Onos Vs. Ha

TempusTempus Join Date: 2003-01-21 Member: 12540Members
<div class="IPBDescription">Is that all this game is anymore?</div> Yes, yes, I know, adjust to the new strats, give it time, etc.

But I'm sorry, that is all I see in this game's future. Due to the upgraded and accelerated nature of the marine's tech, nearly all of the alien's evolutions have been rendered obsolete. I mean, skulks have no chance against anything other than a basic marine, and after 5 minutes of game time, there is no such thing. Skulks can't take down res nodes (electricity), they can't even run through a room with turrets, they can only offer target practice to shotties, and HA's just laugh at them.

Lerks are another pathetic creature now. Sure, they can spore (until HA, which takes about 5 minutes), and they can umbra (as long as they are far away, because they survive under fire for about 2/3 of a second), but that is about it.

Fades? Oh, those sorry creatures. Without acid rocket at the 3rd hive, they might as well just not exist. Sure, they can blink in and take a few swipes at whatever with their 2-inch ranged claws, but just 2 shotgun blasts and they are done!

So we are left with Onos, which is really the only creature that has a chance to live more than 2 whole seconds in front of turrets and/or marine fire. Thus my conclusion that this game is just about Onos vs. HA.

Really, I'm not intending to bash the game at all. I've spent so many hours on 1.04, and waited with baited breath for 2.0. It just seems that in an effort to make the game more dynamic and accelerated, the developers didn't anticipate the other effects that would have.

In the meantime, I will keep an open mind. These are just my opinions, and I offer them constructively. Perhaps I will discover that I am wrong, and everything will be good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I don't think you have played this game! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Try playing for a bit longer! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    You seem to be having a CS flash back or something?
  • DramaKingDramaKing Join Date: 2003-06-21 Member: 17582Banned
    <!--QuoteBegin--Majin+Aug 5 2003, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Aug 5 2003, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You seem to be having a CS flash back or something? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What the hell does that mean?
  • MrHamolkaMrHamolka Join Date: 2003-08-04 Member: 18892Members
    yeah....you need like 2 fades(acid rocket to hold them back), a gorge(bile bomb), lerk(spores and umbra), and an onos(and if they try to get fiesty the onos can eat one kill 2) in the back to take out their base effectivly...if you just run onos's its going to prolong the game really long...but the onos's can run down the clock and eventually win.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    A team of HAs 4+ that knows how to use welders = dead alien pub team at any time, unless they've 3 hives.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    <!--QuoteBegin--Tempus+Aug 5 2003, 11:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tempus @ Aug 5 2003, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerks are another pathetic creature now. Sure, they can spore (until HA, which takes about 5 minutes), and they can umbra (as long as they are far away, because they survive under fire for about 2/3 of a second), but that is about it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lerks are definately not pathetic, have you ever tried (at 3 hives) primal screaming and using spikes? It takes out a rine really fast. Pretty fun to do it on caged when they dont turd-it farm.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    <!--QuoteBegin--Tempus+Aug 5 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tempus @ Aug 5 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerks are another pathetic creature now. Sure, they can spore (until HA, which takes about 5 minutes), and they can umbra (as long as they are far away, because they survive under fire for about 2/3 of a second), but that is about it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ever tried spiking marines that are beeing med spammed?
    Say bye bye xx res

    Try that with an other class <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    I don't really agree.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But I'm sorry, that is all I see in this game's future. Due to the upgraded and accelerated nature of the marine's tech, nearly all of the alien's evolutions have been rendered obsolete. I mean, skulks have no chance against anything other than a basic marine, and after 5 minutes of game time, there is no such thing. Skulks can't take down res nodes (electricity), they can't even run through a room with turrets, they can only offer target practice to shotties, and HA's just laugh at them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Vanilla marines don't disapear. Sometimes half of the team may be an HA train, but definitly not all of it. Skulks can take on HA's, just not very well. If a few skuks run into a HA train, they are doomed. But a skulk war of attrition(IE:HAs trying to take hive) is somewhat of a different story. Your still getting bites in, and eventually an HA may topple over. If there is other alien types helping out, although mainly skulks fighting, it's not so hopeless.

