Hmm...maybe they should have left the thrust where it was <i><b>supposed</b></i> to be and then made it so the JP doesnt recharge in mid air, you couldnt be able to hover forever. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Thats just me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--cri.tical+Jul 18 2003, 05:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jul 18 2003, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Weapons for use against Jetpackers:
Skulk climbing walls etc biting Skulk leap-attack
Lerk Spikes Lerk Spores Lerk Umbra (sorta)
Gorge Spit Gorge Healspray
Fade acid-rocket <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> And... onos jumping + horn-but-thingy!! Thats funny when that works, and it probably would.
<!--QuoteBegin--AngaDraug+Jul 19 2003, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngaDraug @ Jul 19 2003, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frikk+Jul 18 2003, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 18 2003, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, best thing to try and fight an onos is to land on his back. That's endless amounts of fun right there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> True story man, its funny cause they're all flailing about trying to see where they are taking damage, and im hanging on for dear life knifing the onos in the back...its like a rodeo! Yehaw! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I thought an onos could look directly up?
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
<!--QuoteBegin--Llama+Jul 21 2003, 01:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Llama @ Jul 21 2003, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone care to explain what HOVAR is? Some sort of inside joke the Llama is missing....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=17547&st=0' target='_blank'>It hovars without flapping.</a>
<!--QuoteBegin--#Ha.Ze-+Jul 18 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Jul 18 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm...maybe they should have left the thrust where it was <i><b>supposed</b></i> to be and then made it so the JP doesnt recharge in mid air, you couldnt be able to hover forever. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Thats just me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I hope they did change that.
<!--QuoteBegin--[WoLF]+Jul 22 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WoLF] @ Jul 22 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like the idea of jump pack compared to jet pack..
i mean a squad of HA with say 2 jp/shotgun guys do scout ahead.. is a great idea imho
should add alot more to the diversity...
i HOPe it isnt all 1 way now and you always do HA with no JP... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> With the relaxation of the airspeed restrictions in 2.0x the JPs are alot better now and seem viable, OCs are still a deadly counter to them though.
Comments
Thats just me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Skulk climbing walls etc biting
Skulk leap-attack
Lerk Spikes
Lerk Spores
Lerk Umbra (sorta)
Gorge Spit
Gorge Healspray
Fade acid-rocket <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And... onos jumping + horn-but-thingy!! Thats funny when that works, and it probably would.
True story man, its funny cause they're all flailing about trying to see where they are taking damage, and im hanging on for dear life knifing the onos in the back...its like a rodeo! Yehaw! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I thought an onos could look directly up?
Or is it that most people don't think to look up?
Anyone care to explain what HOVAR is? Some sort of inside joke the Llama is missing....
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=17547&st=0' target='_blank'>It hovars without flapping.</a>
i mean a squad of HA with say 2 jp/shotgun guys do scout ahead.. is a great idea imho
should add alot more to the diversity...
i HOPe it isnt all 1 way now and you always do HA with no JP...
Thats just me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I hope they did change that.
i mean a squad of HA with say 2 jp/shotgun guys do scout ahead.. is a great idea imho
should add alot more to the diversity...
i HOPe it isnt all 1 way now and you always do HA with no JP... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
With the relaxation of the airspeed restrictions in 2.0x the JPs are alot better now and seem viable, OCs are still a deadly counter to them though.