Sieging For Noobs?

P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
<div class="IPBDescription">Is it? Really?</div> I remember once that I was playing on ns_siege006 (right now actually <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
and both marines and aliens were on a truce, untill they had their defence up. I mean, I'm ok with that, but then the door for the siege opened. Yeah!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

So, the commander built some sieges there, naturally, since the aliens had all 3 hives and had fades and onos comming all the time. <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
After the siege guns were up, and began to destroy the hives, all of the other alien team began saying "You n00bs, stop sieging!". We did stop, after the hives were destroyed. We then let them re-built it again (we are nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ), just for them to stop complaining. We won in the end, even though they did almost win.

So was that really being n00b? I mean, if it is available in the game it shouldn't be considered being a n00b (although it is quite annoying for the alien team).


PS: By the way, great game for anyone who playing

Comments

  • ElrondElrond Join Date: 2002-11-16 Member: 8923Members
    sounds like you were playing a comedy game, not a real one. clan matches dont tend to have sieges because they are usually over before or just after the second hive goes up. however, a good alien team and some rigid defence can put marines in the position where a siege is the only option to get a hive down.
  • P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
    actually it was on a public server, so yes, it was more of a commedy game than real one. but was fun! i mean, for me that's the point of playing games,
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    I personaly dislike sieges, but sometimes it is the only way to crack thier defences
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    On ns_siege006 the MArines objective is to hold aliens back, until they CAN SIEGE.
    Aliens must prevent that by quickly overrunning them before that happens.
    The best way for MArines is to hold that big room with the zick-zack ways, so onoses can be taken down by jps... Anyway, thats why its called siege. Its a fun map. Noobiness doesnt have anything to do with it.
    The best team wins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--Gargamel+Jul 21 2003, 06:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gargamel @ Jul 21 2003, 06:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On ns_siege006 the MArines objective is to hold aliens back, until they CAN SIEGE.
    Aliens must prevent that by quickly overrunning them before that happens.
    The best way for MArines is to hold that big room with the zick-zack ways, so onoses can be taken down by jps... Anyway, thats why its called siege. Its a fun map. Noobiness doesnt have anything to do with it.
    The best team wins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    usually aliens win due to the fact of the 3 hives at start and all those res nodes, no matter how big the farm of turrents, u still cannot stop a lerk from using the vents to get to seige room and gorge there, then crushing the marines from both sides =x but theres been games where i won as marine, its just tough but i think seigig takes skill well not for the commander really for the marines holding them off in hell while everything gets set up, usually after the 2nd seige fire they aleins stop comming to stop it
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    The map is <b>called siege</b>, why the hell would it be "n00b" to use sieges. The main objective of the alien team is to destroy the marines before they can siege (about 5 mins after the door opens.) It is extremely hard for the marines to stay alive indefinitely, and very hard to attack with the alien oriented hallways. After a certain amount of time, almost the whole alien team will be able to go onos and totally wreak havic, no matter how many jp/hmg marines you have.

    The aliens were just **** off at you because they were about to lose. Ignore anyone that tells you not to use an integral feature of the map, unless of course they're an admin. If they're an admin, leave their crappy server.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    hes got a point.

    if aliens dont leik the siege, kill them before they get that far.

    usualyy the base is about to be overrun (005) by the time the siege room opens and after the initial jp hmg rush has failed, the siege is a last ditch effort
  • n33bn33b Join Date: 2003-05-25 Member: 16676Members
    edited July 2003
    eh siege 006 is an insanely stacked map for the marines

    the only very few times aliens have ever won on the server i played at was the first week on which siege 006 went up on the server

    since then every marine has won(as long as they aren't stupid and dont sit in base)...

    all you have to do is put a phase gate up to the front room(note: i'm talking about non retarded rines here) and your bunker room base, give them an armory, have them use their pistols to kill every single skulk from the long distance, have a 1-a few guys building a turret farm in the bunker-siege room tunnel hall way thing.

    you cant lose... aliens have zero pressure early game (marines are WAY too stacked in pistol killing. I've gotten MANY pistol kills in that long last room hallway) , aliens wont compete against the maxed res nodes jp hmg lvl 3 weapons very quickly, and by the time they DO break through, if you were playing right the entire hallway is filled with turrets

    the only possible way to break through that is have 6 fades or something stupid like that, and what the hell are your marines doing if 6 fades are in your base?

    siege is insnaley stacked for marines, if aliens win... well lol your server isn't very good.

    edit: siege isn't noob... um you are talking about a custom / non-real map... in a real game, siegeing is very costly. its not n00b
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    Sieging is one of my favorite tactics with marines, and it's absolutely not for noobs. in some cases its really hard to get the TF or PG up to begin with and aliens can counter it pretty good with skulks. you've gotta make sure that you survive long enough and build the TF/PG and turrets, and make sure that the kharaa don't notice it or else you've got 5-10 skulks coming in.

    SIEGE006 is much better than it's predecessors(although 005 was enjoyable too). the map doesnt favor any side when lookinf at it. it's just about who has the best tactics like sneaking trough with lerk and gorging in siegeroom.

    and what does 'marines are way too stacked in pistol-killing' mean?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    oh yea i was there, i think, because someone named Khan was there(might not of been you) and we had ppl babbling on about sieging.
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    hehe seige fun that map is ok but if u play it alot gets a bit boring
  • Noble_FadeNoble_Fade Join Date: 2003-02-24 Member: 13931Members
    Sieging not for noobs? Tell me, what's not noobish about walking into a room, holding your use key to build a turret, and having a turret win the game for you? It's like saying, Hi, I have no skill, I'm going to build this siege turret and have it kill everything for me. Total BS. The only time those siege maps are fun is when the marines don't siege, they actually try and *gasp* fight the aliens themselves. "Use my gun? What the hell are you talking about? We got a cannon that shoots through walls!".
  • P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh yea i was there, i think, because someone named Khan was there(might not of been you) and we had ppl babbling on about sieging. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Really? Cool!! What nick where you using in the game?


