Inside Joke For Pre-2.0 Players

CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">The continuing parallel.</div> For those of you 1.04 and earlier NS gamers, Here is a small tid bit that might make you chuckle.

Last game I was in I go marine.

Someone else gets in the comm chair. He puts down an ip, armoury, and arms lab. He then drops 2 packs of mines.
Says "here put these around structures. Im saving for another upgrade."


He is immediatly bombarded from 3 players

OMG COMM what are you doing! where ARE TEH TURRETS!
U MORON PUT TURRETS FIRST!!!
Eject Him! He didnt put down turret factory thingy first!!!! OMG we are DOOMED!!


My how times have changed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

It was very funny considering the respose he would have most likely gotten if he put down a TF first before 3 days ago.

Comments

  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    Yeah, I find that mines are only good to battle Onos attacks later in the game. I'd like to see someone win without putting a turret factory down at some point in the game.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    TF + 3 turrets = 45 res. 4 packs of mines = 32 res. I'll take the mines
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    4 packs of mines @ 3/ea = 12 kills max.
    TF + 3 turrets = area cordoned off until Hive 2 or later.


    I'll take the TF and turrets, thanks. Especially with some elec on top.
  • DougDoug Join Date: 2003-08-02 Member: 18723Members
    take the mines hrm?

    considering a level hive one lerk spore attack blows them up easily i don't think so.

    i don't see much use in mines cept maybe, as stated, suprising an onos with 500 dmg of utter destroying claymores.

    doug
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Then again when u talk about area coverage. In the long run yes, mines are more cheap disposable defense, thats true. To cover a hall go for the turrets.


    But when you stat putting them in vents, (one on top and one on bottom) and single mines in random dark hard to see areas in heavily partroled floors/ ceilings, its amazing the gurrilla warfare boobytraps u can make. Keeping those unwary skulks going more slowly, avoiding some spots and making it harder and more annoying to them in general.

    I love doing this. Putting single mines in random areas all over the map in dark hard to see areas. Then like 5 min later you start to hear the cursing from the other side <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Last I checked, lerks couldn't shoot mines. However, if you've got a smart lerk, he can simply lerk out your TFs from afar. I've had it happen several times, and it's really damaging.

    To be honest, I haven't tried mines, but one time in a clan skirmish, my comm dropped a few mines which really saved our ****, considering the aliens didn't expect them. Mines are a good protection for outposts, IMHO, and still pretty good for res towers. I find it hard to get the res needed for electrocute.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    Hard to take out tfs with lerk in 2.0 because the turrets get a lock on you so quickly. You can only hope for a blind spot.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    In large areas like reactor room or waste handling, it's easy to take them down because the turrets simply can't reach that far.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    Turrets award res to the comm, but does mines award marines res at all? Considering they're Skulk killed self with whatwasthenameagain?
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    TF and 3 turrets wouldnt stop anything if thats all the base d you got, youd only need about 3 skulks to run in there and your TF would go down quite fast
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Hey, Bone, how does it feel to go through the discussion once again? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Seriously, mines are great if you can spare one or two marines for basedefense, or if you're keeping the option of a relocation open.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    How can aliens destroy mines? Except for running over them, that is. Mines are mentioned in the changelog, but I didn't see which weapons kill them. Mines don't seem to be used often anyway now that turrets are cheaper.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Pretty much anything with splashdamage - it was changed so often that I'm not sure, but try Bilebomb.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Aww, and no one takes the mighty uber mines with turrets? I remember I started comm'n at that 'age,' then the new version rolled around and because of my noobish, I got ejected quite a lot until I got it though my furry little head. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    The turrets in 2.0 are just so cute now!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    heres another funny one, some ""elite"" player whos into his, oh 3rd game of ns 2 pulls up the scoreboard after a minute of play and "OMG 3 GORGES!!! WTH are you doignnn!!! noobs were going to lose!!" oh the irony <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    same goes for sensory or movement upgrades first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ArcadiusArcadius Join Date: 2003-04-14 Member: 15491Members
    I too find it funny the change in the game. I've seen comms ejected for not putting down turrets. I've seen gorges kicked for dropping DC first. And the best of all, I heard a marine team whining that the comm wanted to jp/hmg rush instead of getting ha. That one really dropped my jaw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The turrets in 2.0 are just so cute now!!  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Best description of the new turrets ever. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I sort of miss the quick JP/HMG rush. Now in pubs marine wins are almost always over an hour long since HA trains are the only way anyone does anything anymore.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I get flamed to death for building DC first (while the comm drops a second CC abnd 3 turret factories in marine spawn)
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Don't be surprised to see people saying OMG 2 Gorge's?!?! Get off!
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Wow I actually tried the new jp out today, and it's honestly not half as bad as people seem to think.

    Just dont fill up too much on ammo, and stick with your lmg... You should be able to sustain flight for 10-15 secs, more than enough time to get directly above an OC, empty your clip from point blank range and fly off to reload.

    I've yet to see if dropping your pistol will help you fly better.

    Personally I still don't think comms should be putting down 5 turrets at every res node like in the 1.01 days. It's a waste. Sure put turrets at your outposts (phase/armoury/back-up CC), but at most res points elec will do fine. In your base, I'd always prefer marine defenders to turrets, seeing as marines can reposition themselves to hit skulks in tight corners... Though a little turret back-up later in the game might be useful in fending off some of the uglier aliens.
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