    Of course lone skulks offer shottie target practice. Shottie is a 10 res boost over the LMG. A lone shottie might be in trouble against 3 skulks though.

    5 minutes till HA? It's possible, but extremely common in most games? Even if they do get HA, if it's only 5 minutes into the game, they are probably hurting for res and taking a bit of a gamble.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Lerks are another pathetic creature now. Sure, they can spore (until HA, which takes about 5 minutes), and they can umbra (as long as they are far away, because they survive under fire for about 2/3 of a second), but that is about it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Once again, HA don't show up in droves at the 5 minute mark. That, and the fact that at 5 minutes most of the team would not be HA. I thought Lerks had more armor than in 1.04. Could be wrong though. Lerks are susposed to be used as a support unit anyways.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Fades? Oh, those sorry creatures. Without acid rocket at the 3rd hive, they might as well just not exist. Sure, they can blink in and take a few swipes at whatever with their 2-inch ranged claws, but just 2 shotgun blasts and they are done!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    2 shottie blasts? Maybe more like 3? Can't remember what their health/armor is. To me, it seems like there are plenty of players who are good with fade melee. Some players will probably say so in this thread. Fades still provide an alternative to the die really fast skulks.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    So we are left with Onos, which is really the only creature that has a chance to live more than 2 whole seconds in front of turrets and/or marine fire. Thus my conclusion that this game is just about Onos vs. HA.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Except that you assume the game will usually become an HA and turret fest 5 minutes in. You also assume that other players don't know how to use the other classes good.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A team of HAs 4+ that knows how to use welders = dead alien pub team at any time, unless they've 3 hives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Welder use really prolongs their life, but there is no gurantees. A 4+ HA team could have their luck run out eventually, even with proper welder use.
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    <!--QuoteBegin--XCan+Aug 5 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Aug 5 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A team of HAs 4+ that knows how to use welders = dead alien pub team at any time, unless they've 3 hives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you have 3 hives the skulks xenozide attack is very effective even against HA's. With a little Onos support you can easily finish them off.

    There's allways a counter-attack against <b>if</b> you teched on the same level as the other team.

    But i must admit its easier to run around as a bunch of Rines equipted with HA/HMG/Welder.

    cya
    Scylla
  • Cpl_HicksCpl_Hicks Join Date: 2003-01-17 Member: 12416Members
    Lerks are my new favorite alien. They are not designed to be a toe-to-toe slugger, rather they are used as support and harrasment ( the 2 things I enjoy the most ). You just need to think sneaky. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Also, Im sure you can look in other threads and find people saying that marines are weaker than aliens now, what with the 10 minute 'microwaveable' Onos Stomping and Devouring them. I used to be in this camp, then I took other peoples advice and decided to give 2.0 a few more games. Under a competent Commander, and with teamwork, Marines are VERY powerful. The same holds true for aliens ( the teamwork part, obviously not the commander part! ).

    I like 2.0. I like it a lot.

    -Cpl. Hicks
  • DaemonlaudDaemonlaud Join Date: 2002-12-30 Member: 11637Members
    edited August 2003
    I take the man's point - the lerk dies insanely fast late game, and the skulk has to be at the right place at the right time to have any impact whatever, excluding xeno.

    Nonetheless, the power of lerks is early, and a nasty one it is - and even midgame, they can serve as excellent support - spores to flush marines out, umbra to cover turret assaults, spike to snipe vulnerable targets.

    Onos vs HA is the standard pubby game yes - because at the moment the onos and devour are new and fresh and exciting. As skills improve, you will see things change a bit. An alien team pretty much has to always have onos on it to survive, but if the entire team can afford to be onos, then that team has likely already won regardless.

    Fades seem like an excellent and skillful class to play, but I must agree they are too weak for what you pay. They should be slightly cheaper (45 or 43) to compensate for their serious lack of ability in normal combat. On the other hand, they are the most efficient turret killers available short of a full onos assault. Lerk+fade == mincemeat of earlygame turret farms. Once the defenders have been gassed out, the fade can make very short work of turrets thanks to blink and metab.

