The Heavy Armor Animations
Bosnian_Cowboy
Join Date: 2003-06-07 Member: 17088Members, Constellation
<div class="IPBDescription">The HA is dorky looking</div> I think the animations and the whole look of the heavy armor is kind of dorky. HA Marine looks like he is wearing platform shoes. The arms are a little short and the body is small compared to the long legs. The animations are worse, the HA looks like he is walking on a string. It just doesn't fit with the rest of the good looking animations/models. So any plans for change?
<img src='http://www.natural-selection.org/images/hm.JPG' border='0' alt='user posted image'>
What a dork.
<img src='http://www.natural-selection.org/images/hm.JPG' border='0' alt='user posted image'>
What a dork.
Comments
but even if u dont like em, wat are the chances of a model change + animations this late in dev?
Everything else about HA, including the animations, looks fine IMO.
actually to be off topic it seems like your pretty safe in there almost looks like the safty of being inside a tank <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
So it were replaced with say.. a steel bear. That would be ok? I mean 1) its a bear and 2) is STEEL! IT MUST BE HARD TO KILL!
I aggree with the original point. The HA seems to slide around as if he's wearing slippers. An animation that factors the weight of the suit more into the movements would be good.
Psychology is an important factor in warfare. Soldiers don't look cool by accident. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Games arent about vanity.
You can't be serious... Are you telling me you'd still play the game if every model was a little girl and all the guns were water pistols that shot candy? NO. Visual appeal is just as much a part of the gaming experience as gameplay. You can have one without the other, but its not going to be a very good game either way.
"noooooo dont attack me you'll scratch my pretty armour, ooo you naughty skulk you, ill have to give you a spanking"
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Bit late to bring this up anyways, the HA is the same in 2.0, although i thought there was talk of animation changes through out the models.
It looks fine appart from when they get out the comm chair or go in water. but then all the models look wierd without swim animation, when they get in water.
2.0 gives the HA footstep sounds. I think part of the problem you people have with the model will go away when they're clumping their way around the maps.
So it were replaced with say.. a steel bear. That would be ok? I mean 1) its a bear and 2) is STEEL! IT MUST BE HARD TO KILL!
I aggree with the original point. The HA seems to slide around as if he's wearing slippers. An animation that factors the weight of the suit more into the movements would be good. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That is the funniest thing ive ever heard.
imagine if it was a micky mouse suit with sharp teeth and an evil smile with a huge skull on its back. NOW thats scary. i would be so terrified of them i would crap my pants when im an onos
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Heavy Marine Changes:
-- o Now immune to spores (the model has a gas mask anyways).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Darn early-on budget cuts.
(Sorry about the pic i dont know how to make it so their arms and legs are spead open)
The HA never turns his body from his target, he is always facing dead on. If you were to go into any combat situation, your head would be facing your enemy while your body would be facing to the side and your gun would be resting on the shoulder furthest from your target. Now it doesnt matter about servos and pistons and all that that make the HA stronger so he can fight in these odd positions, our minds know what a positon of strength is in these situations. Even if he could realistically aim and absorb the impact firing from his chest, it does not appeal to our subconcious. Not to mention that in neither of these postions are the hands positioned correctly for the weapons.
When the HA walks, he sticks his chest out and swings it proudly side to side. Am i the only one that thinks this looks feminine? His chest and shoulder plates are located too high and too far forward, it looks as if he has no neck, is pushing his shoulders forward but is holding his arms back. Try and do this in front of a mirror, it looks rediculous.
When the HA shoots or is shot, there is no flinch animation. I can see the logic behind this; that he is so strong he just shrugs off damage, he doesnt even flinch. However, this just makes the game look unresponsive and uninteresting. There just isnt any action, there isnt any variation in the HA anims. Open up your HL model viewer and scroll though the HA anims really fast. Aside from the death and crouch animations, he has only 3 anims; the 2 stances discussed earlier, and walking. All of which look rediculous.
In game, its worse. Along with the cc and swimming bugs, he does hunch over slightly, but not in the way that the light armour does. Even though he is hunched over, the LA looks strong because he keeps his head up, he looks focused, determined. The HA's head is attached to his shoulders and as a result he is always looking at the floor, and you dont need me to tell you that this makes him look subservient, fearful, even weak.
In fact, now that I have checked the bones, he does not have a bone for his head! This is why he has no neck, this is why he always stands dead on, this is why his stroll looks so feminine. Looking at the bones for his chest compared to those of his shoulders and arms, his chest is held out too far, and his arms are too far back. When I started writing this, I thought the HA model was fine and it was just the animations that needed touching up. In fact, it looks like the animator did a good job with what he could, but the problem stems from the fact that his head is attached to his chest. He cant turn his head at all, nor look up or down.
Granted, the current HA model can look pretty cool in the right circumstances (the picture at the start of this thread is proof of that), but in game he looks slow, unresponsive, and just generally badly animated. If we could get the head detatched (not literally <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) and able to move around, he could looks 10x cooler. Its all about the atmosphere.