Note: Entities And Leaks
Zero3Cool
Join Date: 2003-01-04 Member: 11834Members
<div class="IPBDescription">so nobody will waste time on it as i did</div> Many would maybe - as i did - make the roof in some places to func_seethrough to help some commandermode problems. Its best to avoid but if you cant remember to place sky-boxes outside covering the func_seethrough since its an entity and the compiling tools then gives you errors about leaks out to the void.
Second never place entities like func_nobuild (if commanders are abusing to build in some areas where they shouldnt) that just touches the void. It crashes HL at round start.
Just a little note to mappers that didnt know this.
Second never place entities like func_nobuild (if commanders are abusing to build in some areas where they shouldnt) that just touches the void. It crashes HL at round start.
Just a little note to mappers that didnt know this.
Comments
And if you haven't already, <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>here's some help</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->