Vets, Please Quit Comparing Things

taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
<div class="IPBDescription">on res costs alone</div> Saying something that costs X res should be killed by something that costs twice as much ignores the whole picture. Health/cost kharaa works the same way. There are so many more resources than those that come from collectors, so include those in figuring them out as well.

Some alien classes need only enough health to run away. Get a meat-shield if you're a non-com class. You do it with gorges, so why can't you do it with lerks? Have the skulk cover you while you do your thing and then back off. Lerks aren't about kills.

Comparing a gorge's killing power to that of a skulk is silly. Sure, they cost more, but they aren't there to fight. They build and support. They don't need to be tanks.

I've seen HMG cost compared to the cost of buildings and how fast they should kill them. That's silly too. The time it takes to kill a structure should be determined by the entire purpose of the structure. An OC should be able to delay marines long enough for the kharaa to react. If they can't do that, fix it. If they can delay the marines half-decently, even with HMGs, then it's fine.

Come on now guys. Don't drown in the numbers. Go with what's fun.
«1

Comments

  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Does that mean, that the 1 res stock marine can no longer take down a fade?
    Thats a bit silly if its true :S
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I really dont know what your <u>ranting</u> about...although I'm an idoit all together.
  • VininVinin Join Date: 2002-11-07 Member: 7601Members
    I've no an idea why you think a 50 res point fade should be able to be taken down by a free marine because it's "whats fun"
    (that would be infered *cough cough*
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2003
    lol.... really no reply to that, except for, it takes skill maybe?
    Fades, oooooo dear, if they take a certain 2 upgrades that most players do they are toffee at the moment, id rather them more dificult to kill without carapace, but not imposible, thats just plain stupid imo.

    And I play both teams equally and have no bias to either team, and as i really hate HMGs and despise GLs because of the slow down factor, id like to know if LMG is still as easy/slightly harder/near imposible to kill fades with, as it is damn far to easy in 1.04.

    I say i have no bias, as from the sounds of it (as made out by the topic starter) it seems although aliens win alot in the playtesting, OMG the vets want to make them harder still...... rofl sounds completely bias, but thats going on the impression i get from the topic starter only :|
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    whats the point in not having a marine able to take down a fade, becuase then as soon as aliens get fades its considered game over for marines, but thats not true ive seen games where marines took a beating but came back and won when aliens had fades!
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Lerk and Hive cost the same. So we proposed that lerk health must be 6000 while the hive should hover and spike marines. Oh and don't forget the CC equipped with HMGs. Should be in before July 31st.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I dont understand this rant at all.
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    <!--QuoteBegin--taboofires+Jul 19 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Jul 19 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Saying something that costs X res should be killed by something that costs twice as much ignores the whole picture. Health/cost kharaa works the same way. There are so many more resources than those that come from collectors, so include those in figuring them out as well.

    Some alien classes need only enough health to run away. Get a meat-shield if you're a non-com class. You do it with gorges, so why can't you do it with lerks? Have the skulk cover you while you do your thing and then back off. Lerks aren't about kills.

    Comparing a gorge's killing power to that of a skulk is silly. Sure, they cost more, but they aren't there to fight. They build and support. They don't need to be tanks.

    I've seen HMG cost compared to the cost of buildings and how fast they should kill them. That's silly too. The time it takes to kill a structure should be determined by the entire purpose of the structure. An OC should be able to delay marines long enough for the kharaa to react. If they can't do that, fix it. If they can delay the marines half-decently, even with HMGs, then it's fine.

    Come on now guys. Don't drown in the numbers. Go with what's fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WOW, you sir have shown us the light! What were we thinking? Numbers....we dont need no stinking numbers. Its a proven fact the game balances itself out naturally if you just "go with what's fun"

    I say scrap everything we have done so far and start anew.....with.....fun.... stuff. Then make a new forum for it, or really just rename S&I and add in every idea posted there into the game.



    ....hah
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    edited July 2003
    Don`t tell the vets and PTS how to do their job.

    ***LOCKED***

    if i was a mod...
  • roqaliciousroqalicious Join Date: 2003-01-07 Member: 11981Members
    uhh free skulks can take out 20res cost HMG marines....you're saying they shouldn't be able to?

