Ns_origin, Needs More Work

ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
Ok, for the very first time ever I find myself playing on origin, so I think ok, I have not tried this map on a real game, so i'll give it a shot. I have to say they did a very good job with the texture and appearance. Only one problem: So many vents! and no space! Here is the deal, marines start in the center. They then go and get the double resource, at this point aliens lose. The only way for an onos to get to different hives is by going into the marine base or room with double resources, and its suicide when marines turret farm. So I am an onos, I had to cross marine base, luckily I was the only one there, with turrets shooting me like mad. As I reach furnace, I go through the tunnel, and boom, I came up to a dead end with 3 vents, and a jetpacker is coming my way, as I hear "Our hive is dieing!"

But still, it was an advantage for the marines anyways.. Since it was 3 aliens vs 6 marines, The other two people on my team were new and didn't even know how to build a hive or a defense chamber. Anyone know if it would be possible to add more pathways to it at least and connect the hives to each other a little better other than vents?

btw, this is another reason why aliens CANNOT survive without movement chambers.

Comments

  • CampaignjunkieCampaignjunkie Join Date: 2002-06-10 Member: 746Members
    I don't believe it's the map's fault if you lose 3 vs. 6.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    This is where choosing your upgrade becomes important. I've only played it twice (both as marine... one loss and one win), but if it has "too many" vent's, then I like it already. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (I loved Nancy's intricate and complex vent system). Get used to it before you start complaining about it's balance! (Especially if you play 3 v 6!) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    We would actually win if I the onos could get past that blasted turret farm. They were really attacking one at a time. And the worst part of it was that.. furnace was an open hive that nobody but me cared about. Thats where I was trapped, near marine base and furnace hive.

    As a small alien like lerk, skulk, or fade yes, its very easy to get around, but a gorge or an onos, really hard. They need more open spots. The worst part is that the center of the map, Marine base connects the passages. Now think about playing it on a 2.01c beta, moving around as a gorge is impossible.

    ns_nancy was not all just vents. It had both wide walkways to every place on the map and vents to every place on the map. Unlike origin where you must go into a wide corner and vent, wide corner and vent.

    I just gave up on that map and joined a different server running one of my other fav maps. Tanith. We still lost, but it was not as pain in the rear as origin.
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    edited August 2003
    <!--QuoteBegin--Campaignjunkie+Aug 9 2003, 10:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Campaignjunkie @ Aug 9 2003, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't believe it's the map's fault if you lose 3 vs. 6. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    We had 6 v 6 at the start, but then you know people, WE LOST, F4, adios!

    btw, I think they should make it so if the person who quits cannot join another server until the game is over on the server he just played, that will keep people from leaving, unless they go play cs, jk

    OR

    Make it so that the person cannot quit the game: Cannot use esc, exit command, disconnect, f1, f4 or anything like that unless the people vote and allow him to leave, just another idea, <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Might be kinda mean though.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Massive amounts of vents are good. Once you learn to use them, you will love them. It adds complicated and interesting gameplay.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Agreed, Sirus, but I think what he's saying is that there was no way for the Onos to get from one point of the map to the other, bar high-traffic routes, that did NOT include vents, which the Onos couldn't fit through. I'm not familiar with Origin yet so I don't know for sure if this is correct, but I did notice a number of low passages that seemed to be necessary to go through in order to get to the next room.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Yes, there is no real direct way for movement between hives for onii. But thats also why we have movement (pre2.01c). It doesn't take much time at all, and the onos is the only one that can't really access it.

    Honestly, the vents are a lerks dream, you can practically traverse the maps through just the vents.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I think the dude who started this post is slightly correct. ns origin is favoursome of skulks and other ventables. Infact, most routes are right out of the way, and vents are the very quickest trip. Navigating that map as an onos is tough but do-able.
    And if marines get double res, it's not a problem to kick em out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited August 2003
    Our stats show that origin favours the aliens with a 67% win ratio rather than the normal 80% on most other maps. The fact that maries were able to grab the double res shows they were playing better than your team. The fact half your team hit F4 when you lost the double res shows that they were a bunch of noobs and the fact that you say you were the only one that was concerened about the open hive but didn't go gorge yourself and secure it shos that your too willing to blame your defeat on other people like the map creator rather than yourself.

    Sorry if this sounds harsh but none of your complaints sound valid.
    If its dificult to navigate without the use of vents then use the vents and if this means you dont use onos except for base stomping then thats what you do. You travel as a skulk and then gestate when you arrive. If you cant do that because the area is under attack then fight as a skulk or lerk or fade. Alternately you could have attacked the double res or marine start - this would have made them move some of their troops back to defend. Basically your teams tactics require more work, not origin. I have played it half a dozen times or so and as marines lost with the double res and won without it as an alien I dont think I've actually lost yet but it will happen.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    I love ns_origin and its vents.
    sens first sux in 66% of all alien teams.

    all that needs tweaking are the killing elevators.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Shadowcat+Aug 9 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowcat @ Aug 9 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We would actually win if I the onos could get past that blasted turret farm. They were really attacking one at a time. And the worst part of it was that.. furnace was an open hive that nobody but me cared about. Thats where I was trapped, near marine base and furnace hive.

    As a small alien like lerk, skulk, or fade yes, its very easy to get around, but a gorge or an onos, really hard. They need more open spots. The worst part is that the center of the map, Marine base connects the passages. Now think about playing it on a 2.01c beta, moving around as a gorge is impossible.

    ns_nancy was not all just vents. It had both wide walkways to every place on the map and vents to every place on the map. Unlike origin where you must go into a wide corner and vent, wide corner and vent.

    I just gave up on that map and joined a different server running one of my other fav maps. Tanith. We still lost, but it was not as pain in the rear as origin. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This sounds more like a team problem and turret farming problem.
  • SpookSpook Join Date: 2003-07-29 Member: 18542Members
    Ok, well I just took a quick run through ns_origin to see if I could clear up a few of these points. The only hive I can find that the Onos can't reach without going through the marine start or double res was Ventilation. You have to take a rather round-about route to get between the other two hives, but, hey, it's a Onos. It's big, it's powerful - it should have a harder time getting around (balance and all that you know ;-)

    And as a side note on the vent system: most of the vents even favour Gorges. That's a nice touch. Most maps don't do that so well.

    To be somewhat fair to Shadowcat, I will agree that there is a problem with the single hive that cannot be reached by an Onos without walking through marine territory. On 2.01c servers the Onos will be unable to reach Ventilation hive. If the marines have moved in to Ventilation and you want to kick them out you get no Onos support. To morph you need to be in healing range of an active hive, which means no running around as Skulk, then morphing when you want the Onos. Also, if Ventilation hive is under attack, no movement chamber teleport in 2.01c, so any Onos that isn't there already can't help until they break through a marine encampment. But maybe that just means that Onos don't get used on Origin on 2.01c servers, and people come up with better and more original strategies and teamwork (yeah, right....)
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    i have a question for someone top answer. In the readyroom, what texture was used that scrolls down on random team. It looks much like the lightening affect used in eclipse but it is straight.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Seems to be a wadincluded texture. Anyway it is so simple that even my little sister could recreate it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Use Wally!
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