Mapping Problem

EndolaylithEndolaylith Join Date: 2002-11-21 Member: 9486Members
edited August 2003 in Mapping Forum
<div class="IPBDescription">Help ma</div> I'm allmost done with my new map but for some reason no matter where i change to an onos it sticks me in the floor.

even in the most open areas of my map same goes.

Is there anything ican do to fix this?
reminds me of ns_nancy headstone.

Thanx for any help you cn give me

Comments

  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    are you compiling with the hull files?
  • EndolaylithEndolaylith Join Date: 2002-11-21 Member: 9486Members
    Nope, <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    could you please tell me where to get them and how to apply
    thanx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    The nshulls.txt file is in your NS directory

    When u compile, add this to the CSG command line parameters:

    -hullfile C:\Sierra\Half-Life\ns\nshulls.txt

    change the path so its pointing to the nshulls.txt in your ns directory and compile! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    is it just me or have there been a LOT of people not knowing about clip hulls :O ? These Onos stuck threads on the forum seem to spread like flies.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Nerd:
    there are not only promappers out there. everyone starts at one point where he knows NOTHING!
    this cliphull problem first appeared when I tested a part of a map to its "onos compability". stuck! damn. what to do? then I remembered that someonementioned this problem before, I used the search function and *hooray* found the solution. but how to start csg with the hullsize info under worldcraft? I remembered the "expert compile mode" and after some "try and error"´s I made it. voila! and btw: onos is fitting <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    this is my way to say "there are things that I know but there are also things I have no clue about."
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