    You guys are silly.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    ill be honest, i am very confused, i wish the original post was clearer.... hmmmmm

    lol er.... restart discusion?
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    lol @ Jojo

    Can I have your babies? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    <!--QuoteBegin--Rennex+Jul 20 2003, 12:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Jul 20 2003, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol @ Jojo

    Can I have your babies? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh lord, not this again. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    well I think the vets know what they are talking about unless you have great experience with 2.0 which you don't.... you just gotta remember this isn't called 2.0 for a reason <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and i agree that nobody should tell the vets/pt's what to do cause Flay picked them
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    I would just like to add, for the record (and he knows why i say this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
    Eggmac is a spawny git <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    (its not an insult btw, he knows exactly why i say this)
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Actually, I still don't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • snakpaksnakpak Join Date: 2002-11-22 Member: 9634Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some alien classes need only enough health to run away.  Get a meat-shield if you're a non-com class.  You do it with gorges, so why can't you do it with lerks?  Have the skulk cover you while you do your thing and then back off.  Lerks aren't about kills.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    each alien has a certain amount of health based on its job-function and the level the alien is. tier one aliens such as a skulk or a lerk are fairly weak, due to themselves being <b>tier one</b>. tier two and tier three aliens are stronger, respectively, due to being <b>tier two and tier three</b> aliens. the tier one aliens are base units to be used for the quick attack and containment of marines. they can be used as extreme offensive units, but dieing occurs often. the dieing should not be taken too harshly because they are not meant to be completely offensive units, they are quick strike units, mainly to be used in a sort of blitzkreig style.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Comparing a gorge's killing power to that of a skulk is silly.  Sure, they cost more, but they aren't there to fight.  They build and support.  They don't need to be tanks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i see where you are coming from with this, but the fact is, no one will guard a gorge continuously throughout a game; it leaves a man down that could be on the offensive, or in a defensive position which could aid in the containment of marines, or the advancement of the alien hold on the map. gorges will not always have an escort, nor will they never see a marine. there is that one slight chance that the gorge wont see a marine, but more often than not, he is found to be facing a marine with stronger weapons, and more maneuverability. having a gorge's attack power at a point to keep the marine at bay, or even kill him is a great asset to the gorge, otherwise all battles would be inherently lopsided.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've seen HMG cost compared to the cost of buildings and how fast they should kill them.  That's silly too.  The time it takes to kill a structure should be determined by the entire purpose of the structure.  An OC should be able to delay marines long enough for the kharaa to react.  If they can't do that, fix it.  If they can delay the marines half-decently, even with HMGs, then it's fine.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    if you can not react fast enough to a building being attacked, you either arent paying attantion to the game, or you are focusing on something elsewhere. OC's arent meant to delay the marines, they are not a defensive structure(<b>offense</b> chamber)... they are instituted to kill marines. people use them as defensive structures, but if you ever played a RTS then youd know that towers can be a most deadly offense if used properly, the same goes for the NS towers. when used properly, they can aid in the purposeful movement forward of the kharaa hold on the map.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Come on now guys.  Don't drown in the numbers.  Go with what's fun.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    it wouldnt be fun if only one side dominates unquestionably. do you really enjoy the game when one team ALWAYS wins... and its NOT the team you are on? the reason the numbers are there is because everything is a computation. we all want the game to be fun, but we also cannot sacrifice the game itself for it to be fun. fun - the game = no game whatsoever. fun + the game + gameplay = whee. i know i thoroughly do not enjoy the losing of my team constantly on a public server; it gets frustrating, and in-so-being, it causes me to definitely NOT have this so-called "fun" that you speak so highly of.

    balance creates an envirionment of comparable classes and weapons, bringing about battles that may sway either way, basing the wins or losses entirely on the teams who seek them.

    one team doesnt get to have fun while the other team doesnt get that same opportunity.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    edited July 2003
    Random Person, Please Don't Assume You Know What You Are Talking About Before You Even Play The Game.
  • oneshoeoneshoe Join Date: 2003-06-02 Member: 16928Members
    maybe he's a NUB!!!
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    <!--QuoteBegin--STD-SilverWolf+Jul 19 2003, 08:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STD-SilverWolf @ Jul 19 2003, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Random Person, Please Don't Assume You Know What You Are Talking About Before You Even Play The Game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Can i have YOUR babies!?

