Some Tips To Avoid Devour

SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
In any case, when you see an onos, put yourself behind structures and as the onos comes round, go in the opposite direction, let him do the roundabout. You WON'T get eaten. Keep your distance when onos charges, if he stomps, JUMP ASIDE and strafe behind him. Keep circle strafing. You can knife injured semi-decent onos circle strafing (done it twice, and one time tried to actually knife a healthy onos, reducing him to about 300 hp, 0 armor). Onos are awkward.
Turrets will do well if around there are more turrets and something bulky (like a res tower) to prevent onos from getting around them easily, you can stand toe to toe with an onos in this way.
When attacking, SPREAD OUT, chances are, if there is at least one shotgun, the onos WILL die (hope the shotgun is not devoured, but this is bad luck... He should immediately try to go round the onos to shoot him from behind, and NOT attract attention) freeing devoured marines. This is suitable only with 3+ marines, though, but every decent attack force will have at least 3 marines, no?

Comments

  • IceIce Join Date: 2003-03-29 Member: 15008Members
    The best that can happen that you are behind a corner and notice an onos going by, then empty your whole lmg clip into it almost before it can turn, the fire the pistol when it tries to eat you and then kill it with the knife. And you then get eaten by a random skulk that just happens to be there.
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    <!--QuoteBegin--Ice+Aug 5 2003, 07:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice @ Aug 5 2003, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best that can happen that you are behind a corner and notice an onos going by, then empty your whole lmg clip into it almost before it can turn, the fire the pistol when it tries to eat you and then kill it with the knife. And you then get eaten by a random skulk that just happens to be there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well since all onos who have any clue about the game use redemption, you will never kill a onos on your own; he'll redeem everytime.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    If an onos is headed for you and you have no chance or he stomps you drop your hmg/shotgun/gl and welder so that someone else has a chance to get them back rather than them ending up in the alien hive.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    4 whatever marines with SG = dead onos anywhere.
    40 res vs 100 res, pretty unfair eh? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    These people who keep saying "bunch up and kill him" really arnt giving the answer. I was in a game where 5 of us had shotties and all of us filled the onos up with lead (firing together). He never died the entire map, always redeemed. Obviously, shotguns arn't the answer.
  • PRIMERPRIMER Join Date: 2003-03-17 Member: 14634Members
    I crouched the other day, and everyone had a shot of the onos. He said he couldn't get me...
    Maybe he was having a hard time centering on my body.
  • Sir_RobinSir_Robin Join Date: 2003-05-26 Member: 16724Members
    it also helps a lot to have a base that is jammed up with turrets and sutch + a plateu to shoot from, like in ns_veil
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4 whatever marines with SG = dead onos anywhere.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's not true. While I am a big proponent on the power of shotguns over oni, even with redemption, this is far from true. A combination of hmgs and shotguns work best, as the hmgs tend to get him low enough for 2 or 3 shotgun shots to take him out... Given the problems with shotgun range (even against an onos), this drastically increases onos ownage.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Circle-strafe, hang close to walls, but not *on* them.

    Most people don't seem to know how to effectively devour yet. If you're not right against the wall, the onos can actually get too close to devour. I've managed to survive being paralyzed 3 times in a row by an onos who wasn't able to devour me.

    Finally he wised up and just gored me, but still.
  • gamesguygamesguy Join Date: 2003-08-05 Member: 18974Members
    there are never a sure way to kill an onos, depending on their upgrades/skill, the result greatly varies.

    for example, one game our comm sent 3 marines (including me) with shotties to kill off an alien rt and secure it. we killed a couple of skulks and a gorge no problem, we killed the rt, and built ours.

    and then, an onos poped out from a corner, all of us fired on him immediantly and killed it with just 2 shots each. we were like, WTH? it died?, the onos didnt get to hit anyone.

    and then another onos popped up, we did the exact same thing we did before( pump, pump, chase, pump, chase, pump) and that one just wouldnt die, it didnt redeem as it came back every 20 seconds or so and we were far from their hive. it managed to kill 2 of us and waste like 3 minutes before it got stuck in a narrow corridor and I just sat above him and pumped him like 10 times to death.

    a third onos showed up later, and managed to take out 3 guys and the rt before dying to a guy with a lmg.

    what im trying to say is that there is never as sure way to kill an onos or even a fade. luck and the other player's skill has a lot to do with it
  • qweazdakqweazdak Join Date: 2002-11-01 Member: 2761Members
    -Go in groups with HMG's (if not LMG's and lots of luck).
    -This was mentioned before but devour does have a range. Just try to keep a safe distance away from it.
  • EclipserEclipser Join Date: 2002-11-03 Member: 5974Members
    If you're caught in the open, crouch. Oni seem to have trouble aiming at you if you're crouched. I actually knifed an onos who kept trying to devour me as I was crouched...
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited August 2003
    <!--QuoteBegin--RpTheHotrod+Aug 5 2003, 03:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RpTheHotrod @ Aug 5 2003, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These people who keep saying "bunch up and kill him" really arnt giving the answer. I was in a game where 5 of us had shotties and all of us filled the onos up with lead (firing together). He never died the entire map, always redeemed. Obviously, shotguns arn't the answer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    either you were unlucky or you cant aim for ****.
    Sorry to be so blunt but a close up single shot from a lvl3 shotgun dishes out 220 points of damage. You just have to time your shots and keep your cool. Use stairs and slopes to your andvantage to avoid the deadly stomp. If you get stunned, stay cool and hold strafe - if he doesnt get you in time you'll sidestep and you can blast a hole in his fat backside. This will normally scare the onos into running and another three shots will finish him.

    He might redeem but in a group of 5 you should do damage fast enough for him not to. As long as you go up and stick the barrel under his chin shotguns most definately are the answer.

    Yes one of you might get devoured but 5 shotgun blasts later you'll be free.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If one marine dances with an onos for a few minutes before being killed, who was really at the loss? The onos could have easily been much more useful somewhere else, and you have deprived him of that chance to do damage. If you can't kill an onos, sometimes you can at least stall him until your team is in a position to deal with the threat permanantly.
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    <!--QuoteBegin--gamesguy+Aug 5 2003, 01:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gamesguy @ Aug 5 2003, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there are never a sure way to kill an onos, depending on their upgrades/skill, the result greatly varies.

    for example, one game our comm sent 3 marines (including me) with shotties to kill off an alien rt and secure it. we killed a couple of skulks and a gorge no problem, we killed the rt, and built ours.

    and then, an onos poped out from a corner, all of us fired on him immediantly and killed it with just 2 shots each. we were like, WTH? it died?, the onos didnt get to hit anyone.

    and then another onos popped up, we did the exact same thing we did before( pump, pump, chase, pump, chase, pump) and that one just wouldnt die, it didnt redeem as it came back every 20 seconds or so and we were far from their hive. it managed to kill 2 of us and waste like 3 minutes before it got stuck in a narrow corridor and I just sat above him and pumped him like 10 times to death.

    a third onos showed up later, and managed to take out 3 guys and the rt before dying to a guy with a lmg.

    what im trying to say is that there is never as sure way to kill an onos or even a fade. luck and the other player's skill has a lot to do with it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The first onos prob had redeem, but you nailed him too fast and hard.

    the second prob had regen. Hence being able to attack and flee and come back.

    same with 3rd.
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