Sry for asking, but what is different in the remixes??? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--JoAlien+Aug 8 2003, 09:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 8 2003, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you guys make matching v_models for the following:
also, how bout purple starcraft blood? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Ok, this is what I've seen so far in my days here.
1. The Onos v_model is locked, like the p_model for the FiveSeven and Sig550 is in Counter-Strike. That's what I've heard the last time it was requested.
2. There is a Hydralisk Claw model, but needs to be remixed with the acid rocket into one model in order to work in 2.0. Conversion required.
3. Zergling attack animation is a bite (on the Zergling model anyway). Thoughts to change it into only claws on your screen were denied since the dev team wanted the bite to obscure your view a little bit so you'd have a harder time killing marines. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Go figure.
4. If you've played the game, Zerg bleed red blood just like humans. Covenant from HALO bleed purple. However, there is a replacement pack for purple/red blood by Psycho-Kinetic-Hyper-Geek, but I think it will need to be updated. Reason is, when I tried to switch the decal files, the 2.0 decal file is bigger than Psycho's, which was made for 1.04. Thus, I think that if I did switch it for red blood, I'd probably have missing decals somewhere. Not worth the change. However, you may simply add the blood sprites in, they still work without the decal file.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Hope that helps.
Only one thing needs to be made, and do not bump uselessly <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Takes up space where other things should be.
Hydralisk arms/acid rocket combo. It's the only one that can be feasibly made. Everything else can't be for reasons stated before.
I suggest making a new thread called [mreq]Hydralisk Arms 2.0, and letting this one die.
EDIT: Response to below post Yea, in SC it has two, but no one really wants to do that. Too much time and creative thought required, so they just use the default <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. And it shoots spikes, not acid...but whatever, go figure <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Still looks cool ingame.
Actually, the Hydralisk shot needles from within its carapace. In Warcraft 3, theres one mission as the Scourge ( I think ) where you can get a Zerg Hydralisk . . . when it attacks, you see two chitinous plates open up and I suppose thats where the needles come from.
But hey, what do I know. If Im bringing this up in a forum, Im obviously a nerd with too much time on my hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no in SC it shoots needles from little tubes under its touge. im pretty sure. thats what the manuel says anyway <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sorry man, read the manual again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> "The spindly, snake-like Hydralisks house hundreds of armor piercing spines within their <b>upper carapace plates</b>. These spines can be fired in volleys at enemies approaching from either the ground or air, and massed groups of Hydralisks should be aproached with extreme caution." - Starcraft Manual, p.58.
units info ------- zerg drone spits acid <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Drone1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...nits/Drone1.gif</a> Hit Points: 40 Size: Small Supply: 1 Cost: 50 Build Time: 20 Produced at: Hatchery Requires: Hatchery Base Ground Attack: 5 Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 7 Cooldown: 22 Production Hot Key: D ------------ hydralisk shoots spices you see green stuf when its shoots its blood <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Hydralisk1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze.../Hydralisk1.gif</a> Hit Points: 80 Size: Medium Supply: 1 Cost: 75 25 Build Time: 28 Produced at: Hatchery Requires: Hydralisk Den Base Ground Attack: 10e Base Air Attack: 10e Base Armor: 0 Range: 4 (5 with upgrade) Sight: 6 Cooldown: 15 Production Hot Key: H --------- mutalisk <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Mutalisk1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...s/Mutalisk1.gif</a> shoots Glaive Wurm attack Hit Points: 120 Size: Small Supply: 2 Cost: 100 100 Build Time: 40 Produced at: Lair/Hatchery Requires: Spire Base Ground Attack: 9 Base Air Attack: 9 Base Armor: 0 Range: 3 Sight: 7 Cooldown: 30 Production Hot Key: M ------- gaurdian <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Guardian1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...s/Guardian1.gif</a> shoots a big bal of acid Hit Points: 150 Size: Large Supply: 2 Cost: 50 100 Build Time: 40 Produced from: Mutalisk Requires: Greater Spire Base Ground Attack: 20 Base Air Attack: N/A Base Armor: 2 Range: 8 Sight: 11 Cooldown: 30 Production Hot Key: G -------------- <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
Comments
Would be unreal if this could be done.
also, the 1.0 sprites dont work with 2.0.
