How Do You Destroy Turret Farms?

Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
<div class="IPBDescription">Whats your strategy?</div> Hey! I played so far about 20 games each about 3 hours long. So, i know what strategies the commanders have adapted along with the aliens... im not saying ALL of them but im saying i see a few. This isnt a "my opinion" thread so dont flame me im just wondering. The most used commander strategy i see is Turret Farming, and i was wondering what do YOU use to stop it?

Ill set the boundaries for you:

1. There are 40 turrets.

2.They are all massed around the phase gate, tf, recource cap, and obervatory.

3. The TF is electrified.

4. There occasional marines who spawn in and out of the phase gate, you may see 3 HA with HMG and 1 with a GL, while you see some regular marines with hmg or lmg.

5. They all have welders, motion tracking, and seiges.

Now the aliens boundaries:

1. Just about none except they dont have 3rd hive, since the marines have the 3rd locked down.


So there are the rules you must play by.

The usual strategies i use never work and i would like to know a way of getting around it. So, far i tried being Onos and i would redemption/devour a HA, but usually the marines have enough recources to resuply. I tried being a gorge and bile bombing but my range is limited and the HA would shoot the crap out of me. I also tried building but they have seiges and an observatory so nothing can be cloaked. I tried being a lerk and umbra the fades and onos but they have gren launchers. I tried being skulk but that was just plain pointless. I tried being fade but i was only able to do a couple of hits on the turrets then i got chewed up the turrets and the HA welded it anyways.

So, please! Tell what strategy do you use?

Comments

  • zerwalterzerwalter Join Date: 2003-08-05 Member: 19023Members, Constellation
    Hmmm, I would coordinate a lerk/gorge/onos attack. The onos, devours/kills any HAs, while the gorge bilebombs everything, and the lerk provides umbra and gasses the vanilla marines. OR, you could attack their base to kill the root of that pesky problem...
  • Janus_KrugJanus_Krug Join Date: 2003-03-26 Member: 14906Members
    By this point, the aliens are in trouble. If the marines can kill lots of aliens with turrets, they will have enough res to equip their troops. At this point, the best thing you can do is wait. Try and starve out the rines, with superior nodes. Draw them out with chuckling and skulks popping their heads around the corner and parasiting. I would try and scare the marines into leaving their precious turret farm, where the skulks/fades/onos can rip them apart. Once you start seeing more Light than heavy rines, have half the team gorge to break apart the turrets, with fades and Onos backing the gorges up when the rines come a huntin'.

    Definitally a tough nut to crack.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    it might be as much as having to use say, 3 oni...
    of course if there are any ledges/ platforms, you could go for bile bomb
    otherwise ide say stick to the onos, i recon you could take out anywhere between 3 and 7 turrets with just 3 onos...
    thats about say 5 or 6 runs to take down ( unless they start building more turrets ).

    maybe if its not too hard to get to the TF you can send in the celerity/ redemption oni straight for the TF, then it might go down on the first or second run (with 3).

    of course youd do this in a gap where no marines are guarding, else youd not get there half as fast/ and may die.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited August 2003
    Lerk umbraing gorge(s) who spew out bilebombs, an onos or a few skulks back around the corner to pick off the marines once they chase the gorge(s).

    Kharaa will die, but hopefully erode the defenses faster than marines can repair.

    If it's the marine base, it will take a very, very long time. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Go for their Armslab in Marine start, then use onos to take out one turret at a time if you cant reach the TF, gore takes about 4 hits to kill a turret and if you have redemption you can get about 2 before you redeem.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Just get every play to be a gorge, get Cara, and suicide run with bilebomb. 10 Turrets will instantly die. Respawn and do it again. Again and Again. In the end, get some oni and finish it.
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    Yea it is a tough nut to crack. But sadly the marines never do run out of recources... We have about 6 recource nodes while they have about 2, pluss the turrets are killing us off as are the HA. The even worse part about it is the marines have welders and welders repair armor for free and repair objects for FREE. So really the marines arent wasting money... in fact they are gaining money! Lets say a HA was in the middle of this, "Turret Mess" and he was shooting out side.... if a lerk tried gasing the HA are invunerable to this, and if HA get hit once by like a skulk, fade or onos they would just get welded FOR FREE.

