A Request To Server Ops
DarkFrost
Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
<div class="IPBDescription">please stop showing off......</div> NS with 20+ players sounds all fun and games, fast paced and gorey.
But seriously guys, appart from res being stretched thin, more often these size games develop into 1, 2, 3 or even 4 hour stalemates untill people get bored of the game.
Unfortunately my first game of 2.0 was played on a large server, and it almost made me leave the mod, until one of my clanmates persuaded me to play on a 14 man server, where the game lasted untill a couple of onos countered a marine attack on a hive by attacking base (a move on a large server doesnt work because of all the base defenders) so it was about 25 minutes long.
That game made me love the mod again.
However I do have a list the length of my arm of thigs that bug me in the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
but maybe ill post that at a later date, ill see if anyone else notices them.
But seriously guys, appart from res being stretched thin, more often these size games develop into 1, 2, 3 or even 4 hour stalemates untill people get bored of the game.
Unfortunately my first game of 2.0 was played on a large server, and it almost made me leave the mod, until one of my clanmates persuaded me to play on a 14 man server, where the game lasted untill a couple of onos countered a marine attack on a hive by attacking base (a move on a large server doesnt work because of all the base defenders) so it was about 25 minutes long.
That game made me love the mod again.
However I do have a list the length of my arm of thigs that bug me in the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
but maybe ill post that at a later date, ill see if anyone else notices them.
Comments
But seriously guys, appart from res being stretched thin, more often these size games develop into 1, 2, 3 or even 4 hour stalemates untill people get bored of the game.
Unfortunately my first game of 2.0 was played on a large server, and it almost made me leave the mod, until one of my clanmates persuaded me to play on a 14 man server, where the game lasted untill a couple of onos countered a marine attack on a hive by attacking base (a move on a large server doesnt work because of all the base defenders) so it was about 25 minutes long.
That game made me love the mod again.
However I do have a list the length of my arm of thigs that bug me in the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
but maybe ill post that at a later date, ill see if anyone else notices them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh sorry about devouring you so often then man <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Anyway after thinking about this (and being prompted by this post) I'm considering running two smaller games instead of one big 24 player. I'll leave it as it is for now but its food for thought - 2 1/2 hours is simply too much.