play style is to hide in vents and spore/spike marines that pass by. If they get a couple shots on me, I simply retreat further into the vent and heal for a bit.

    It's been dreadfully effective, especially on ns_veil. I often hide in one of the circular rooms by marine spawn and fire spores into their base. Veil is full of lerk-friendly vents near major traffic areas.

    In a nutshell, Regeneration allows you to be your own mobile outpost, not having to rely upon any chambers. Pair this with Scent of Fear, and you're well-equipped to see the marines, spore the marines, and kill the marines.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    edited August 2003
    carapace for fade is crap, it slows u down and fade needs to keep his speed for attacking.

    with onos its regen all the way. it regens an onos soo fast at lvl3. better than a hive healing u.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--ViolenceJack+Aug 10 2003, 09:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViolenceJack @ Aug 10 2003, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> carapace for fade is crap, it slows u down and fade needs to keep his speed for attacking.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, carapace does not slow you down. It went away in 2.0h or something distant like that.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    And on top of that, carapace allows you to actually survive against level 3 ammunition for more than a fleeting instant. You've all seen how quickly an upgraded late-game shotty takes down a fade. With carapace, I can blink in, quickly pick off a straggler, and blink back out. I can then use metabolize and repeat the entire process. Using this combo, I can usually morph fade once and survive for most of the game.


    Of course, this is just a personal strategy - redemption or regeneration are by no way <i>wrong</i>. They just fit different styles of play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Once I get hive 2, as skulk, about 50% of the time I upgrade to cara. With celerity, you become a sick sick battle combination, and leap gets you back to the hive in a hurry to regenerate (or just running as a superskulk). With silence, after picking off the first marine you can actually still get the rest of his team!

    Cara helps, it's just painful to constantly try to heal in the early game when a vanilla skulk with regen is still such a threat.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    Regen/Cara Onos is the only way to go. Cara for when you have a gorge backup/DCs and regen when you wanna go solo. Regen is awesome for those moments when you are in bad shape and need to get the hell outta there, backpeddle away from the marines stomping them, get around the corner, and by the time they reach you you'll be healed up and ready to go (50hp a tick)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I always found Redemption to always work for me....level 3 weapons or unupgraded....

    But of course,mines....Redemption's worst enemy....stick a mine on an Onos and watch him go bewm!
  • GtShadrachGtShadrach Join Date: 2003-08-06 Member: 19081Members
    Personally, I sorta like Carapeice. However, I like regen, silence and cloaking. that is one hell of a mean combo. hide around a sense chamber and they'll never even see you
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Aparantly, carapace in 2.0 DOES slow you down. It's only a small bit though, but it has convinced superskulk enough to go for regeneration instead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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