2.0 Jp Combat...

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Comments

  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Hmm...maybe they should have left the thrust where it was <i><b>supposed</b></i> to be and then made it so the JP doesnt recharge in mid air, you couldnt be able to hover forever. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Thats just me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--cri.tical+Jul 18 2003, 05:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jul 18 2003, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Weapons for use against Jetpackers:

    Skulk climbing walls etc biting
    Skulk leap-attack

    Lerk Spikes
    Lerk Spores
    Lerk Umbra (sorta)

    Gorge Spit
    Gorge Healspray

    Fade acid-rocket <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And... onos jumping + horn-but-thingy!! Thats funny when that works, and it probably would.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    <!--QuoteBegin--AngaDraug+Jul 19 2003, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngaDraug @ Jul 19 2003, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frikk+Jul 18 2003, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 18 2003, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, best thing to try and fight an onos is to land on his back.  That's endless amounts of fun right there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    True story man, its funny cause they're all flailing about trying to see where they are taking damage, and im hanging on for dear life knifing the onos in the back...its like a rodeo! Yehaw! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought an onos could look directly up?

    Or is it that most people don't think to look up?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Wouldnt the onos watch you land on his badk?
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    I wonder what happens if onos devours a jetpacker holding down his fire... does onos get massive gas?
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    Marine's going, "OMG!! ONOS AIRBORNE DIVISION!!!111"
  • LlamaLlama Join Date: 2003-07-14 Member: 18153Members
    I could see an onos jumping off of the walkway above viaduct to devour a Jp'er midair.... that would be the pinnacle of NS.

    Anyone care to explain what HOVAR is? Some sort of inside joke the Llama is missing....
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Llama+Jul 21 2003, 01:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Llama @ Jul 21 2003, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone care to explain what HOVAR is? Some sort of inside joke the Llama is missing....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=17547&st=0' target='_blank'>It hovars without flapping.</a>
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    why not just make a giant cannon of some sort to counter onos?
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    i like the idea of jump pack compared to jet pack..

    i mean a squad of HA with say 2 jp/shotgun guys do scout ahead.. is a great idea imho

    should add alot more to the diversity...

    i HOPe it isnt all 1 way now and you always do HA with no JP...
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--#Ha.Ze-+Jul 18 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Jul 18 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm...maybe they should have left the thrust where it was <i><b>supposed</b></i> to be and then made it so the JP doesnt recharge in mid air, you couldnt be able to hover forever. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Thats just me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I hope they did change that.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--[WoLF]+Jul 22 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WoLF] @ Jul 22 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like the idea of jump pack compared to jet pack..

    i mean a squad of HA with say 2 jp/shotgun guys do scout ahead.. is a great idea imho

    should add alot more to the diversity...

    i HOPe it isnt all 1 way now and you always do HA with no JP... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    With the relaxation of the airspeed restrictions in 2.0x the JPs are alot better now and seem viable, OCs are still a deadly counter to them though.
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