Note: Entities And Leaks

Zero3CoolZero3Cool Join Date: 2003-01-04 Member: 11834Members
<div class="IPBDescription">so nobody will waste time on it as i did</div> Many would maybe - as i did - make the roof in some places to func_seethrough to help some commandermode problems. Its best to avoid but if you cant remember to place sky-boxes outside covering the func_seethrough since its an entity and the compiling tools then gives you errors about leaks out to the void.

Second never place entities like func_nobuild (if commanders are abusing to build in some areas where they shouldnt) that just touches the void. It crashes HL at round start.

Just a little note to mappers that didnt know this.

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    It's not something I or any other 'experienced' mapper would do, but nice of you to inform the others. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Zero3CoolZero3Cool Join Date: 2003-01-04 Member: 11834Members
    I thought i was an experienced mapper but the NS entity system is new for me so i didnt realize that my roof was a func_seethrough. Is there any better solution to make the commander minimap work correctly in such areas?
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    edited July 2003
    You don't have to make the 'roofs' a func_seethrough. You just have to tie the details (like overhanging pipes, support beams or whatever) to them and you're set. The minimap will work correctly even without the func_seethroughs.

    And if you haven't already, <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>here's some help</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Zero3CoolZero3Cool Join Date: 2003-01-04 Member: 11834Members
    Not on my map.. I could build on the roofs and not on the ground.. May be because im making a gimmick map with heights and slides and such.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Make sure you have all the necessary info_maps and other entities in your map. See the above link. Good luck!
  • Zero3CoolZero3Cool Join Date: 2003-01-04 Member: 11834Members
    I got it all but it dont work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Ok, I understand that you have two layers of roof, but what do you need them for exactly? Is it really possible to look onto the roof as player (not comm)?
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