New Ns

s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
hmmmmm if the new ns comes out then all of these topics will be useless so we might as well stop trying to skin for ns 1 and wait untill ns 2.0 ? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

Comments

  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    But most of the stuff won't be done until after 2.0, would you like to stop map work aswell ?
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--343_guilty_spark+Jul 22 2003, 11:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Jul 22 2003, 11:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But most of the stuff won't be done until after 2.0, would you like to stop map work aswell ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, maps are suppost to already include the new features making them compatible with 2.0 but they dont need them in version 1.0.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    <!--QuoteBegin--s3xy_korean_boi+Jul 22 2003, 06:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (s3xy_korean_boi @ Jul 22 2003, 06:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmmmm if the new ns comes out then all of these topics will be useless so we might as well stop trying to skin for ns 1 and wait untill ns 2.0 ? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Half the models on this board are already converted from other mods. Now you're just converting again from "old ns" to "new ns".

    People on this board scare me sometimes, I've seen fuzzy logic but this is just... gragh...

    Updating anims is a five-minute job. There's no reason at all to "stop modeling" because NS2.0 is around the corner. Just retool and keep with what you have.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Read this for more info on what will and won't be changing.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=32951&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...=19&t=32951&hl=</a>

    Like Jaeger said, it's not <i>that</i> big a deal to recompile a few models here and there.

    My biggest 2.0 concern is downloading the thing on a 56k modem...
  • EvilDeurknopEvilDeurknop Join Date: 2003-06-11 Member: 17238Members
    hmm if i had a 56k modem MY biggest concern was PLAYING ns 1 OR 2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    You know what Korean Boi? You can stop 'skinning' for NS until 2.0 is released. Oops, you've already beat me to it.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    You know, if you look down the list of the forum, you'll see the same exact thread. Thanks. Bye.
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