Stop Perma-gorging!
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Remember res for kills</div> One thing I keep seeing which is really annoying me is people going gorge at the start of the game, dropping a res tower and staying gorge. Not capping anything else but wandering around "saving" for a hive. Then they start whining that the res is really slow. Meanwhile I've gorged at the start, thrown down a res tower, gone back to skulk and raced around killing marines. I return to an empty hive to find a gorge sitting underneith it complaining that his res has been so slow. I just reevolve and build the hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Heres the thing guys: killing marines will get you that precious res so much faster. Sitting around "saving" as a gorge waiting for your res to go from 0 to 35 is a waste of your own time. Worse, it represents dead weight, because you're not contributing anything to the team effort apart from an occassional heal. If you must stay gorge, come to the front lines and heal people, then go back and build. Chances are though that an enterprising skulk will have already put the hive up.
Fluid changing of the classes is one thing that has to be utilized to succeed. If you have 100 res and you're a Fade or Lerk, don't hesitate to evolve into a gorge, through down some OCs or chambers and return to your preferred form. It's not as recommended to do this as an onos but if you need a nearby sens or mov chamber spending 20 odd res to do it isn't daunting. Remember, all the res you have is YOUR res. Don't always expect someone else to come along and build those structures. If you're at 100 res any further res you get is worthless because it just isn't going anywhere. One of the best way to use that res is to gorge and throw some stuff down. Even better, OCs can score some kills for you resulting in a better res flow.
Heres the thing guys: killing marines will get you that precious res so much faster. Sitting around "saving" as a gorge waiting for your res to go from 0 to 35 is a waste of your own time. Worse, it represents dead weight, because you're not contributing anything to the team effort apart from an occassional heal. If you must stay gorge, come to the front lines and heal people, then go back and build. Chances are though that an enterprising skulk will have already put the hive up.
Fluid changing of the classes is one thing that has to be utilized to succeed. If you have 100 res and you're a Fade or Lerk, don't hesitate to evolve into a gorge, through down some OCs or chambers and return to your preferred form. It's not as recommended to do this as an onos but if you need a nearby sens or mov chamber spending 20 odd res to do it isn't daunting. Remember, all the res you have is YOUR res. Don't always expect someone else to come along and build those structures. If you're at 100 res any further res you get is worthless because it just isn't going anywhere. One of the best way to use that res is to gorge and throw some stuff down. Even better, OCs can score some kills for you resulting in a better res flow.
Comments
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> for life <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Once the second hive goes up I add a few DTs. This works REALLY well if you can take the maps double res point. For one you basiclly are taking and holding 2 res towers for the price of one defensive array. Not only that the marines are gonna WANT those two res which means if your ready for em you can rack up a HARDCORE res flow by setting murder traps. Build 1 ST, 3+ OTs get some skulks to camp there (if there are kills, they will come) and then add a back up ST and spam as many OTs as you can build. Concentrat on healing you skulks let your OTs do the killing (this denies res to the marines and will devolope loyal skulks)
I just sit back and let the res flow untill I can afford to move to the next res. I recomend that you save enough res to either build and defend a hive of build and defend another res node. (perferably closer to there base, which will genarte more res for you while deniing it to them)
That won't work against a competent marine team who use observatories.
I'm finding that I have to perma-gorge, simply because the rest of the team will see that there's one person who's gone gorge, and expect him to handle the resource/management side of things all by himself. It's going to take a while to de-program the effects of 1.04. I had soemone shout at me last night for building a TF in base. :/