Supermario Texture Set.

2

Comments

  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    edited July 2003
    <!--QuoteBegin--Insane+Jul 25 2003, 12:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 25 2003, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh dear.  I wonder if the time will ever return when people talk in this forum largely about mapping projects that are actually have something to do with NS other than that they can be played in it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    and dear me i wonder when EC fools will stop posting like they are owed something by this community <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Newsflash!! Insane and gang, this is the stuff that will make people stay to play games, the silly niche stuff that lets all kinds of people get into games. Yeah it doesn't fit with NS, but hell i commend Ollj for coming up with some quality, yet wacky stuff. keep it up bro <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Yes, excatly right!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    Overview in editor.
    Theres no RAD so it looks like the same.
    Marine Spawn is bottom left.
    leaves are at 75% while most blocks are solids.
    wpolys are at 250 in average. going up to 1500 in places were walls are missing.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • IxiahIxiah Join Date: 2003-01-26 Member: 12773Members
    Omg where can i dl that cool map ?
    or maby another Maio map?
    this map PWNS! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Yea, looks alot better than that other stupid mario-map. ^^
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--boobs+Jul 25 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boobs @ Jul 25 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and dear me i wonder when EC fools will stop posting like they are owed something by this community <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Newsflash!! Insane and gang, this is the stuff that will make people stay to play games, the silly niche stuff that lets all kinds of people get into games. Yeah it doesn't fit with NS, but hell i commend Ollj for coming up with some quality, yet wacky stuff. keep it up bro <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, this is NS, not Super Mario. What keeps the majority playing is the game itself, not this "niche stuff". That keeps a small group playing, but the majority are held in by NS itself and it's gameplay.

    And I don't feel that I'm owed anything at all.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    that map is dam good but as se says, u should keep ns to ns.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <!--QuoteBegin--Papercut+Jul 26 2003, 08:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Papercut @ Jul 26 2003, 08:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, looks alot better than that other stupid mario-map. ^^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey! I take offense to that. I made that really quick for {DEAD}Scotts fun map contest. I've been working on it a bit and will be done when It's done. I added alot of stuff to it too. Now 2 people have stolen my idea. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> come up with your own ideas if you want to make retro games for ns maps. NS does not need 3 different mario maps. Do megaman or zelda or even sonic. But argh.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    Changed the pipes shape. theyre now thicker and an onos can only pass them crounching. Thats better than making him stuck or let him see the void.
    Fades could still shoot trough though its more dificoult.

    noone can build in them or on the pipe entrances.
    It causes less leafes (more square) maybe less entities and more w_poly (to make it unable to build in it).
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Gimpy Doodly Doo+Jul 26 2003, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gimpy Doodly Doo @ Jul 26 2003, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now 2 people have stolen my idea. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Have you ever heard of ns_itsame? That was a mario themed NS map that was used in the Flaytona 500 which was, I think, back in April 2002. Sorry, but it's been done before.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I have only been play ns since April or Feb this year. I didn't know NS was even around in aprl 2002
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    models 136/400 8704/25600 (34.0%)
    planes 30568/65535 611360/1310700 (46.6%)
    vertexes 34353/65535 412236/786420 (52.4%)
    nodes 13834/32767 332016/786408 (42.2%)
    texinfos 4422/32767 176880/1310680 (13.5%)
    faces 25366/65535 507320/1310700 (38.7%)
    clipnodes 31344/32767 250752/262136 (95.7%)
    leaves 7936/8192 222208/229376 (96.9%)
    marksurfaces 31859/65535 63718/131070 (48.6%)
    surfedges 119209/512000 476836/2048000 (23.3%)
    edges 60559/256000 242236/1024000 (23.7%)
    texdata [variable] 7168/4194304 ( 0.2%)
    lightdata [variable] 0/6291456 ( 0.0%)
    visdata [variable] 274358/2097152 (13.1%)
    entdata [variable] 22280/524288 ( 4.2%)

    Im close to the limits.
    more than half of all levels have inner architecture.
    some locations have 1500 w_poly most 600.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    Wow lol! I don't know what to say. just this map is going to be very popular.
    This isn't going to be about winning tho, if many players play this map, just to explore the 3d-mario world, perhaps kill a few skulks, then die. fun!
    good job!
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> yea, It is s nice looking map. I would like to play this actually. It's kind of like a serious map that looks like a fun map. I kinda like that. I think megaman is next, or mabe Donkey kong or zelda or or or...
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    <!--QuoteBegin--Insane+Jul 26 2003, 06:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 26 2003, 06:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--boobs+Jul 25 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boobs @ Jul 25 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and dear me i wonder when EC fools will stop posting like they are owed something by this community <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Newsflash!! Insane and gang, this is the stuff that will make people stay to play games, the silly niche stuff that lets all kinds of people get into games. Yeah it doesn't fit with NS, but hell i commend Ollj for coming up with some quality, yet wacky stuff. keep it up bro <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, this is NS, not Super Mario. What keeps the majority playing is the game itself, not this "niche stuff". That keeps a small group playing, but the majority are held in by NS itself and it's gameplay.

    And I don't feel that I'm owed anything at all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then stop making foolish posts sir. I love the game and i very much respect other peoples likes and desires for something different. Don't step on other peoples dreams if they conflict with your own.
  • r4m3n_n00dlesr4m3n_n00dles Join Date: 2003-01-16 Member: 12332Members
    Gimpy Doodly Doo seems to have changed opinions throuought the thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    Want NS-mario? Check this one:
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    lol, but you could have linked the img from the artworks thread instead of posting it again. ollj is already wasting so much forum space with his pics <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    But, yeah it really rocks, this super mario map.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    one pic is only twice as big as my avatar.
    Inafiscisis is even smaller.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    *feels ashamed for big fat avatar*
    Not bad, quite a nice compression.
    *wonders how much MB the 'post-your-screenshot' thread takes*
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    edited July 2003
    Well, take this thread as an example. It is four pages.

    66022
    112008
    81337
    47398
    32449
    55329
    35764
    8284
    27821
    42667
    75791
    105278
    56579
    9065
    49857
    26698
    33680
    39252
    37040
    43142
    +12250
    -----------
    997711

    That is 0.97711 mb for four pages (edit: 5 pages now).
    The 'post-your-screenshot' thread is 28 pages.
    now, if calculated very roughly that should mean it should take an estimated 55871816 bytes (55mb).
    So I'd say around 50 megabytes.

    It is of course impossible to make this kind of comparison, but if you know a better way, please, speak up.

    If anyone somehow has managed to get even <i>more</i> spare time than me, please take the time to check it.
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