Ns 1.0 Or Ns 2.0 ?
Sh4rK
Join Date: 2003-07-20 Member: 18302Members
I've played NS 1.0 for around 3 months now and really got into it. I would say I'm a pretty decent player. When 2.0 came out all this changed, with everything so unbalanced due to major changes, it makes it almost impossible to have a decent game anymore.
With everyone here who has played Natural Selection, post with whether you think NS 1.0 is better, or NS 2.0 is better, and explain WHY.
With everyone here who has played Natural Selection, post with whether you think NS 1.0 is better, or NS 2.0 is better, and explain WHY.
Comments
Sure, 1.0 was the first, and thereafore the most memmorable, but 2.0 basically took everything from 1.0, fixed all the bad stuff, added the new stuff, and made everything in between better.
The hud improvements are just too sexy to give up
and ns_veil <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> mmm ns_veil <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
just cause people dont know how 2 play , 1.0 isnt better than 2.0 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I find the gameplay in general is pretty much the same as in v1, but everything just feels a lot cleaner and finished. The animations working properly, not getting stuck, the screen not bouncying all over the place when jumping over chambers. The graphics are really great now that all the glitches don't get in the way so much.
And the game play is a lot smoother now - the Com has a useful interface (or so I've heard, I'm never going to com since I don't like people whinging at me), no JPs with HMGs sitting on top of hives winning the game, fades ripping people apart instead of playing Quake. I could go on. I don't know about balance, but the games I've played have all been a lot more fun.
(only slight gripe I have is sometimes it seems to take aliens forever to take down the marine base and finish the game, but I think thats because aliens haven't figured out how to do demolition work effectively yet).
With everyone here who has played Natural Selection, post with whether you think NS 1.0 is better, or NS 2.0 is better, and explain WHY. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'll say it before this post is locked: there is no way in hell that you can make any claim that 2.0 is or isn't balanced. Nobody can. As far as I know, the extensive playtesting that went into it was not a bunch of chimpanzees throwing the keyboard against the wall, and was actually <i>worth something</i>. How about learning to adjust and appreciate, rather than whining?
What, I was the only one throwing a keyboard against the wall? STRESS TESTING, BABY!
More seriously, that was just due to the frustration of having to prepare 3 maps for the release. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I think it goes without saying, I'm a fan of 2.0 over 1.0. I think as people get more familiar with the updated gameplay the game will become a lot more intense for everyone - Maybe there'll be a patch or two along the way to help out (i.e. 1.0x patches), but it's of course too early to speculate on that.
From what I can tell, however, I think the initial release and familiarization period is going much better than 1.0. Server counts and player counts are staying high and for the most part I'm hearing -really- positive feedback (yes, even all the balance arguments popping up seem to be in the minority thus far). <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The greatest thing is remembering that NS is ever-evolving... I think we developers and contributors all could use a little downtime right now, but I know I'm already feeling the excitement of thinking ahead to what may be next, if only with my own work - since I doubt anyone other than Flay really knows what's coming next. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
if YOU think the game is unbalanced, its cos YOU are crap, the game rewards skill, thats why the better etam always wins
when 2.0 was released aliens won most games, but now marines are winning more and more, as people get an idea of what they have to do (you actually have to have more than 2 res points to win) but still marines are doing it tough, but better everyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Whilst i'm not saying it's perfectly balanced and i'm not saying it isn't, I do think it's a damn sight closer to that balanced nirvana we all seek <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sure, I admit I miss some things of 1.04, like ns_nancy, the superior jetpacks and huge wall-of-lames, but I can surely see why they took it out.
But there are also things that I surely <b>don't</b> miss from 1.04, like JP-rushes, ns_relocatetocargo, and almighty 2-hive lockdowns.
2.0 easily balances the things that I miss, with its new, balanced gameplay, new abilites, and so on.
Sure, we all think it's a bit unbalanced at times, but I say it again, we have only played it for 4 days, and still think in the ways of 1.04.
I've already had some of my best and most epic games ever in 2.0.
Thank you, devs, playtesters, veterans, mappers, the community, and everybody else who have made this come true.
i miss that everything depended on your own FPS,
i miss the JP rushes and 2 hive lockdowns,
i miss 3 gorges in early game and sensory first (duh),
i miss small empty servers,
i miss all the crappy custom funmaps (excluding only 3 of them),
i miss my performance halving after 45 minutes,
i miss server crashes on minespam or just anytime,
i miss aliens having no freaking chance in clanwars building a second hive,
Waaaaaaaa i want ns 1.04 back!!!!!!!!
if YOU think the game is unbalanced, its cos YOU are crap, the game rewards skill, thats why the better etam always wins
when 2.0 was released aliens won most games, but now marines are winning more and more, as people get an idea of what they have to do (you actually have to have more than 2 res points to win) but still marines are doing it tough, but better everyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So you're saying, if everyone on the alien team starts with an ono against marines, the marine players are crap.
Makes sense <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
though I am missing nancy far more than i expected I would.
There are so many great new features now in 2.0, and I really applaud the work that has gone into it, but at the same time something seems to be missing. Where are the great Fade vs. hmg battles? Where are the Skulk vs. lmg battles? In fact, where are there any real battles? The whole game now just seems like an eternal exchange of territory. <u>No single fight has any significance.</u> I don't understand the purpose of this accelerated tech-tree. Onos vs. Hmg/Ha is just not as fun as Fade vs. Upgraded lmg. Right now the game is: Aliens stake claim to their territory; Marines do the same. They both upgrade to the fullest. Marines turret farm through the map.
I can't help but think that what may have been better would have been to keep the economy just like 1.04, but put in all of the new upgrade features (sensory, movement, etc.) and just tweak the whole thing. Most of the 'fun' features of 1.04 are just gone. Skulks are simply <b>useless </b>after the first 5 minutes. Killing a squad of HA yields no satisfaction, because they can just pump out 5 more. Killing an Onos is no big deal, because who cares? And lerks? They get blown out of the water by one shotgun blast. Right now, the game is just about turrets and territory.
At this point, the magic is gone. But I do look forward to the continued evolution of this once-great game.
Wait 3 months so they have even odds of winning your favour, and see if you're still bitching then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And, IMO, the NS-magic is renewed.
We are all n00bz right now in 2.0.
Teamplay is much more needed for both teams now.
We will learn how to play decently in a few weeks just like when NS1.0 was out.
There is no point right now for debate, we dont know ****.
The only thing i ll miss from 1.04 is ns_nancy...
2.0 by a long way, there isn't a lot i miss from 1.04 tbh, except the easier to use fade.
2.0 all the way. If fights are TOO significant, then a team ends up winning the game in the first few exchanges, and the rest of the round is a slow crawl to extinction.
The only thing about 2.0 that bugs me is Redeeming Oni. Especially Devouring redeeming Oni.