Nancy Withdrawal

relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
<div class="IPBDescription">say it isn't so</div> I was enjoying my fill of natural selection 2.0 today when I realized something was missing. I couldn't put my finger on until I realized I hadn't played nancy yet in 2.0. I asked the players I was on a server with "Hey anyone play nancy yet in 2.0" and someone said "Nancy is gone; they couldn't locate the map file" Being a mapper myself I realized the direness of the situation and felt a large pang of loss. No more nancy? I loved that map. Some of my best ns experiences were on that map. I guess I have no choice but to submit to the fact that Nancy is gone but I would like to let the dev team know that Nancy will be sorely missed and was in my opinion one of the best maps ns had to offer. I hope there is someway for nancy to get back in the map rotation.

Comments

  • zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
    don't worry about it, someone will do a new version or it.

    zippy
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    Sounds like someone has just volunteered <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    joev.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Whoever redoes it u btter keep the noname hive and mother interface and all other names the same just for old times sake.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    You know, I'm almost tempted to do it myself just to call it MOTHER GODDAMNED HIVE.

    ( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • Rbeat100Rbeat100 Join Date: 2002-11-17 Member: 9060Members
    Someone remind me which map this was? I cant remember !
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Rbeat100+Aug 3 2003, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rbeat100 @ Aug 3 2003, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Someone remind me which map this was? I cant remember ! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No-name hive, mess hall, mother interface, had a mad vent system. Ring any bells ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Rbeat100Rbeat100 Join Date: 2002-11-17 Member: 9060Members
    Damn, its gone?? That was one of my fav maps. Fond memories of charging back to the mess hall trying to hold it.

    Did the maps need to be updated for this new release or something?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    There ia already a group project underway to rebuild Nancy, check the mapping forum for details.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited August 2003
    <!--QuoteBegin--Rbeat100+Aug 3 2003, 10:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rbeat100 @ Aug 3 2003, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did the maps need to be updated for this new release or something? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats the essence of it. As Onos' would be being used much more all the maps in 2.0 simply <b>had</b> to be onos friendly. This involved fiddling with player spawn points and other miscellaneous tinkering which TBH I don't know the specifics of.

    As the source files for nancy were lost this was obviously impossible and made play as an onos likewise. The dev team then had to unfortunately pull it from the official maps.

    There is talk of working backwards from the HL map file, there are programs which can un-compile it, but it's a <b>lot</b> of work.
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    here this is real simple, go to your 1.04 folder, take ns_nancy.bsp - and transfer it over! wallah! nancy for 2.0....
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Yes, but the 1.04 Nancy will give you problems. That's why they pulled it. :/
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    i doubt that would work, and it would also be very un-onos friendly.
  • AutosalesmanAutosalesman Join Date: 2003-06-17 Member: 17433Members
    <!--QuoteBegin--snozzle+Aug 3 2003, 04:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snozzle @ Aug 3 2003, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here this is real simple, go to your 1.04 folder, take ns_nancy.bsp - and transfer it over! wallah! nancy for 2.0.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We tried that on the Trailblazers server with siege006 and it didn't work. Everything was all good untill we realized that you can't upgrade anything, so marines were helpless, so we pulled the map and all other 1.04 custom maps from our server.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin--ChromeAngel+Aug 3 2003, 04:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Aug 3 2003, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There ia already a group project underway to rebuild Nancy, check the mapping forum for details. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thank god, that was one of my favorite maps, solely because of the vent system. That was a real work of art. The hives were pretty good, except subspace. The long hallway was killer for skulks.
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    I see why they pulled it, but for 1.04 that map was great. Had a lot of alien wins on nancy. ahhh.. good times...
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I only have one thing to say, and one thing only.

    Aww..... crap!
  • Dr_AwkwardDr_Awkward Join Date: 2002-11-20 Member: 9395Members
    Of course, if they follow the new guidelines, each hive will have 2 entrances. So Subspace hive will probably connect to Mother Interface via a tunnel, so that long hallway won't be such a problem.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    The biggest problem was to know the vent sys... but thats solved due to minimap.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    The problem with ns_nancy was that Onos got stuck evolving anywhere on the map.
    Even if you did get to wander around the map you got stuck in the floor, even if you took a movement.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The simple reason for nancy being pulled out was that its source was lost. Before you ask, yes, we know about decompiler, but we also know you can't really work with them on a NS map that tends to require handstands on the mapping limits of HL.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    If you like vent systems (I do), the new maps have some nice stuff too (complicated enough that it can be hard even with the map).

    For decompilers, there's a bit of a problem with them in general. HL maps are based on BSP trees, basically lots of polygons sorted by the plane they're on. The maps are made using "brushes", which are volumes. When the maps are converted to BSP, that volume information is lost. It's not needed anyway (only case where you'd need it is in games where the whole map is deformable), and it sheds some ballast (like the polygons on the outside of the map, as you don't need those). But, if you want to edit a map with standard HL tools and you only have the BSP version but not the brush version, you have to get information (the volumes) from the BSP file that isn't in the BSP file. So the decompiler can come up with quite different (generally less optimal) brushes that are not so intuitive as manually placed brushes. Which is a problem when the manually optimized version is already close to the HL limits.

    One possible way out might be to work on the polygons directly to edit the map. You'd still need some decompilation (as BSP trees aren't really suitable for easy and fast editing), but at least there won't be the problem of resurrecting ill-defined volumes. The downside is that you'd have to rewrite most of the HL mapping tools to work with polygons, and mappers would be unfamiliar with those tools. It would take lots of time.

    So, basically, recreating the map manually instead of salvaging it in a bad way is preferable. I do hope they lose the ridges on some vents that made them so hard for skulks to crawl in.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Maus+Aug 3 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Aug 3 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, I'm almost tempted to do it myself just to call it MOTHER GODDAMNED HIVE.

    ( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol

    I love you.

    <3
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    nono I think if nancy is rebuilt the official name of that hive should be [Noname Hive] <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • KoenigKoenig Join Date: 2003-01-23 Member: 12659Members
    One problem with Nancy was that is was very hard on the aliens, if the aliens started out in subspace they were **** right from the start.

    In my last 1.04 game we were getting screwed, but just at the gorge tried to set up the second hive we got the drop on him and broke into noname. I got killed in the assaut and when I respawned, I went to mother interface which I held on to mother interface for 5 minutes (well at least it felt like that long) alone, eventually trapping all five aliens inside.

    Skulks tried sneaking out via the vent system but we had motionstracking up at the time, so they never managed to surprise me, rushing me via the hallway was no good either, first 3, then 4, but they got butchered before even getting close to me.

    That hive like an achilles heel on the aliens. Jetpacks and the vents were another.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    nancy was a great map.....you shoulda seen my face when they fire announced it would be pulled from 2.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    almost cried LOL

    I hope that group project for the reworking of nancy works out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    Not just some of my best experiences are from Nancy, but now thinking about it, ALL my best experiences are from Nancy!

    Nancy had so many perfect factors together, like flow, variety, ambushability, epicability, teamwork-forcability, etc etc <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.

    Easily, that map defined the mission statement of NS perfectly, and will be sorely missed.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    Nancy sucked. The unnamed hive was so poorly designed, that if you started there you were gauranteed to loose unless the marines screwed up big-time.
  • STELTH69STELTH69 Join Date: 2003-08-03 Member: 18798Members
    Even though I thought Nancy kinda sucked, I miss it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    The Marine base was so cramped that you had to expand half your base down the ramp just so you could move without jumping over all the turrets and stuff.

    The vent structures were some of the finest map, such a good map in that respect.
    Let's hope a new version will be out soon.

    And not in 8 months. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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