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Pvt. Hudson's Ultralisk
Zerg Hydralisk Remix (Psycho-Kinetic Hyper-Geek's)
Zerg Zergling Remix (Psycho-Kinetic Hyper-Geek's)
also, how bout purple starcraft blood? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ok, this is what I've seen so far in my days here.
1. The Onos v_model is locked, like the p_model for the FiveSeven and Sig550 is in Counter-Strike. That's what I've heard the last time it was requested.
2. There is a Hydralisk Claw model, but needs to be remixed with the acid rocket into one model in order to work in 2.0. Conversion required.
3. Zergling attack animation is a bite (on the Zergling model anyway). Thoughts to change it into only claws on your screen were denied since the dev team wanted the bite to obscure your view a little bit so you'd have a harder time killing marines. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Go figure.
4. If you've played the game, Zerg bleed red blood just like humans. Covenant from HALO bleed purple. However, there is a replacement pack for purple/red blood by Psycho-Kinetic-Hyper-Geek, but I think it will need to be updated. Reason is, when I tried to switch the decal files, the 2.0 decal file is bigger than Psycho's, which was made for 1.04. Thus, I think that if I did switch it for red blood, I'd probably have missing decals somewhere. Not worth the change. However, you may simply add the blood sprites in, they still work without the decal file.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Hope that helps.
cuz in the game (mostly SP mode) the zerg were always purple
this needs to be made
Hydralisk arms/acid rocket combo. It's the only one that can be feasibly made. Everything else can't be for reasons stated before.
I suggest making a new thread called [mreq]Hydralisk Arms 2.0, and letting this one die.
EDIT: Response to below post
Yea, in SC it has two, but no one really wants to do that. Too much time and creative thought required, so they just use the default <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. And it shoots spikes, not acid...but whatever, go figure <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Still looks cool ingame.
also, in SC, the hydralisk had 2 acid-shooters i think.
But hey, what do I know. If Im bringing this up in a forum, Im obviously a nerd with too much time on my hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Cpl. Hicks
well the thing is that the the acid spitting thing comes from the tongue so yeah i don't know how about the mutalisk ?
Sorry man, read the manual again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
"The spindly, snake-like Hydralisks house hundreds of armor piercing spines within their <b>upper carapace plates</b>. These spines can be fired in volleys at enemies approaching from either the ground or air, and massed groups of Hydralisks should be aproached with extreme caution." - Starcraft Manual, p.58.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
-Cpl. Hicks
-------
zerg drone spits acid
<a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Drone1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...nits/Drone1.gif</a>
Hit Points: 40
Size: Small
Supply: 1
Cost: 50
Build Time: 20
Produced at: Hatchery
Requires: Hatchery
Base Ground Attack: 5
Base Air Attack: N/A
Base Armor: 0
Range: 1
Sight: 7
Cooldown: 22
Production Hot Key: D
------------
hydralisk
shoots spices
you see green stuf when its shoots its blood
<a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Hydralisk1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze.../Hydralisk1.gif</a>
Hit Points: 80
Size: Medium
Supply: 1
Cost: 75 25
Build Time: 28
Produced at: Hatchery
Requires: Hydralisk Den
Base Ground Attack: 10e
Base Air Attack: 10e
Base Armor: 0
Range: 4 (5 with upgrade)
Sight: 6
Cooldown: 15
Production Hot Key: H
---------
mutalisk
<a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Mutalisk1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...s/Mutalisk1.gif</a>
shoots Glaive Wurm attack
Hit Points: 120
Size: Small
Supply: 2
Cost: 100 100
Build Time: 40
Produced at: Lair/Hatchery
Requires: Spire
Base Ground Attack: 9
Base Air Attack: 9
Base Armor: 0
Range: 3
Sight: 7
Cooldown: 30
Production Hot Key: M
-------
gaurdian
<a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Guardian1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...s/Guardian1.gif</a>
shoots a big bal of acid
Hit Points: 150
Size: Large
Supply: 2
Cost: 50 100
Build Time: 40
Produced from: Mutalisk
Requires: Greater Spire
Base Ground Attack: 20
Base Air Attack: N/A
Base Armor: 2
Range: 8
Sight: 11
Cooldown: 30
Production Hot Key: G
--------------
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->