Some stuff is hardcoded like some bone names were the enigne blends between walking and looking up-down animations. Most possible changes (sequence names, animation lengths/speeds, xyz positioning and orientation) should be an easy fix.
u havent seen the mutalisk yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It's highly unlikely that anything engine-related will have changed, which meant that the model will work perfectly well with just one small niggle - the attack animations will be wrong, becasue the gorge's attacks have changed. Not a big problem at all though, really.
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edit: Didn't ay of you three read Roadmaster's rant about thread hijacking? It's rude, m'kay?
<b>Post removed, replaced with the following quote from the <a href='http://www.unknownworlds.com/forums.html' target='_blank'>NS Forum Rules</a>:</b> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Never, ever, under any circumstance, attack or "flame" anyone. Ever. No behavior is bad enough that warrants retaliation.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You don't like chibi? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
It would be great to get this model updated for 2.0. This is the best custom model I've seen, and the only one I actually use. I'd hate to see it go. Agreed, it is a minor fix to redo the attack animations, but its not like <i>I'm</i> going to do it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And Perfections, your comment was highly uncalled for. You just insulted a TON of work on the modeller's parts, with no reason at all. They don't come in to your threads and spam that <i>your</i> works is "horrid" do they? I mean, you hijack the thread, and then you insult the model, no reason for either to happen.
Oh, and Diablus? Insulting his work because he insulted someone else's work is how flame wars begin. Its ok to tell him to be nicer, but telling him to be nicer and also saying he sucks is not a very constructive way of handling things.
Comments
Most possible changes (sequence names, animation lengths/speeds, xyz positioning and orientation) should be an easy fix.
there should be no drastic basic changings.
If that's the case Ollj then tell it to commandox so he can release the female marine we worked on.
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edit: Didn't ay of you three read Roadmaster's rant about thread hijacking? It's rude, m'kay?
It will need to be converted.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Never, ever, under any circumstance, attack or "flame" anyone. Ever. No behavior is bad enough that warrants retaliation.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And Perfections, your comment was highly uncalled for. You just insulted a TON of work on the modeller's parts, with no reason at all. They don't come in to your threads and spam that <i>your</i> works is "horrid" do they? I mean, you hijack the thread, and then you insult the model, no reason for either to happen.
Oh, and Diablus? Insulting his work because he insulted someone else's work is how flame wars begin. Its ok to tell him to be nicer, but telling him to be nicer and also saying he sucks is not a very constructive way of handling things.