    And I mean, if the siege is available in the game then we MUST use it. It's like in CS (for anyone who playsit), when you use an AWP people starts calling you n00b and kicks you out of the game (and yes, it is annoying when that hapens). I think that the same thing happens with NS, but with siege guns. And after sometimes, that map does get boring.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    there is nothing wrong with sieging at all, ESPECIALLY in 2.0. It is not easy to siege against a decent alien team first of all, second of all its part of the game, people just need to grow up and stop complaining about meaningless stuff. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Yeah I know what you mean about the siege on 006 being considered lame, I personally think it's too predictable and if the comm decides to farm the siege room, coupled with the ladder at the top makes the room pretty much impenertrable (sp?).

    On the other hand, on stock maps, the siege cannon is a viable weapon, I think why most people consider it lame is that it requires teamworks from the aliens to get that tf down, and if they cant manage that then the team deserve to lose anyway.

    Again you might say "But how can we get it down if they have HA"? Well, if they have 3/4 HA then again, they're pwning the res on the map, and the game should be ended.

    I prefer sieges to JP/HMG rushes because it gets the whole team involved, and as a commander it gives you a rush to see your team defending the upgrading tf from the skulkrush as it upgrades.

    If I take down a hive, I'll usually leave the sieges up and 2/3 turrets to protect the tf, I'm not the type of commander that sticks a pg down and completely farms the hive room with a backup tf as well just to pwn the aliens for another half an hour.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sieging not for noobs? Tell me, what's not noobish about walking into a room, holding your use key to build a turret, and having a turret win the game for you? It's like saying, Hi, I have no skill, I'm going to build this siege turret and have it kill everything for me. Total BS. The only time those siege maps are fun is when the marines don't siege, they actually try and *gasp* fight the aliens themselves. "Use my gun? What the hell are you talking about? We got a cannon that shoots through walls!".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Uhh, you had an opportunity to destroy this device when they were pressing their use key against the TF, while they waited for the TF to upgrade and then to build several seige cannons... If you couldn't/wouldn't destroy these structures, then you lose and deserve to... Sorry....
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    Siege 006 definitely not stacked in favor of the marines, especially if there's giveres on the server. You should have several onos by the time they start building up at the siege door. If they build up right away, they won't have enough res for decent teching and you can over run them with a single team effort.

    As for the turret farm at the bunker, I laugh at that when going alien. You just need to hit xenocide, run through the door, and after a couple of explosions their turrets will be gone. Not to mention that a single fade can simply blink over all of them without being noticed and destroy res nodes.

    The only way the marines have a definite advantage on siege is when the aliens are not offensive enough. Gorges shouldn't worry about maxing out walls of lame, they should be unleashing babbler hell with a couple of fades for support. Onos should be paralyzing and charging in. Skulks should xenocide any turret farms (which are a waste of time.)

    The safest thing that the marines can do is put some pressure on the hive, and work together. Marines should get a couple of grenade launchers with an hmger or two to scare off the aliens. If they can push all the way in and destroy the hive, good for them. If not, the siege is a viable (and fairly difficult against a good alien team) alternative.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    you know how to stop xeno-skulks and oni with a turret farm? dont just build a tf and 5 turrets and call it a day. You build 20-30 turrets in a crescent formation and watch them insta-gib fades and kill carapaces oni in less then a second. Build them the proper from the door so that fades have to step through to bile bomb them and set 2 marines to full time welding. Even with umbra this kinda farming will kill a full team of aliens before they can break through. The shear volume of fire makes it unlikely that a skulk or lerk can shoot past (you get what i call the uber shotgun effect 20 pellets each doing 27dam)
    We played with this tactic probley 6 games and won every time. Even good teams found it impossible to beat the "noob squad" I put togther on the lat match we played. All marines need to do is build turrets and stuck to the welding.
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    <!--QuoteBegin--Trojan2+Jul 26 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan2 @ Jul 26 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you know how to stop xeno-skulks and oni with a turret farm? dont just build a tf and 5 turrets and call it a day. You build 20-30 turrets in a crescent formation and watch them insta-gib fades and kill carapaces oni in less then a second. Build them the proper from the door so that fades have to step through to bile bomb them and set 2 marines to full time welding. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, and watch the server drop to 5fps and the entire alien team leave. That's lots of fun.
  • Fox0rFox0r Join Date: 2002-11-14 Member: 8557Members
    <!--QuoteBegin--MasterShake+Jul 21 2003, 10:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MasterShake @ Jul 21 2003, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ignore anyone that tells you not to use an integral feature of the map, unless of course they're an admin.  If they're an admin, leave their crappy server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Right on, man.
    Not only is that statement dead-on, but AquaTeenHungerForce also pwns all! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • McMastersMcMasters Join Date: 2002-11-13 Member: 8536Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tell me, what's not noobish about walking into a room, holding your use key to build a turret, and having a turret win the game for you? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Whoa, man - I didn't realize I was on the Counterstrike boards!

    Twitch skill is all it is about, a-yup - not teamwork or defense or anything. ^_^
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