Ns_origin, Needs More Work
Shadowcat
Join Date: 2003-01-18 Member: 12443Members
Ok, for the very first time ever I find myself playing on origin, so I think ok, I have not tried this map on a real game, so i'll give it a shot. I have to say they did a very good job with the texture and appearance. Only one problem: So many vents! and no space! Here is the deal, marines start in the center. They then go and get the double resource, at this point aliens lose. The only way for an onos to get to different hives is by going into the marine base or room with double resources, and its suicide when marines turret farm. So I am an onos, I had to cross marine base, luckily I was the only one there, with turrets shooting me like mad. As I reach furnace, I go through the tunnel, and boom, I came up to a dead end with 3 vents, and a jetpacker is coming my way, as I hear "Our hive is dieing!"
But still, it was an advantage for the marines anyways.. Since it was 3 aliens vs 6 marines, The other two people on my team were new and didn't even know how to build a hive or a defense chamber. Anyone know if it would be possible to add more pathways to it at least and connect the hives to each other a little better other than vents?
btw, this is another reason why aliens CANNOT survive without movement chambers.
But still, it was an advantage for the marines anyways.. Since it was 3 aliens vs 6 marines, The other two people on my team were new and didn't even know how to build a hive or a defense chamber. Anyone know if it would be possible to add more pathways to it at least and connect the hives to each other a little better other than vents?
btw, this is another reason why aliens CANNOT survive without movement chambers.
Comments
As a small alien like lerk, skulk, or fade yes, its very easy to get around, but a gorge or an onos, really hard. They need more open spots. The worst part is that the center of the map, Marine base connects the passages. Now think about playing it on a 2.01c beta, moving around as a gorge is impossible.
ns_nancy was not all just vents. It had both wide walkways to every place on the map and vents to every place on the map. Unlike origin where you must go into a wide corner and vent, wide corner and vent.
I just gave up on that map and joined a different server running one of my other fav maps. Tanith. We still lost, but it was not as pain in the rear as origin.
We had 6 v 6 at the start, but then you know people, WE LOST, F4, adios!
btw, I think they should make it so if the person who quits cannot join another server until the game is over on the server he just played, that will keep people from leaving, unless they go play cs, jk
OR
Make it so that the person cannot quit the game: Cannot use esc, exit command, disconnect, f1, f4 or anything like that unless the people vote and allow him to leave, just another idea, <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Might be kinda mean though.
Honestly, the vents are a lerks dream, you can practically traverse the maps through just the vents.
And if marines get double res, it's not a problem to kick em out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sorry if this sounds harsh but none of your complaints sound valid.
If its dificult to navigate without the use of vents then use the vents and if this means you dont use onos except for base stomping then thats what you do. You travel as a skulk and then gestate when you arrive. If you cant do that because the area is under attack then fight as a skulk or lerk or fade. Alternately you could have attacked the double res or marine start - this would have made them move some of their troops back to defend. Basically your teams tactics require more work, not origin. I have played it half a dozen times or so and as marines lost with the double res and won without it as an alien I dont think I've actually lost yet but it will happen.
sens first sux in 66% of all alien teams.
all that needs tweaking are the killing elevators.
As a small alien like lerk, skulk, or fade yes, its very easy to get around, but a gorge or an onos, really hard. They need more open spots. The worst part is that the center of the map, Marine base connects the passages. Now think about playing it on a 2.01c beta, moving around as a gorge is impossible.
ns_nancy was not all just vents. It had both wide walkways to every place on the map and vents to every place on the map. Unlike origin where you must go into a wide corner and vent, wide corner and vent.
I just gave up on that map and joined a different server running one of my other fav maps. Tanith. We still lost, but it was not as pain in the rear as origin. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This sounds more like a team problem and turret farming problem.
And as a side note on the vent system: most of the vents even favour Gorges. That's a nice touch. Most maps don't do that so well.
To be somewhat fair to Shadowcat, I will agree that there is a problem with the single hive that cannot be reached by an Onos without walking through marine territory. On 2.01c servers the Onos will be unable to reach Ventilation hive. If the marines have moved in to Ventilation and you want to kick them out you get no Onos support. To morph you need to be in healing range of an active hive, which means no running around as Skulk, then morphing when you want the Onos. Also, if Ventilation hive is under attack, no movement chamber teleport in 2.01c, so any Onos that isn't there already can't help until they break through a marine encampment. But maybe that just means that Onos don't get used on Origin on 2.01c servers, and people come up with better and more original strategies and teamwork (yeah, right....)
Use Wally!