    I too have been on a marine team where we were doomed but we decided to lock down 3rd hive. The game lasted as long as the marine had patience really. I mean we were down to bare bones but we still held off. We would kill guys and the turrets would kill guys we would gain recources surely but slowely and the recource node too. So eventually little by little we were giving out welders, hmgs, HA, or GL. We were honestly unstoppable by the onos or the fades or anything the only thing that kept us on our seats was the fact that a gorge and a lerk were sitting in a vent shooting bile boms and spines but we welded our selves and the recource nosle up quick...

    Really, if we waited long enough we would have won but the lock down was holding for about 2 hours under constant attack by aliens and slowly but surely we were getting stronger... It was lame!
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    I actually managed to break one of these as a solo lerk.

    Now that lerk projectiles are invisible, I was able to halfway-hide behind a pillar and shoot my spikes at turrets one by one to kill them. If a marine came searching for me, I step back, cloak, and wait for him to walk away. WHILE I am doing this , I have my friends distract the marines at their base.

    Usually once I manage to take out the TF, I get one friend to help with the Phase, then it's all ours.

    There's two important things to keep in mind :

    1) Stay out of the room the marines are in. If they use the minimap to spot you you're toast.

    2) Make sure you have adrenaline and cloak. With adrenaline level 3, you can shoot out and endless number of spikes, and with cloak when a marine DOES start scouting for you, they'll be unable to find and stop you.

    It took me ~90 seconds of constant spiking but I took out the TF. A couple times a marine did try to weld it but spikes in his face stopped that fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If the comm had started to scan I would have been done for, hence the big distraction at the main base.
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    <!--QuoteBegin--eggmac+Aug 6 2003, 12:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Aug 6 2003, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just get every play to be a gorge, get Cara, and suicide run with bilebomb. 10 Turrets will instantly die. Respawn and do it again. Again and Again. In the end, get some oni and finish it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    everyone should read this post and nothing else .


    gj egg <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    <!--QuoteBegin--Melatonin+Aug 6 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Melatonin @ Aug 6 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it might be as much as having to use say, 3 oni...
    of course if there are any ledges/ platforms, you could go for bile bomb
    otherwise ide say stick to the onos, i recon you could take out anywhere between 3 and 7 turrets with just 3 onos...
    thats about say 5 or 6 runs to take down ( unless they start building more turrets ).

    maybe if its not too hard to get to the TF you can send in the celerity/ redemption oni straight for the TF, then it might go down on the first or second run (with 3).

    of course youd do this in a gap where no marines are guarding, else youd not get there half as fast/ and may die. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We held off easily from 3 oni VERY easily. What we did was we had 2 HA guys with GL shooting two grens into the hall and then reload with the armory and do that constantly. Any living creature that could live through the grenade mess was left for the HMGs in our base and we easily wasted them especially with lvl 3 weapons.

    Also we had the gung ho vanilla marines stand in front so the onos would devour them first instead of the HA marines... I was one of them =)
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    <!--QuoteBegin--SniperSkunk+Aug 6 2003, 12:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SniperSkunk @ Aug 6 2003, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I actually managed to break one of these as a solo lerk.

    Now that lerk projectiles are invisible, I was able to halfway-hide behind a pillar and shoot my spikes at turrets one by one to kill them. If a marine came searching for me, I step back, cloak, and wait for him to walk away. WHILE I am doing this , I have my friends distract the marines at their base.

    Usually once I manage to take out the TF, I get one friend to help with the Phase, then it's all ours.

    There's two important things to keep in mind :

    1) Stay out of the room the marines are in. If they use the minimap to spot you you're toast.

    2) Make sure you have adrenaline and cloak. With adrenaline level 3, you can shoot out and endless number of spikes, and with cloak when a marine DOES start scouting for you, they'll be unable to find and stop you.

    It took me ~90 seconds of constant spiking but I took out the TF. A couple times a marine did try to weld it but spikes in his face stopped that fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If the comm had started to scan I would have been done for, hence the big distraction at the main base. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Only problem is they have an observatory... i tried that too but the marines knew what i was damaging and they would weld it faster then my needles would do.... pluss most of the maps the MArines build turret farms are in closed off spaces where the lerks arent far enough from them...
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    As stated before first cap all the other res. On 1 res the marines can´t afford plenty of HA´s. Then if there are really 40 turrets there must be one that isnt covered by all the other 39. So while Oni keep the rines at bay i would go lerk and spike at the turrets. Sure its slow but in all the chaos the marines wouldn´t notice or be able to find the turret that needs a weld. (Immagine you as the ha marine with the welder getting stuck between your own turrets trying to reach the one to weld while the lerks spike you down) Bring the number of turrets down to a reasonable amount then just charge the base as usual. But if the map is caged an the marines are holed up at their base and welded the vent that leads there having 6 people spamming nades around the corners at the 2 entrances you can just kiss your **** godbye. I was in such a game and it was horrible. The ability to lob the nades around corners and the way the hallway is designed in caged denied us to even get a look at the rine base. After nearly 2 hours we won but just because the rines got bored and F4´red
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    a combination then.


