Strategies

Zero_CoolZero_Cool Join Date: 2003-07-27 Member: 18474Members
is it kind of evil or good if the aliens do a, what i call, a f****t rush in the first 2 minutes of a game and annihilate the marines?
comments on this can be posted here and sent to admin@maxtechlodi.com

Comments

  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    I got no problem with it.
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    that depends.. first of all, it's almost a given that some skulks will rush, therefore the marines should expect a rush and prepare accordingly

    that out of the way, lets try and think a bit... if the marines plan to keep their original location, they will most likely put down some mines, in which case the skulk rush isn't bound to succeed...

    if, however, the marines relocated, the rush accomplishes two things: it tells the aliens that marines have relocated <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> , and destoys the marines' starting res tower

    blah... i guess i missed my point, which was that unless the marines are A. expecting it or B. relocating, the skulk rush will at least cripple the 'rines. but honestly, both A and B are so common nowadays, that a skulk rush is rather pointless. if the skulks realize the marines are still IN their base as they close in, they should camp the doors and try to stop the marines from expanding
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Skulk rush is pretty stanard in most games. It forces the marines to stay in their base until the rush has finished. If the aliens don't rush the marines will expect it anyway and will stay in their base while the aliens expand. Rushing rarely works because if it did the aliens would win the game.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Skulk rush at the start of the game is standard practise. In the early days, this used to be the downfall of many marine teams. These days people have learned to anticipate them.

    The thing is, it's a totally useless tactic (since marines are almost always expecting it). Most of the time it just gets all the skulks killed and accomplishes nothing. So, yes it's a perfectly valid non-evil tactic, and it's actually not a very good one.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    in clan games/vet-like servers on shallow maps (eclipse and tanith, for example), the rines would WANT you to all rush in.

    that leads to massive spawn cue == large amount of time for rines to wander the map unhindered, or even try a counter rush. mine rush, shottie rush. lots of counter rushes to absolutely domniate the aliens and lead to a very frustrating defeat (i.e. spawncamping with hive shooting).
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    what marines usually do nawadays is to send a few people to patrol the areas outside of the marine start and be ready to expand immediately if no resistance is found. If the skulks rush, then the marines outside will see them, and take a few down with them. Of course 2 marines should stay in base and build stuff.
  • elmoelmo Join Date: 2003-07-25 Member: 18415Members
    The skulk rush in 2.0 will probably be more beneficial to the 'rines then crippling owing to the 1 to 3 extra resources u get for a kill. so the aleins may be signing there own death sentence by giving the marines more starting capital to give them a head start. That is of course if the marines kill the aleins and not get massacred by the skulks.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Skulk rush is a horrible, horrible tactic.

    Not because it's "evil", but because it's just horrible. A good marine team will tromp you, and a bad one will still tromp you, just slower. In 1.04, it's critical to keep marines to one res node, and that involves ambushing them as they try to get more, or hitting their base when it's less defended, not swarming into a death trap made by the marines' lmgs of death versus your melee bite.
  • Kar-aKKar-aK Join Date: 2003-06-13 Member: 17335Members
    The main point which was missed here is carapace.
    Aliens do not have any defence chambers at the start of a game, and thus cannot get the carapace defence upgrade. Marines will almost always kill aliens early game without taking a bite.

    Your best bet is to sit behind a wall and wait for a marine to run around. Anticipate where the marines are headed, and get yourself into a good possition before theyre even close (so they cant hear you climb on the wall).

    As someone mentioned above, a skulk rush usually leads to spawn camping, and marines winning the game.
    Later in the game, skulk rushes can be extreamly effective, early game however, just forget it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    - Kar
Sign In or Register to comment.