Mreq V_models For 2.0 Starcraft Models

JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
Can you guys make matching v_models for the following:

Pvt. Hudson's Ultralisk
Zerg Hydralisk Remix (Psycho-Kinetic Hyper-Geek's)
Zerg Zergling Remix (Psycho-Kinetic Hyper-Geek's)

Thx.

also, how bout purple starcraft blood?

Comments

  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Amen to this request.
    Would be unreal if this could be done.
  • TupacforeverTupacforever Join Date: 2003-08-05 Member: 19027Members
    there was purple halo blood but i dunno if sprites from 1.x can work for 2.0
  • GundamCLGundamCL Join Date: 2003-08-03 Member: 18786Members
    Sry for asking, but what is different in the remixes??? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TupacforeverTupacforever Join Date: 2003-08-05 Member: 19027Members
    mostly color changes
  • JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
    geek's remixs look more starcraft-like. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    also, the 1.0 sprites dont work with 2.0.

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    <!--QuoteBegin--JoAlien+Aug 8 2003, 09:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoAlien @ Aug 8 2003, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you guys make matching v_models for the following:

    Pvt. Hudson's Ultralisk
    Zerg Hydralisk Remix (Psycho-Kinetic Hyper-Geek's)
    Zerg Zergling Remix (Psycho-Kinetic Hyper-Geek's)

    also, how bout purple starcraft blood? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok, this is what I've seen so far in my days here.

    1. The Onos v_model is locked, like the p_model for the FiveSeven and Sig550 is in Counter-Strike. That's what I've heard the last time it was requested.

    2. There is a Hydralisk Claw model, but needs to be remixed with the acid rocket into one model in order to work in 2.0. Conversion required.

    3. Zergling attack animation is a bite (on the Zergling model anyway). Thoughts to change it into only claws on your screen were denied since the dev team wanted the bite to obscure your view a little bit so you'd have a harder time killing marines. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Go figure.

    4. If you've played the game, Zerg bleed red blood just like humans. Covenant from HALO bleed purple. However, there is a replacement pack for purple/red blood by Psycho-Kinetic-Hyper-Geek, but I think it will need to be updated. Reason is, when I tried to switch the decal files, the 2.0 decal file is bigger than Psycho's, which was made for 1.04. Thus, I think that if I did switch it for red blood, I'd probably have missing decals somewhere. Not worth the change. However, you may simply add the blood sprites in, they still work without the decal file.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Hope that helps.
  • JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
    oh yeah got confused.
    cuz in the game (mostly SP mode) the zerg were always purple
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    *bumbage*

    this needs to be made
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited August 2003
    Only one thing needs to be made, and do not bump uselessly <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Takes up space where other things should be.

    Hydralisk arms/acid rocket combo. It's the only one that can be feasibly made. Everything else can't be for reasons stated before.

    I suggest making a new thread called [mreq]Hydralisk Arms 2.0, and letting this one die.

    EDIT: Response to below post
    Yea, in SC it has two, but no one really wants to do that. Too much time and creative thought required, so they just use the default <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. And it shoots spikes, not acid...but whatever, go figure <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Still looks cool ingame.
  • JoAlienJoAlien Join Date: 2003-08-09 Member: 19187Members
    then make it.

    also, in SC, the hydralisk had 2 acid-shooters i think.
  • Cpl_HicksCpl_Hicks Join Date: 2003-01-17 Member: 12416Members
    Actually, the Hydralisk shot needles from within its carapace. In Warcraft 3, theres one mission as the Scourge ( I think ) where you can get a Zerg Hydralisk . . . when it attacks, you see two chitinous plates open up and I suppose thats where the needles come from.

    But hey, what do I know. If Im bringing this up in a forum, Im obviously a nerd with too much time on my hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Cpl. Hicks
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    no in SC it shoots needles from little tubes under its touge. im pretty sure. thats what the manuel says anyway
  • s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
    hmmm
    well the thing is that the the acid spitting thing comes from the tongue so yeah i don't know how about the mutalisk ?
  • Cpl_HicksCpl_Hicks Join Date: 2003-01-17 Member: 12416Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no in SC it shoots needles from little tubes under its touge. im pretty sure. thats what the manuel says anyway <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sorry man, read the manual again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    "The spindly, snake-like Hydralisks house hundreds of armor piercing spines within their <b>upper carapace plates</b>. These spines can be fired in volleys at enemies approaching from either the ground or air, and massed groups of Hydralisks should be aproached with extreme caution." - Starcraft Manual, p.58.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    -Cpl. Hicks
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    heh u shoulda put that in quotation marks, otherwise u can get done :s
  • overmindovermind Join Date: 2003-08-10 Member: 19353Members
    units info
    -------
    zerg drone spits acid
    <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Drone1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...nits/Drone1.gif</a>
    Hit Points: 40
    Size: Small
    Supply: 1
    Cost: 50
    Build Time: 20
    Produced at: Hatchery
    Requires: Hatchery
    Base Ground Attack: 5
    Base Air Attack: N/A
    Base Armor: 0
    Range: 1
    Sight: 7
    Cooldown: 22
    Production Hot Key: D
    ------------
    hydralisk
    shoots spices
    you see green stuf when its shoots its blood
    <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Hydralisk1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze.../Hydralisk1.gif</a>
    Hit Points: 80
    Size: Medium
    Supply: 1
    Cost: 75 25
    Build Time: 28
    Produced at: Hatchery
    Requires: Hydralisk Den
    Base Ground Attack: 10e
    Base Air Attack: 10e
    Base Armor: 0
    Range: 4 (5 with upgrade)
    Sight: 6
    Cooldown: 15
    Production Hot Key: H
    ---------
    mutalisk
    <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Mutalisk1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...s/Mutalisk1.gif</a>
    shoots Glaive Wurm attack
    Hit Points: 120
    Size: Small
    Supply: 2
    Cost: 100 100
    Build Time: 40
    Produced at: Lair/Hatchery
    Requires: Spire
    Base Ground Attack: 9
    Base Air Attack: 9
    Base Armor: 0
    Range: 3
    Sight: 7
    Cooldown: 30
    Production Hot Key: M
    -------
    gaurdian
    <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Guardian1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...s/Guardian1.gif</a>
    shoots a big bal of acid
    Hit Points: 150
    Size: Large
    Supply: 2
    Cost: 50 100
    Build Time: 40
    Produced from: Mutalisk
    Requires: Greater Spire
    Base Ground Attack: 20
    Base Air Attack: N/A
    Base Armor: 2
    Range: 8
    Sight: 11
    Cooldown: 30
    Production Hot Key: G
    --------------
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • Crunchy1Crunchy1 Join Date: 2003-08-11 Member: 19454Members
    yd u give us the unit info for?
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