Mapping Problem
Endolaylith
Join Date: 2002-11-21 Member: 9486Members
<div class="IPBDescription">Help ma</div> I'm allmost done with my new map but for some reason no matter where i change to an onos it sticks me in the floor.
even in the most open areas of my map same goes.
Is there anything ican do to fix this?
reminds me of ns_nancy headstone.
Thanx for any help you cn give me
even in the most open areas of my map same goes.
Is there anything ican do to fix this?
reminds me of ns_nancy headstone.
Thanx for any help you cn give me
Comments
could you please tell me where to get them and how to apply
thanx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
When u compile, add this to the CSG command line parameters:
-hullfile C:\Sierra\Half-Life\ns\nshulls.txt
change the path so its pointing to the nshulls.txt in your ns directory and compile! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
there are not only promappers out there. everyone starts at one point where he knows NOTHING!
this cliphull problem first appeared when I tested a part of a map to its "onos compability". stuck! damn. what to do? then I remembered that someonementioned this problem before, I used the search function and *hooray* found the solution. but how to start csg with the hullsize info under worldcraft? I remembered the "expert compile mode" and after some "try and error"´s I made it. voila! and btw: onos is fitting <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
this is my way to say "there are things that I know but there are also things I have no clue about."