    team one 3 Oni + umbra lerk
    team two 3 gorgs + umbra lerk
    and finally 1 lerk shooting spikes at welders (make sure TF isnt repaired)

    have the oni run in first to take most of the damage, with the gorgs bile bomb backing them up, supposing the oni and gorges have redemption they can just storm in and if covered well enough by the umbra, should all get back out ready for the next run.

    a few runs of this should work?

    main problem with this plan is the 2 hives you need for it..
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    <!--QuoteBegin--sTrYkEr+Aug 6 2003, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sTrYkEr @ Aug 6 2003, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--eggmac+Aug 6 2003, 12:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Aug 6 2003, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just get every play to be a gorge, get Cara, and suicide run with bilebomb. 10 Turrets will instantly die. Respawn and do it again. Again and Again. In the end, get some oni and finish it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    everyone should read this post and nothing else .


    gj egg <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is a real good plan, except the gorges range never really even hits the turrets and the HA GL have longer range and usually kill the gorges before they can get near. While the vanilla marines weld and the HA.

    Pluss you would have to trick your entire team to go gorge and kamikazi like that. Most of them want to be "UB3|2 "elite" ONOS" or fades. Pluss its a big recource waste if you keep doing gorge, carapace kamikazi =).
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Boy Wonder+Aug 6 2003, 12:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy Wonder @ Aug 6 2003, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. There are 40 turrets.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Get an admin and kick COMM for turret spam. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • INSInstrumentalityINSInstrumentality Join Date: 2003-08-03 Member: 18850Members
    use onos lerks as distraction, then have skulks xenocide repeatedly.
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    <!--QuoteBegin--Fantasmo+Aug 6 2003, 12:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Aug 6 2003, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Boy Wonder+Aug 6 2003, 12:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy Wonder @ Aug 6 2003, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. There are 40 turrets.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Get an admin and kick COMM for turret spam. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yea i did get pretty close to doing that but most the servers i go to are public and the admins are almost never there, niether do i have a way of contacting one.

    I was on a server where they had a limit of about 10 turrets per lock down but even then we could fend off pretty well.
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    <!--QuoteBegin--[INS]Instrumentality+Aug 6 2003, 12:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([INS]Instrumentality @ Aug 6 2003, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> use onos lerks as distraction, then have skulks xenocide repeatedly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Xenocide really works, and is probably one of the best ways... but like i said marines have 3rd hive locked down...
  • meaniemeanie Join Date: 2003-03-25 Member: 14868Members
    i think it depends on the alien upgrades..
    ns_hera
    the marines backed into their farmed spawn..
    alien upgrades are sens. and def.

    i went onos - scent of fear and regeneration - had a gorg around the corner building def. towers and offence chambers for me to run back to..

    i was just taking one turret at a time finally the front turrets we gone and all i was doing was the same hit n' run tactics only now taking out key structures, their HA didn't last long .. just ate/devoured them the only thing that was holding the marines on was their Heavy Armoured grenaders spammin from the top but the attacking gorg soon moved up some offence chambers, pushed them back - into oblivion

    while myself and this lowly gorg were attacking marine spawn the rest of the team was taking ventilation hive back..
  • El_Pollo_LocoEl_Pollo_Loco Join Date: 2003-06-11 Member: 17255Members
    Well the best way to stop this is good scouting 40 turrets don't exactly build fast. Both the res and build time is quite extreme. Stopping the marines from moving into your hive in the first place is the optimal solution. However, there are several strats to beat these nasty farms.

    NOTE: Whatever strat you use it will probably take your entire team working together to pull it off. (This is the major problem with doing it in pub play)

    1) Have 2-3 Onos rush the marines main base and kill the phase gate so that no more marines can phase in to the hive. While the marines are cut off have everyone Bile Bomb the hell outta those stockpiled turrets. Exept for maybe 1 or 2 Onos to fend off any marines who might make it to the hive.

