Is This Usable As Readyroom?

raven2raven2 Join Date: 2003-07-30 Member: 18578Members
<div class="IPBDescription">The RR in ns_thalassa</div> Is it a good idea to use a big hallway like this as a Ready Room? The textures and the lightning will be changed and alot of details will be added, but i just feel like i need the opinion from experienced NS-mappers on this idea. The idea is that the boothes works as teleportstations from ex. a mothership or even earth. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
There are 16 spawnpoints in this map..i need to add another 16..ideas? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

<a href='http://raven.2mbit.com/ns/ns_thalassa.gif' target='_blank'>http://raven.2mbit.com/ns/ns_thalassa.gif</a>

Comments

  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    *shrugs* It worked for NS_Hera. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    Looks good, apart from the masses and masses of BLUE!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But yeah, I don't see why that idea won't work.
  • raven2raven2 Join Date: 2003-07-30 Member: 18578Members
    <!--QuoteBegin--[arm]gimpeh+Jul 30 2003, 11:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([arm]gimpeh @ Jul 30 2003, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks good, apart from the masses and masses of BLUE!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But yeah, I don't see why that idea won't work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that will be changed...i got a red/brown texture ready for this part.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    yes.

    blues, lots of blue...
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    You don't need 32 entry points in thr ready room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Only four: Marines, Aliens, Observer and Random...
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hmm, so the textures will change, ok, i won't comment on them then.

    But the architecture needs changing. As it stands it's FAR too repetative it just seems to go on and on. Maybe try what hera did and effectively split it into two corridors, or make the whole thing shorter, add some crates of holes or ANYTHING to add a little variation into it. Maybe have one end of it infested and really battered and broken for the aliens' join team area.

    I dunno, just suggestions.
  • raven2raven2 Join Date: 2003-07-30 Member: 18578Members
    This isn't entrypoints, this is where they spawn when you enter the server..or am i way out here, don't i need 1 info_player_start for each player that joins the server?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--raven^+Jul 30 2003, 11:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raven^ @ Jul 30 2003, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This isn't entrypoints, this is where they spawn when you enter the server..or am i way out here, don't i need 1 info_player_start for each player that joins the server? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, you're spot on, whoever commented otherwise was mistaken as to the purpose of the alcoves.
  • raven2raven2 Join Date: 2003-07-30 Member: 18578Members
    edited July 2003
    yea, this is just a hallway out to the big room where you choose teams <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    yes to stop telefragging
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Ah, ah, yes, that... My mind is burning out today... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • raven2raven2 Join Date: 2003-07-30 Member: 18578Members
    hehe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Should i make the walls bewteen the boothes func_wall to reduce wpoly? Or raise them 1 unit?
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--::esuna::+Jul 30 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Jul 30 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, so the textures will change, ok, i won't comment on them then.

    But the architecture needs changing. As it stands it's FAR too repetative it just seems to go on and on. Maybe try what hera did and effectively split it into two corridors, or make the whole thing shorter, add some crates of holes or ANYTHING to add a little variation into it. Maybe have one end of it infested and really battered and broken for the aliens' join team area.

    I dunno, just suggestions. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    esuan and all his uber piercings make an excellent point

    make the alien entry portals have infestation, and the make the marine entry portal look hightech, and make observation in some weird spot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    and maybe for join random, you could do it half infested half high tech

    just my thoughts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • raven2raven2 Join Date: 2003-07-30 Member: 18578Members
    getting closer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <a href='http://raven.2mbit.com/ns/ns_thalassa1.gif' target='_blank'>http://raven.2mbit.com/ns/ns_thalassa1.gif</a>
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Ever considered using png-files???
    It is still missing some detail. It is too skeleton like. Maybe some transparent infestation, a corner, something that blocks visibility from one end to the other. A room that has no exits and can be overlooked from one position is boring imo.
  • raven2raven2 Join Date: 2003-07-30 Member: 18578Members
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