Decoy Bases?

P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
<div class="IPBDescription">Is it good?</div> Would it be good to have a decoy base?

I mean, put mines on different entrances, build turrets, etc, just to look like there is a base there, but actually your base is somewhere else, with just the IP and Armory, to minimize the base vidability.
The aliens would probably attack the decoy, since it would be all pumbed up, but the marines would pop out from behind and kill them

This, of course, would involve a lot of resources, would last for little time, and would distract from once of the main objective (kill the hive), but I wonder if it would be a good idea...

Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Not a good idea. The aliens will get close to the TF and realise it's in the middle of nowhere and therefore just inform the rest of the team its a waste of time to attack. Unless you have lots of res then I wouldn't recommend it. It would be good if you could get blow up tanks and buildings, just like those used by the army quite some time ago <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->(I'm not sure they still do it).
  • P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
    True, this could happen.
    But if you put other structures inside the decoy, it could work. Or you could make this huge defence on a corridor or path, which leads to another chamber. Say like in ns_nancy (not sure, I always get the names mixed up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). You pump up the air lock (I think, not sure) with turrets and mines, but when actually the base is at another location.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    I actually had a clan scrim where we thought our base was going to get owned so bad, so the commander dropped a CC near the aliens hive for a potential relocation. It ended up our base was fine, and that CC became a very useful "Decoy CC" for both the marine and alien teams at the time.
    Due to the time required to destroy it, the aliens left it alone until we threatened relocation to speed our attack into the hives. Regardless, it bought us time with aliens forced to destroy it, and it saved us the game in the long run.
  • CaimanCaiman Join Date: 2003-06-01 Member: 16900Members
    This tactic works for aliens far more than with marines. Say you are trying to get a second hive. One gorge puts all these defences up at a hive, while the other starts a different hive. With a bit of luck and skill it works magnificently - since then you can start the 3rd hive, which is already amply defended, and hopefully by the time the marines figure it all out the game will be over. I've tested the strat out, it works best on little games. Then again aliens just own little games in general.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    ... sigh

    a "decoy" base is a good idea, but not exactly what you may be thinking. Having a distraction for the aliens is very effective, making them focus all of their efforts on getting rid of this area you have taken control of whilst you go around and cap mad nodes. it's not effective to try to "trick" the aliens into thinking your base is in one place when its really in another, because any alien with a reasonable amount of ns experience would see that this wasnt really their base. anyhow good question.
  • elmoelmo Join Date: 2003-07-25 Member: 18415Members
    Yeah i agree, it does waste resources, but those few crucial seconds where they attack that decoy could be the difference btween destroying an unoccupied hive and being beat back by a bumch of skulks. An important thing in this game is time, so a few minutes here and there can really effect the outcome.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    well it depends... if they are constantly presurring your base and you have TONS of res then go for it.... if they are not presurring don't they will find out in seconds.... imo it is too much res for just a decoy...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--elmo+Jul 25 2003, 04:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elmo @ Jul 25 2003, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah i agree, it does waste resources, but those few crucial seconds where they attack that decoy could be the difference btween destroying an unoccupied hive and being beat back by a bumch of skulks. An important thing in this game is time, so a few minutes here and there can really effect the outcome. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It does take time for aliens to destroy it, but it also takes time for the marines to build it. You probably lose out on time and resources if you aren't doing this strategically.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Long ago i ve read a text about defensive / offensive bases, but it was horribly expensive, because the guy who wrote it mentioned building tons of turrets. But the idea is still good. The best part was the offensive base, where he said you build up a phase, armory and just phase in and start harrasing the aliens.
    IMHO, putting a phase, some mines and armory does the trick, if its near the 1st Hive (but not too close).
    Skulks will concentrate on the outpost fighting off your main force, while 1-2 Marines start getting up res towers over the other parts of the map. Aggresiveness pays off well. You ll then have enough res for even those turrets. A nasty skulk will recognize that though, and you ll loose those res towers.
    On the other hand, you could be facing a good alien team and loose everything horribly in an allout skulk rush...
    The team that pressures the other one theoretically wins...
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