Electrifyed Observatory?

SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Interesting bug</div> Just saw this on a game of mineshaft on CoFR, thought it was worth sharing...
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Comments

  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    Hmm.... I'm shocked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    (Pun definitely intended)
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    I wonder how they did that.

    It's pretty neat actually, I might have to try and figure it out.
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    Only plugin is the 3 second kill delay and adminmod
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--Sandrocky+Aug 5 2003, 09:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandrocky @ Aug 5 2003, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only plugin is the 3 second kill delay and adminmod <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Kill delay is built into the game, it was put there by Flayra a while ago.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    looks pretty cool on the dish, actually <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    There was a bug in 1.04 where if you tried to select a building but it selected another one close to it (eg. eclipse hive bug) you could upgrade the functions of the building that <i>looks</i> selected on the one you actually selected...

    It sometimes does that when buildings are too close to eachother too.. because the TF and the obs were so close together the comm must of <i>actually</i> clicked the <i>obs</i> but it came up with the TF upgrades.... so when he upgraded electricity the obs became electrified.. hope that makes sense.

    I could be completely wrong though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    If so, I'm totally electrifying my observatories, just to shock the skulks who try to chomp it.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    It seems to happen in densely crowded bases. If there's an electrified tf or node nearby, that could cause the anomaly. Though unintended, it would be helpful rine-wise.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Err...

    I know how to do it, I can't believe we didn't catch it. Report it in the bugs forum.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    There is already something like this in the bug reports forum. It is <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=26&t=40500' target='_blank'>here</a>.
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Where's the TF in that one Psycho-Kinetic Hyper-Geek? behind the arms lab?
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited August 2003
    man, i would just like to see a electrified hive, oh man i wouldnt stop laughing if marines got randomly killed or aliens cus its electrified when they went near it hahaha! im laughing just thinking about it

    btw, whever an onos comes stormnig into a base i usually type kill and wait the 3 seconds if i knew he saw me and is ready for sum food, in ralphys i tried it on ralphy who was being cheap with godmode as onos sitting in our base eating us all, i had to wait 12.4 seconds for the suicide, boy i got scared when i saw him trying to eat me and i had to dodge him for 12.4 seconds i think it was the NSadmin based? what else is new on NSADMIN? in 2.0?
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    wow if all that is possible...hmmm electric ips....wHOA
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    I'm the guy who did that. (the obs)
    My next trick is to electrify HA.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    now electrrify a bunch of turrets, amrory and a phasegate.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I have to say, that is some pretty interesting stuff.

    And I laughed quite a bit at, Xentor's response.
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    this is a hilarious bug. i can already see flayra going through the code trying to fix it
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    It's a feature, I know it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    Well I did originally think the tfac eletrifys EVERYTHING in its radius (which would be really awesome if it did), so I wasnt as suprised when I saw it.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    Does it still costs res or is it free? Cause if it costs it wouldn´t be very intelligent to waste res to electrify all the turrets.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    You could make a circle around the door to the room and elec all of the turrets, someone walks into the room and BOOM, they get shot and a burst of Electiricity hits them from each turret.
    SUPER TURRETS!
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    hmm... with this any building that the commander can select can be electrified.

    and I know why.

    time for bug fix.
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    What if we don't call it a bug but add the electrifying upgrade to other buildings aswell and call it a feature
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    better move it to the bug report forum before its a common exploit.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    I guess I don't see the big deal. It still costs you 30 res. Woopity doo! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Though I guess an electrified command chair WOULD probably drag the game out unneccessarily. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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