Turret Farm Counter

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">to hell with redemption</div> Why do people say onos cant work against turret farms?? Today i was going onos.. got carapace..celerity, and cloaking.. I would charge into the base, take down what structures i could, usually 2-3 turrets and run out with around 50-200 health remaining.

Regenerate at d chambers and repeat..

now i DID die a lot

however it got me to thinking


Divide and Conquer.

Have the WHole team go onos, thats a lot of health right there... And have them rush in together.... All the turrets and most marines will target the first onos.. so he will rush in and possibly rush back out 3-5 seconds later... but all 8-12 following onos will have much time to charge every building to a pulp, since as soon as the first onos leaves.. the turrets/marines will acquire individual targets, thus not causing much damage to a carapaced onos.

I tried to get this done today, with little sucess, it would take a lot of coordination, and no one agreed with me on its potential lethality to turret farms.. Imaging 10 chargin onos each attacking different buildings. Even if they DID all die, the marines with their one res node wouldnt be able to counter due to the WOL all over

Any thoughts as to whether this will work, and im going to try it somewhere as soon as i can convince a team it will work

Comments

  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have the WHole team go onos, thats a lot of health right there...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No, you want a lerk at least. And, this is basically what most teams do, except they throw a gorge in too (gorges + primal = the win!)
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Only problem is, lvl 3 turrets + 25 turrets + 10 onos = onos-burgers for a week...


    25 lvl 3 turret ssimply slaughter EVERYTHING
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    well ive never seen it.. and was violently opposed for three games today when i tried to get people to do it... but ill keep lookin for people to try it with me....

    Hate to be the marines and see onos chargin in single file.....

    The onos train is comin to town.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    ~Jason
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    My first game on Free SunnyD, this is what we did, with me (lerk), one gorge, and the rest oni. Without coordinating, people just magically levitated to that point and rushed in. MonsE was an onos too, and trust me he's one sexy beast!
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    ur missing the point... they may get slaughtered... but htey will take out MANY of the turrets, turret factories...ip...ect

    The first onos to rush in is the BAIT... he simply rushes in and usually dies FAST

    Then the turrets will divide thier fire between all the other onos that are suddenly there.... each one will be hit with maybe 3-5 turrets plus 1-3 marines......Thier huge amt of health, plus carapace will give them sufficient time to be able to deal with this problem by destroying many buildings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Who would win? A lvl 3 HA Shotty train, or a lvl 3 onos train... *shudder*

    *watches and laughs*

    THEY JUST SHOOK HANDS AND SAT DOWN FOR TEA!!! WOW!!! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Oh, wait... the marines are the crackers for the onos... *gulp*
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    No Jason... that won't work. THe first onos will die in like, 2 seconds, the 2nd and 3rd about 5 seconds later, and the rest will all be gone about 15-20 seconds after the whole thing started...
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited August 2003
    Hmm though. 5 onos in a base = 500 res, and you'll get them dying.

    2 onos, 2 gorges, and a lerk = 250 res, and with umbra to reduce the harm done to the onos and one of the gorges maybe healspraying from time to time, you'll work much more efficiently. That's how it's done - not by some kind of onos-slaughtering war of attrition, but by using a mixed force with abilities that support each other.

    Have the gorges drop MCs outside too and you're laughing - non-stop BB or healspray from the adren boost.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No Jason... that won't work.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    First, get 5 people together, have one go lerk, one go gorge, and 3 go onos. Then build 25 l3 turrets. And test. And watch it work.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's how it's done - not by some kind of onos-slaughtering war of attrition, but by using a mixed force with abilities to support each other. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, but you don't need 2 gorges. 1 is sufficient, 2 oni can't shield 2 gorges and a lerk properly while still attacking. And, oh boy, that lerk with his primal and his umbra is the piece de resistance.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Onos/Regen + Gorge + Lerk

    The more the better.
  • LazLaz Join Date: 2003-05-29 Member: 16819Members
    I was just in an 8vs8 game where marines took hera and were about to siege holo, but we took them out with 1 fade and 3 gorges.. 1 gorge (me) healed, other 2 gorges bile bombed, and the fade took care of crowd control. it was beutiful.... a few skulks near the end helped clean up...

    laz
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1 fade and 3 gorges.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you had a lerk (hive 3?), it would have been even better! Lerks + gorge + something to block shots preferably onos but fade works too = the win! And yes, I know that was a runon.
  • QuixotesGhostQuixotesGhost Join Date: 2003-02-18 Member: 13690Members
    edited August 2003
    Does throwing Xenociding Carapaced skulks against em work?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Does throwing Xenociding Carapaced skulks against em work? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No, xenocide double damage against structures is gone. Mostly it's just used to shove unaware heavies off railing and to their death. (I'm kidding, it has other uses, don't flame me!)
  • FoDJohnnyAppleWeedFoDJohnnyAppleWeed Join Date: 2003-05-31 Member: 16888Members
    Better idea, easier to accomplish, 2 Onos (more if possible), 2 gorges = turrets dead. Done it a million times, any clue how fast 2 gorges bile bombing can wipe out turrets? Throw in a lerk if you can get someone cooperative enough Umbra + primal scream and boom, turret farm gone. Of course this doens't solve the turret farming issue completely, people still do it, it;s still boring, and it's still over used.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Jean Luc Picard+Aug 10 2003, 06:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Aug 10 2003, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only problem is, lvl 3 turrets + 25 turrets + 10 onos = onos-burgers for a week... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hahaha funniest thing I've heard in awhile. A couple GLs and they won't even need a barbecue. There is no counter against turrets with Ha GLers. Face it. Why do you think some of these games last 100 minutes?
  • TiberRaptorTiberRaptor Join Date: 2003-06-13 Member: 17356Members
    All I can say is, poor marines... so is there a way for the humans to defend against such an attack?? Because this is probably why I keep losing on marines.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    xeno + onos + lerk - TF = gg.
    Why do u go for the turrets. Why not the turret factory, the "source of all evil" so to speak...
    True, hard to get there. But better one target then say, 10.
  • AssistendAssistend Join Date: 2003-04-19 Member: 15658Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All I can say is, poor marines... so is there a way for the humans to defend against such an attack?? Because this is probably why I keep losing on marines. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Finish the game befor 3 hives or onos or dont let the aliens get so many res


    And i if they attack u with that throw ha with lvl 3 hmg agains them or lose
  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    ok, but what if they have the third hive?
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Personally I think the onos is far overrated... and one of the reasons games drag on for so long at the moment is cause everyone thinks if you have a team of onos you will own so they're all saving. However to succeed and finish off the endgame as an alien you need a total mix of classes and the application of ALL the abilities of the ENTIRE alien arsenal.

    Cara'd gorges with adrenaline and lerk support are a lethal combination for taking down turret farms IMO, and much more effective than big stupid oni.
Sign In or Register to comment.