    Look... just stop posting about 2.0 before you play it, all the vets + pt's know what they are talking about when it comes to gameplay for 2.0.

    so stop flaming us because your making yourself look like an extreme baka ... (for those of you who know what that means)
  • alyandonalyandon Join Date: 2002-10-17 Member: 1523Members, Constellation
    Please don't presume to tell us how to test and conduct discussions about balance issues. It's especially annoying considering you haven't even played the freaking game.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2003
    I am still hugely confused by this topic, however could you answer my question way back in the first reply please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Can a stock marine still kill a fade one on one?

    thought i better add, im talking about equal skill level between the two, above average skill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--[one]shoe+Jul 19 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([one]shoe @ Jul 19 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe he's a NUB!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    noone here is a nub but you shoenub.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    hahahahahahahahaha
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    hahahaha lets start talking about the ccg game a few of us discussed after discussing the hovaring hive concept! haha good stuff.
  • LuxLux Join Date: 2002-11-17 Member: 9078Members
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited July 2003
    Hold on let me get you a helpful link...
    <a href='http://nonoobs.com/public/Draco/CommGuide/4.html' target='_blank'>Clickeh</a>

    Second line down its the number of bullets it takes to kill the alien, with an unupgraded marine, and no cara or nothing. Even more of a reason why you should charge a fade is because it takes 36 bullets, and cara cant make it go over the needent of 50 bullets, so get in so close so you dont miss a shot.

    Hope that helps!

    <a href='http://nonoobs.com/public/Draco/CommGuide/index.html' target='_blank'>(Orginal Link, the above link is under 'know your enemies')</a>
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    its pretty hard to kill a fade 1v1 because of blink. Blink > all

    you'll see why when you play
  • JRA_RendarJRA_Rendar Join Date: 2003-06-06 Member: 17042Members
    edited July 2003
    Actually I understand pretty much what he's saying, and agree to some extent...And what he said ahs ABSOLUTLY no revelence to wether he has played 2.0 or not, because it applies to EVERY game.
    Now, onto what I THINK he was trying to say, I've seen it on the beta forum too..... some people seem to think that JUST because Thing#1 costs 10Res, and thing #2 costs 30 res(Just examples) then Thing#1 should NOT be able to stop thing#2 at all, and bassicly thats just plain stupid...it would be no difrent from saying "Well it should be impossible to kill a Lerk when your a LMG/LA marine, cause that lerk cost xxxres wherreas that LA/LMG marine was free..."
    Numbers arent everything. The best example is the HMG vs structure. Some guys are saying HMG's should mow down OCs Instantly cause the HMG costs alot more than the OC, then others say HMGs are to good against structures and should be toned down to give aliens a chance. Me? i cant say WHO is right and who is wrong, because I'm what? thats right, NOT a tester or veteran, but i CAN say that if your JUST basing it on the numbers(Res vs Res) then you know NOTHING about balancing a game.
    (Andn no, this is not aimed at ANYONE, and infact I am not saying that ANYONE is basing it on the res vs res, they might just be basing it on their opinion, I'm just trying to reanslate the topic starters post)

    Edit: Oh and to cover one of Savants latest posts, it SHOULD, on the other hand, work in reverse inthat a 30res Lerk should at least be able to stand a CHANCE against a marine.
    Again(As a flame ward) i say, I'm not trying to say Savant is correct, for all I know Lerks OWN marines, I'm just saying...It's fine to say High res should stand a chance against low res/free but its dumb to say no res/low res should NOT be able to beat high res things at ALL...
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--#Ha.Ze-+Jul 19 2003, 10:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Jul 19 2003, 10:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hold on let me get you a helpful link...
    <a href='http://nonoobs.com/public/Draco/CommGuide/4.html' target='_blank'>Clickeh</a>

    Second line down its the number of bullets it takes to kill the alien, with an unupgraded marine, and no cara or nothing. Even more of a reason why you should charge a fade is because it takes 36 bullets, and cara cant make it go over the needent of 50 bullets, so get in so close so you dont miss a shot.

    Hope that helps!

    <a href='http://nonoobs.com/public/Draco/CommGuide/index.html' target='_blank'>(Orginal Link, the above link is under 'know your enemies')</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Damn, looks like comming as well as being a marine altogether will be one tough game! but one question to PT's when the 2.0 log says gorges cannot evovle does this mean that once your a gorge unless u /kill in consol ur a gorge for the whole game? u cant devolve to a skulk then re-evolve again?
Sign In or Register to comment.