    2) A Better Solution in my opinion is to pick a better first chamber. Most of the time Aliens pick Sensory first. This may seem like a good idea but when your trying to beat a hive lock down your going to wish you had that adrenaline to BileBomb More or Redemption for that Onos.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Some of the tuffest turret farms I've seen involves 15 turrets w/3 lining the entrances as well. Here, the first solution would to be bilebomb, but if the gorge has no proper support, it's useless. However, a carapaced onos I've found is excellent in these situations. Carapaced onos can take down 8 turret outpost and getting down to about 200 hp. When you've got 15 turrets (40 turrets just isn't a possibility mate...), you might have to make several runs back and forth. until you've gotten em all. Some DC support would help (gorge healing is a tad bit slow, but that might work too.)

    Oh, here's another strategy. Build a sensory close to the turret farm so that a skulk could sneak in to the TF. The skulk can take it down easily, due to some bugs. I've also heard that getting on top of a TF works wonders as well. Small farms are usually best taken down by the lone skulk, big farms you'll need bilebomb, sensory, or onos support.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    We had that exact scenario happen last night.
    On mineshaft
    They built up a base in Tram tunnle out side our hive and had everything you listed but even more.
    They had redundant TFs, 3 of them! so even when one went down they had 2 more to keep things alive. It took almost 20 mins of hardcore, Onos, lerk, gorge and Skulk attacks to get them down.

    What eneded it was the fact they started to stretch them selves too thin, and couldn't keep up with the amount of res they had to spend to keep us from taking it down. That and the fact I found an opening to the back of the area where the TFs didn't have enough protection and in 2 turns of exploting this oversite we had the TFs down and the outpost fell in seconds.

    Also we would attack the double res room as we hit the tram tunnle outpost, so they had to be in 2 places at once and just couldn't keep up with the losses.

    Its a hard thing situation and the best way to win it, is not let it happen in the first place!
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    <!--QuoteBegin--Majin+Aug 6 2003, 01:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Aug 6 2003, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We had that exact scenario happen last night.
    On mineshaft
    They built up a base in Tram tunnle out side our hive and had everything you listed but even more.
    They had redundant TFs, 3 of them! so even when one went down they had 2 more to keep things alive. It took almost 20 mins of hardcore, Onos, lerk, gorge and Skulk attacks to get them down.

    What eneded it was the fact they started to stretch them selves too thin, and couldn't keep up with the amount of res they had to spend to keep us from taking it down. That and the fact I found an opening to the back of the area where the TFs didn't have enough protection and in 2 turns of exploting this oversite we had the TFs down and the outpost fell in seconds.

    Also we would attack the double res room as we hit the tram tunnle outpost, so they had to be in 2 places at once and just couldn't keep up with the losses.

    Its a hard thing situation and the best way to win it, is not let it happen in the first place! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I might have been in the same server...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    before:
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--><!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    after:
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->


    gorges with redemt celerity even dan do it alone sometimes.
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    Really want to thank everyone for your strategies because some of them worked more into effect then i had expected... sorry if most of the thread seemed as if i was spamming it but i was very eager... anyways thanks for your posts, really.
  • SpobSpob Join Date: 2003-04-03 Member: 15166Members
    as a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> i managed to take out a turret farm of about20 turrets whith the help of a lerk quite easly with bile bomb, it just took time (then the mariens came whith HA <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . But for the huge turret farms you need teamwork and on pubs thats hard work.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    <!--QuoteBegin--meanie+Aug 6 2003, 01:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (meanie @ Aug 6 2003, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i think it depends on the alien upgrades..
    ns_hera
    the marines backed into their farmed spawn..
    alien upgrades are sens. and def.

    i went onos - scent of fear and regeneration - had a gorg around the corner building def. towers and offence chambers for me to run back to..

    i was just taking one turret at a time finally the front turrets we gone and all i was doing was the same hit n' run tactics only now taking out key structures, their HA didn't last long .. just ate/devoured them the only thing that was holding the marines on was their Heavy Armoured grenaders spammin from the top but the attacking gorg soon moved up some offence chambers, pushed them back - into oblivion

    while myself and this lowly gorg were attacking marine spawn the rest of the team was taking ventilation hive back."

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wow. Regen, digesting rines, DCs, <i>and</i> your own personal gorge. You must've had some crazy health. "Oh look, my legs blew of. Wait, nevermind, they grew back."

    Like n4s7y said, carapace onos can take a beating. If you add in two lerks with constant umbra, even one onos is a hard thing to kill. Add in a digesting rine for regen, and you have an onos with a whole lot of potential.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <span style='color:orange'>*Phased*</span> to Kharaa strategy.
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