Cloak Is Way Too Ridiculous
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">too powerful</div> cloaked things in this game are so freakin impossible to see even in a fully bright room. in the dark don't even bother trying to see them. i'm finding that now as a marine i'm having a tendency to no longer glance around a room as i enter it. one of the skills you needed in NS and probably useful in real life too if you're a soldier is being able to quickly glance around a room to each side and the ceiling etc as fast as possible without getting disoriented as you run into a room. i'm not bothering to do that anymore because if the enemy is cloaked i'm just simply not going to see them anyway. as an alien a skill you needed was to be able to find some nook or crannie to hide in that you'd burst out of when the enemy walked past you and you were behind then. the aliens are not even bothering to hide anymore. they are just standing in the middle of the room waiting for the marines to run into their mouths. the overpower of the cloak is killing the challenge and skill for the aliens and the marines. this was not an issue before because cloaking was almost never used but now it's used a hell of a lot. the transparency needs to be toned down alot.
Comments
I think it works just as it's supposed to. Bring a GL along, or ask for the comm to sweep. Heck, ask for an observatory....
Amen.
Motion Tracking can also be used to track self-cloaking aliens (though Sensory Chambers defeat MT within their radius).
-Flayra
Read the FAQ please. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=40042' target='_blank'>FAQ</a>
I see no balance issues with cloak, I just think marines dislike that their "right to rambo" has been revoked.
BTW,I've noticed that the marine flashlight comes in handy,but you'll need very good eyes,and I mean <b>VERY</b> good eyes.
one complaint with the new big map. i always feel like i need a big arrow saying "you are here!" as i'll spend 30 secs just to find the little green skulk,
oh and stomp is sickly in neutralizing groups of ha/hmgs stomp them consitantly while a couple buddys work em over.
The marines got used to it.
So it didn't become a big deal anymore. If aliens go sensory first then have the ocm buy an observatory and do some scannin'. Then he can waypoint it and you can kill it. Easy beans.
The aliens do take a risk with first chamber sensory since htey have to choose movement or defense as number 2, and that's at the time when fades start showing up.
Trust me, once you get used to it, sensory chambers are not a big deal...
Regards,
Savant
The marines got used to it.
So it didn't become a big deal anymore. If aliens go sensory first then have the ocm buy an observatory and do some scannin'. Then he can waypoint it and you can kill it. Easy beans.
The aliens do take a risk with first chamber sensory since htey have to choose movement or defense as number 2, and that's at the time when fades start showing up.
Trust me, once you get used to it, sensory chambers are not a big deal...
Regards,
Savant <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bingo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Multiple Obs are viable,so don't be afraid to waste your res