    The one thing that WONT change is the dominence of HA as the game breaker for marines. Jetpacks are not only nerfed, but simply far too useless at the moment. I understand all the changes made, save only that the jetpack ceasing to JET you upwards if you release jump in mid air and then hold it again is not only unintuitive, it is downright silly. I can't see a jetpack user really holding down the button the entire time for a spastic leap forwards before landing sporadically...

    15 res, 35 research cost, weapon-weighted flight model, speed cap, fuel reduction, framrate bug fix, all fair enough. I think the jetpack has got the idea, man. But add to that the inability to actually FLY most of the time and you have a fairly large waste of res. Yes, I have won a game or two with JPs. But they are simply a disgusting inefficiency for the price considering that they serve as no real counter, deterrent or defensive or offensive weapon or utility whatsoever...

    But just let them restore you to flying if you have the fuel and press the damn button, and they will serve their niche competantly once again I am sure, regardless of other balance changes.
  • oooooo Join Date: 2003-03-19 Member: 14709Members
    I think the shotty's are WAY over powerd
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    On the contrary, fades and lerks are still quite effective...onos + lerk umbra = pwn that shotty rush badly
  • EnemyWithinEnemyWithin Join Date: 2002-11-03 Member: 5572Members
    I love the Fade. I will almost always choose Fade over Onos. Blink in, attack, blink out, heal, blink in to a new location, attack, blink out, heal, etc. Really keeps the marines on their toes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Just get scent of fear so you can easily track the marines. Then you can blink right on top of them and show them the power of the swipe!
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    I don't post here often, but I read here almost daily. I just wanted to congratulate everyone on the active, constructive, and helpful dialogue in this thread. FWIW, I don't recall the last time I saw so much useful content in one thread that wasn't mired in flames or simple-minded insults of any kind.

    Bravo. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    As for myself, I have adopted a new mantra: "Here's to 2.04. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->" This is the finest computer game I have ever played, which may say more about me than about the game, but that's the way I feel, and nothing about that feeling has changed now that I'm playing 2.0. Do I want things nerfed? Yes. Do I want things changed? Yes. Do I have any doubt whatsoever that the selfless developers who GAVE us such a great mod will again bring us a solution that lacks only the IV cord we all want to feed it into our veins? Hell NO. Good things are worth waiting for, and it's only a matter of time before 2.x's quality far exceeds both its current quality and whatever quality we all associated with 1.x.

    In the meantime, I applaud threads like this that help the players get the most out of what we have so far. After all, a large part of the solution to today's problems is our ability to innovatively LEARN THE GAME, not just the developers innovative "corrections".

    Be well.
    Wyzcrak
  • OzzKlozOzzKloz Join Date: 2003-01-20 Member: 12513Members
    @Wyzcrak:
    Agreed. the very name NATURAL SELECTION implies change (duh, look it up if you really need to).

    @all:
    Debating balance issues so soon? Just go play already.

    from me (aliens):
    Skulks are fun. mmm, cloaking and zeno...
    Gorges rock. mmm, super-spit. Die rambo!!!
    Lerks own. umbra your Onos buddies, they are unstoppable. Scream and the spike someone, they die almost instantly. Spore, well hey, fun times.
    Fade. ahhh, the fade. *blink* *smack smack* *blink* one marine dead, another res tick for me. ahhh. Fades don't even need 2 or 3 hives, blink and swipe are enough. Oh, and a regenerating adrenaline fade=flying heal-fest. wheee!
    Onos. I only like them with celerity. Otherwise too slow, i get mowed down.
    All the new upgrades: So many useful options. soooo sweet. Scent of Fear=godlike. Alien motion tracking, whoda thunk it?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I'm surprised at how little combined arms marines are using on most pubs. HA are great... But so are jetpacks. Combining them is sick, as the jetpacks can make good use of their jumppack abilities without suffering from the inability to run away like Roadrunner.
  • FoDJohnnyAppleWeedFoDJohnnyAppleWeed Join Date: 2003-05-31 Member: 16888Members
    Even though a bit of what he says is exagerated, I still agree, jp's are almost never used anymore because all it takes to defeat a JP attack is a few easily placed auto aim OC's heh. Now its simply turret farming till you get enough res for max upgrades/HA's/HMG's/Shotties/GL's (about 6 minutes heh).

