2.0 Jp Combat...
Moquiao
Join Date: 2003-05-09 Member: 16168Members
<div class="IPBDescription">..</div> well yeah.. i dont read this forum much and well search is being bent.
i used to always use onos as a saving grace to combat JP's with it's paralyse... now i have checked out the new available kharra weapons etc.. and i am worried cos i dont see paralyse :S i know that Jp's have been 'nerfed' but still is there any other nice ways to bring down JP's?
i used to always use onos as a saving grace to combat JP's with it's paralyse... now i have checked out the new available kharra weapons etc.. and i am worried cos i dont see paralyse :S i know that Jp's have been 'nerfed' but still is there any other nice ways to bring down JP's?
Comments
However, I have my doubts as to if JP's will actually work as a viable counter. This is because not all corridors are created equal and not all ceilings are either. I think the JP is only a limited counter to the onos due to the many mapping considerations that can appear. Plus it doesn't last as long anymore and is apparently more of a 'jump pack'.
I think.
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Yeah, you wouldn't want to say HOVAR by mistake would you? HOVAR HOVAR! OMG OMG OMG TEH JPS HOVAR WITHOUT FLAPPING!!!111one!
*is dragged away by the forum mods*
Seriously though, I can't really see jps being a good counter to Oni (i'm pretty sure Oni is the plural of onos, though I had always thought that "Onos" was both plural and singular like "sheep" but now i'm rambling) since Jps can't really fly anymore, just jump. I don't see a problem with this, other than the fact that with those oh-so-bumpy ceilings which most maps have, an onos is going to have a field day with a JPer.
The only situation I can see the JPer winning is in a big open area like powersilo or viaduct.
Skulk climbing walls etc biting
Skulk leap-attack
Lerk Spikes
Lerk Spores
Lerk Umbra (sorta)
Gorge Spit
Gorge Healspray
Fade acid-rocket
Jetpacks.
Ummmm.....
Hmmmmmmm very interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Jetpacks.
Ummmm.....
Hmmmmmmm very interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually, its more like:
<i>Anything</i> you can muster. hehe <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Skulk climbing walls etc biting
Skulk leap-attack
Lerk Spikes
Lerk Spores
Lerk Umbra (sorta)
Gorge Spit
Gorge Healspray
Fade acid-rocket <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You forgot <i>Flying Aerial Devour</i>
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KNIFE IT!
yep
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Yeah, you wouldn't want to say HOVAR by mistake would you? HOVAR HOVAR! OMG OMG OMG TEH JPS HOVAR WITHOUT FLAPPING!!!111one!
*is dragged away by the forum mods*
Seriously though, I can't really see jps being a good counter to Oni (i'm pretty sure Oni is the plural of onos, though I had always thought that "Onos" was both plural and singular like "sheep" but now i'm rambling) since Jps can't really fly anymore, just jump. I don't see a problem with this, other than the fact that with those oh-so-bumpy ceilings which most maps have, an onos is going to have a field day with a JPer.
The only situation I can see the JPer winning is in a big open area like powersilo or viaduct. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The new jps are hilarious in Viaduct (and I suppose refinery or powersilo too) in that a guy in viaduct tryin to fly will most likely just *Splat* on the ground before doing anything but shooting half a clip into the res node.
HOVAR : I'm a bit of a forum kn0blin (newb... w/e) could someone explain?
Anything counters Jetpacks.
I've seen jetpackers die to all these in 2.0
bite
parasite
leap
xenocide
spit
healspray
webs(not die but killed because of)
spikes
spores
swipe
blink up at JPer and swipe
acid rocket
gore
devour
charge
How sad...from the all around best strategy to a high tech maybe counter.
Is it really necessary to nerf it until its not even considered a viable strategy? Yes, it shouldnt rule all like in 1.04, but surely its gotta be at least a bit less useful than HAs, if only for their cost alone.
The marines are always scrambling to take down hives, the alines just have to defend one hive long enough to be able to afford onos before they kill the marines. Does sound very equal to me...
YAY! THE JP CAN LAST FOREVER WHILE HOVERING WITH 100 FPS! WHEEEE! *zips around hive with his 100 fps causing infinate JP fuel at a ever increasing velocity*
darnit, man! The JP's fuel has been nerfed so bad because now you cant regenerate fuel in mid air; and fuel regeneration rate is no longer bound to the amount of frames per second you have. Weapon carry speeds now effect the JP since its PHYSICS; AKA THE THING THAT KEEPS YOUR FEET ON THE GROUND. If you have a higher mass, its only fair to move slower; just like in the real world.
who's wonderful idea was it to bind leap and charge damage, jp fuel amounts, and build speed all to your FPS, anyways?! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
And it never was. With a higher framerate, you get more <b>thrust</b> from your jetpack, not a higher fuel regeneration rate.
The Lerks bite would be completely useless in NS 2.0
Completely.
You can't even come up with an arguement to support the Lerk having a bite, because its simply too weak, even with full upgrades, to even get that close to a stock marine. It would be a waist of res.
The Lerk is a support class. All his weapons are designed to help support the alien team and to keep the marines at a distance.
Bite does niether of those.
darnit, man! The JP's fuel has been nerfed so bad because now you cant regenerate fuel in mid air; and fuel regeneration rate is no longer bound to the amount of frames per second you have. Weapon carry speeds now effect the JP since its PHYSICS; AKA THE THING THAT KEEPS YOUR FEET ON THE GROUND. If you have a higher mass, its only fair to move slower; just like in the real world.
who's wonderful idea was it to bind leap and charge damage, jp fuel amounts, and build speed all to your FPS, anyways?! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Apperantly you didn't read the first sentance. By flying limitations I meant not being able to go up when you're going down and I already said that they should be slower than the 1.04 version (I meant that about the ever-increasing velocity). I think weight limitations should be taken into account (I never played 2.0 so I didn't consider it when I posted earlier).
Now just consider the inability to go in reverse. It would take more skill to fly and it makes sense (a jetpack going in reverse? come on!). There would be no zipping around killing hives as you please. You would have to face the direction you want to go in so the JP Marine is bound to get confused sooner or later and end up in a skulk's mouth.
I also think webb should be returned to hive two.
You forgot <i>Flying Aerial Devour</i>
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so tru a onos jump/devour is a sweet mid air treat
True story man, its funny cause they're all flailing about trying to see where they are taking damage, and im hanging on for dear life knifing the onos in the back...its like a rodeo! Yehaw!
True story man, its funny cause they're all flailing about trying to see where they are taking damage, and im hanging on for dear life knifing the onos in the back...its like a rodeo! Yehaw! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Knife? Dude, no, pump some shotgun shells into their back. That onos would have been toast had he not been near the hive.