Im glad if someone says "COMMIE WHAT THE HELL YOU NEWB" I can go. Yup, I sure am, and loving it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Young Trotsky+Jul 24 2003, 07:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Young Trotsky @ Jul 24 2003, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm looking forward to playing a game of ns where the marines dont get Jetpacks after 3 minutes of play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> on a side note of that, I'm looking forward to being able to comm without everyone whining if I go ha instead of jp as ha seems more useful now. More importantly, I'm looking forward to people really being unable to call someone a newb for the first few days, as we all will be. (except pts and vets)
I'm <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> looking forward to the 8 hour fileplanet queues, that is for sure.
Honestly, I'm not really looking forward to the release... I'm more interest in my uber computer that is arriving next week. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Kinda stinks that now I'm finally gonna have 100fps but I can't use them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin--J D W+Jul 24 2003, 09:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J D W @ Jul 24 2003, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Snidely+Jul 24 2003, 02:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jul 24 2003, 02:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk wallclimbing looks great. Yeah, so it's purely an aesthetic change. I'm shallow, sue me. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yeah. I wish there was a first person skulk view of the new wall thought.. *HINT* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> First-person skulking is no different than it was in 1.0x. While code was *written* to implement view orientation, it was basically incompatible with NS maps - all the little edges and corners made it extremely disorienting. Imagine running up a flight of stairs and having your view flip 90 degrees back and forth on every step. Basically, since the maps weren't built with reorientation in mind, changing *them* to suit *it* would be far too much work for a change that would not even be appreciated by all players.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin--Raw Evil+Jul 24 2003, 03:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raw Evil @ Jul 24 2003, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG double post by coil! You evil person you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hardly. My par tay was simply too great to be contained by a single post. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Beast+Jul 24 2003, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Jul 24 2003, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> looking forward to the 8 hour fileplanet queues, that is for sure. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> and im <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> going to dowload this file from fileplanet
they would be nubs if they dont provide other mirrors
Skulk = more hp/ap. That means you live longer. That's a GoodThing.
While there may not be any more *direct* changes to the skulk, some things like the cloaking field of the sensory chamber will make it so you're LIKE a 1.04 cara skulk, 100% cloaked, while running. NOW THAT, is a GoodThing.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin--z.x. bogglestiensky+Jul 24 2003, 12:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z.x. bogglestiensky @ Jul 24 2003, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Beast+Jul 24 2003, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Jul 24 2003, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> looking forward to the 8 hour fileplanet queues, that is for sure. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> and im <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> going to dowload this file from fileplanet
they would be nubs if they dont provide other mirrors <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 70+ mirrors confirmed, I believe.
The biggest thing I am looking forward to is that the marines might do something else besides relocate to cargo then tech to jetpack HMGs. Same think on every map except it might be processing instead of cargo.
<!--QuoteBegin--coil+Jul 24 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 24 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--z.x. bogglestiensky+Jul 24 2003, 12:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z.x. bogglestiensky @ Jul 24 2003, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Beast+Jul 24 2003, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Jul 24 2003, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> looking forward to the 8 hour fileplanet queues, that is for sure. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> and im <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> going to dowload this file from fileplanet
they would be nubs if they dont provide other mirrors <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 70+ mirrors confirmed, I believe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> excellent
that means i can download it 10 times faster
i love download accelerators <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Being able to comm a game where we need more than two res nodes and ten gazillion mines to tech to jp hmgs and smash their hives (at least on pubs, at any rate).
Im looking forward to the more simple changes too; such as the ability to start/stop music at will, and the skulk model orientation issue fix <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
im excitied for balance, model changes and skulk climbing, new attacks, ONOS AND HIS GUTS!!!!
and believe me they have lots of mirrors i bet... they wouldn't want to let you down... btw will you have to manually transfer all your maps over?? Or with 2.0 does it even matter cause of major changes?
Comments
No... not at all....
/me dies
I'm looking forward the most to the new maps and the changes to the old ones. New Caged looks great!
on a side note of that, I'm looking forward to being able to comm without everyone whining if I go ha instead of jp as ha seems more useful now. More importantly, I'm looking forward to people really being unable to call someone a newb for the first few days, as we all will be. (except pts and vets)
The New Skulk wall and celing walk looks just amazing!
The Game in general is going to make me freak out.
Expect alot of Voice Spam
"OMG, DID YOU SEE THAT!!!!"
"THIS IS SO freaking COOL!!!!"
-improved alien upgrades
-all the wonderful balance changes (no 1 node jp rushes)
-all the bug fixes
Wait. That happened last year.
Once again, I weep for good things have finally come for me!!!
AND MY PARENTS ARE GONNA LET ME STAY UP ALL NIGHT ON THE 30th AND 31st!!!! WITH THE PC IN THEIR ROOM! ITS TIME TO ROCK, BABY!
Yeah. I wish there was a first person skulk view of the new wall thought.. *HINT* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
First-person skulking is no different than it was in 1.0x. While code was *written* to implement view orientation, it was basically incompatible with NS maps - all the little edges and corners made it extremely disorienting. Imagine running up a flight of stairs and having your view flip 90 degrees back and forth on every step. Basically, since the maps weren't built with reorientation in mind, changing *them* to suit *it* would be far too much work for a change that would not even be appreciated by all players.
At least, that's they way I understand it.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
Hardly. My par tay was simply too great to be contained by a single post. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i wanted a rotating veiw, but that didnt happen.
maybe being a marine will be funner?
Only alein i like is the skulk. and nothing about him has changed... so i guess the sensory thing is the reason ive even botherd making this post....
and im <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> going to dowload this file from fileplanet
they would be nubs if they dont provide other mirrors
While there may not be any more *direct* changes to the skulk, some things like the cloaking field of the sensory chamber will make it so you're LIKE a 1.04 cara skulk, 100% cloaked, while running. NOW THAT, is a GoodThing.
-wooty
and im <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> going to dowload this file from fileplanet
they would be nubs if they dont provide other mirrors <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
70+ mirrors confirmed, I believe.
*points to sign he has on* THE END IS NEAR!!.
dmsdmsdmsdmsdmsdmsdmsdmsdmsdmsdmsdmsdmsdms
and im <span style='font-size:8pt;line-height:100%'><span style='color:gray'>not</span></span> going to dowload this file from fileplanet
they would be nubs if they dont provide other mirrors <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
70+ mirrors confirmed, I believe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
excellent
that means i can download it 10 times faster
i love download accelerators <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And don't forget the badass new GL model...*drool*
and believe me they have lots of mirrors i bet... they wouldn't want to let you down... btw will you have to manually transfer all your maps over?? Or with 2.0 does it even matter cause of major changes?