    Yeah I wish there was more to it.....need more strategies, see it should be like paper rock scissors. And the good players would cheat by peaking and see what the enemy has and counter it, alot like StarCraft (which this game was often compared to, for the RTS part anyway). There's only 3 choices, normal foot marine < everything, HA, and JP (practically useless now, atleast for attacking, these are still good for running and hiding end game). So the real only solution is HA's, which aren't that fun anymore ;(

    Now onos' are pretty easy to prevent, if everyone rushes alien RT's at the start they can't afford more RTs very fast, just keep killing alien RT's, more important than ever now. No RTs = No Onos, me and my friend ramo'd a buncha RT's one game, only saw 1 onos in a 20 min game.
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    edited August 2003
    JP rambo's still work thankfuly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .

    I took down Cargo hive by myself with a shotty and JP, granted I had some med spam but only one or two.. but still it was a good memory of old times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    You just have to get the feel of the new JP and it works just as good as the old!

    As for anti-onos weapons... I don't know..... maybe... something I'll have to try for sure
  • psxlrpsxlr Join Date: 2003-08-04 Member: 18901Members
    Problem with Metabolize is that many server admins are Disabling it. Fully carapieced skulks are instantly killed by anythign except a non upgraded lmg fired by a blind moron, I love the onos armor nerf...
  • Super_SlothSuper_Sloth Join Date: 2003-02-19 Member: 13748Members
    The trick is finding when to use them. As a skulk I took out two HA out of a 4 HA train. An Onos ran in, ate one and scattered the rest, while he was fighting I was running around their ankles biting them, I was ignored because "There's an ONOS!" I killed one weakened by the Onos, and then caught another out of ammo the Onos couldn't reach, so I finished him off while the Onos killed the last one.

    Now, obviously if I ran in alone I'd be mowed down in the blink of an eye. I just stuck behind him and let him by my bullet catcher until I could get around their ankles.

    The other Aliens aside from Onos need to be smart in their battle, or else they won't stand much of a chance against a fully upgraded Marine.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    I just played a game on ns_mineshaft today and we really owned the marines first round. They never even got a 2nd res node.

    After that round i decided to go marines just for fun, but we actually had a very good comm and some decent players for a pub server. I still didn't think we had a chance, since i've never seen marines win on mineshaft. 'Till today that is...

    Yes it was a case of HA marine trains, but we had to do alot before we got to HA. First we put mines outside our base so that any early skulk rushers would just blow up, which work well, then we moved otu and ended up securing one hive and 6 res nodes! All we had to do was move in two squads, each with one shotgunner who guarded while the other 2 or 3 built.

    After all that we tech up to lv2 wep/armor and got hmg/gl going. We took out any alien res nodes we could find until HA was ready. Then the fun began. By the way, at this point there had been no onos yet, we honestly shut down ALL the aliens attempts to get res, and these were pretty decent aliens, they weren't nubs or anything like that. We moved into sewer and got a little outpost going while the hmg guys kept the skulks off us. After the GL HA's (one was me) moved in and took out any OCs present. Then it was just a matter of blasting the hive away. We put up a seige but didn't end up using it till the hive was down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    At this point we saw our first onos but as luck would have ti he ran into me and a shotty HA who was with me. He killed the shotty but as he ran away to heal he got blown up by my nades (luck shot i might add <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). Thus we shut down their last hope, and the alien's f4ed as we moved into their final hive...sad really. We had some great teamwork and a mix of all marine weapons.

