<div class="IPBDescription">A serious map</div> Wanted to post a few progress shots of NS_Altair. I should be uploading a new beta soon. I will start with an overview.
Edit: Smart guy uploaded an old overview. My mistake. This should be the right one.
Here is a shot of the crew quarters. I need to move one entrence around a bit to reduce r_speeds so that I can add more detail. The door that is half open is one of the quarters which you can go into. It could be used as a relocated marine base (or a marine coffin)
Heres a shot of the messhall. With more work hopefully it will look as good as the mess hall in mineshaft <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Here is a newer shot of the powercore that I am working on. I 'turned off' some of the arcs and am working on adding some different light colors to contrast with the yellow light. I just noticed that the pipe textures arn't aligned quite right. I will have to remember to fix that.
Finially a corridor that more or less runs through the middle of the map. The thing that's different about it though is that it's in three sections with doors (solid ones that don't move) that block one from just running down the middle. Skulks, Jerks, and JPers will be able to use vents that bypass the doors.
I think that's all I have for right now except for one question. Does anyone know where I can get those gold icons of the hives, CC, and res nodes to use in my overview? I also want to make sure that wrongwaygoback gets credit for his textures which I am using in my map.
While the map does look pretty sweet, it needs more grime to add to the atmosphere. ATM it looks very, very clean. The textures are also quite flat and sort of cartoony.
Apart from that, looking quite good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yeah, I need to work on making it more 'grimy'. Mabey when I get farther along, I can get people to point out to specific areas that need more grime. I also need to work on the 'flatness'. I hope to take care of more of that once I finish the layout and major archetechture and know what I have left to work with in terms of r_speeds.
The name? I searched the net for a list of starts and Altair sounded cool.
It's really nice. From the overview I can see that the team balance is pretty good. The first screen is nice, but a little empty I might say, the second one is great, nothing is missing there, the third is perfect except for the misplaced textures of those pipes, and in the last one I can't see anything with my dark monitor <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->. Anyways, great map, and the name I think it should be to the likeness of the author.
You guys are to young to remember, but Altair was the Krulls home planet in the movie called FORBIDEN PLANET which introduced Robby the Robot. Rooby the Robot was the prototype for the Robot on Lost in Space. So.........a very kool name!
This looks great, I think I will be adding this to my server as soon as I get back along with the New Colony <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
MartOrigin of SUYFJoin Date: 2002-02-26Member: 248Members
First you could do with a key on that overview :1, prehaps with a sketch of how the rest of the map is going to be.
Right now from what I can see the map appears very cramped and box like, also the shots you've shown have a distinct lack of vertical space. Even if it's just some indents in the ceiling of the mess hall or in the corridors it'll add a much more three-dimensional feel to your map.
Also the last shot you posted is pretty dark and could do with a couple of spot lights here and there.
Other than that I like it, more shots anytime soon?
Thanks for all the comments. It's been a while since I have posted screenshots. I need to do a full compile on my current build and I may release it as beta3. Yeah, I realize that that shot came out dark and now that you mentioned it, I have an idea on how to add some spot lights to make it more dramatic. I will try to release some more screenshots in the next week or so. Keep up on the observations and such. Everything that yall find and I fix will help make NS_Altair a better map.
Too clean, too boxy. Can you add some details to the corners? Some slants? Protrusions? Nook holes? Indentations? Extrusions? After that, then add some broken stuff too...
Looks nice, very unique, allthough I half expected to see a Black Mesa Scietist walking around, it looks like HL, and not quite enough like NS. Im not sure how to fix that but just a little more NSey texturage should do it. Lighting could use a little work to.
Could someone please explain this "Looks too much like HL and not enough like NS" thing? I don't quite understand. In terms of detail, consider many of these areas to be more of the basic architecture/flow for the map since I haven't gone back yet to add all the detail work. And the 'clean' part. Many of the shots I have shown off are closer to the marine spawn anyways. You wouldn't expect the marine spawn to be all rundown. The grimy and rundown parts are around the hives.
Comments
Apart from that, looking quite good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The name? I searched the net for a list of starts and Altair sounded cool.
-GF
Altair is from the Tommyknockers...
Continue that look good.
This looks great, I think I will be adding this to my server as soon as I get back along with the New Colony <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Right now from what I can see the map appears very cramped and box like, also the shots you've shown have a distinct lack of vertical space. Even if it's just some indents in the ceiling of the mess hall or in the corridors it'll add a much more three-dimensional feel to your map.
Also the last shot you posted is pretty dark and could do with a couple of spot lights here and there.
Other than that I like it, more shots anytime soon?