    So really the game isn't all HA vs Onos. If you take out all the alien res nodes you'd probably only see one or two onos the whole game! Especially in big games with 8 on 8. Trust me, once all marine teams work together and don't rambo, watch out for each other and learn when to use turrets/phase, you'll probably never see an onos, and thus all your HA marines won't become a snack for the armor cows <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • EnemyWithinEnemyWithin Join Date: 2002-11-03 Member: 5572Members
    <!--QuoteBegin--psxlr+Aug 5 2003, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (psxlr @ Aug 5 2003, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Problem with Metabolize is that many server admins are Disabling it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Huh? Thru a metamod plugin? Why are they doing this?
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--psxlr+Aug 5 2003, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (psxlr @ Aug 5 2003, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Problem with Metabolize is that many server admins are Disabling it. Fully carapieced skulks are instantly killed by anythign except a non upgraded lmg fired by a blind moron, I love the onos armor nerf... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not disabled by the admins. It's a bug in the metamod, I think I read it in the faq.
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fades seem like an excellent and skillful class to play, but I must agree they are too weak for what you pay. They should be slightly cheaper (45 or 43) to compensate for their serious lack of ability in normal combat. On the other hand, they are the most efficient turret killers available short of a full onos assault. Lerk+fade == mincemeat of earlygame turret farms. Once the defenders have been gassed out, the fade can make very short work of turrets thanks to blink and metab.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    OMG, have u tried blink + lvl 3 adrenaline?
    its like psycho speed,and infinite too (basicalling like having a faster version of "fly")

    its so easy to run in,swipe,and just blink out...u just need THE skills
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Hmmm....in MY experience, blink costs a little too much energy to use like you suggest. After 'a few swipes', you will often not have nearly enough energy to escape from an area such as.......refinery, or a comparable large location. That's just my experiences so far <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    And to comment on the <b><i>thread topic</i></b>, I'd like to say that the original poster's were mostly correct from my viewpoint. Tell me this: How many 2.0 games that didn't end with an early-ish rush hae you seen where the marines didn't tech HA? That's right-little to none. In fact, it is obscenely rare for any other strat than the welder train to be used in 2.0 (so far at least). With the nerf of the Jetpack, the strategery of NS has seemed to dwindle...there is little variation in the endgames I've seen so far.


    Here's hoping that folks will begin to innovate! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    Other than devour, I have yet to see an HA die. I think I'm going to stop trying to attack them altogether.
  • darkratdarkrat Join Date: 2003-05-28 Member: 16785Members
    <span style='font-size:14pt;line-height:100%'><span style='color:red'><span style='font-size:21pt;line-height:100%'><span style='font-family:Arial'>0m9 570p 8499!n9 n5 2.0, !7 0wn2 u ju57 n33d m0r3 pr4(7!(3. 0m9 u n33d m0r3 pr4(!7(3 570p 8499!n9 n5 2.0[FONT=Arial]</span></span></span></span>
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    Oh well, if that's the way you see it, then that's all that matters.

    Personally, I like 2.0 just the way it is. With a bad/good team the games can go either way. Same goes for anything else, really. It just all depends on how you take an action plan, and then make it happen. If the plan goes horribly wrong, your team is screwed. Just the way I view it. Sometimes it has to do with the map aswell. But that is only if the team makes it that way. Comes down to communication, and teamplay most of the time.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--Tonzak+Aug 5 2003, 05:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tonzak @ Aug 5 2003, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Other than devour, I have yet to see an HA die. I think I'm going to stop trying to attack them altogether. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HA! I can be 'leet! I've killed an HA as a gorge.
    I had just finished putting up a res tower in a tight little area when two HA's came in. Luckily I'd put the sensory tower up first. One was playing guard, the other started knifing the tower. I snuck up between them and started heal spraying and strafing around. The one knifing the tower got stuck in there while the second one didn't seem to be able to draw a bead on me. Next thing I knew, the one stuck in the RT fell down dead.

    Then I died.

    But it was still cool.
  • VigilantiaVigilantia Join Date: 2002-01-25 Member: 51Members
    in most likeness, the HA was prob down alot of HP. That, or the heal spray needa serious nerf (prob the latter tho). Anywho, I dont believe that the lerk is quite that useless, I dont know how many times that flying sack of meat and bones has killed or seriously wounded me when it start spamming that gas everywhere in the base. And when i try chasing after it, the damn thing flies into a vent or door half a mile away(warning: words may be exaggerated).
Sign In or Register to comment.