2.0 Jp Combat...

MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
<div class="IPBDescription">..</div> well yeah.. i dont read this forum much and well search is being bent.

i used to always use onos as a saving grace to combat JP's with it's paralyse... now i have checked out the new available kharra weapons etc.. and i am worried cos i dont see paralyse :S i know that Jp's have been 'nerfed' but still is there any other nice ways to bring down JP's?
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Comments

  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    You need to use other aliens like skulks and lerks. JP's will presumably kill an onos otherwise.

    However, I have my doubts as to if JP's will actually work as a viable counter. This is because not all corridors are created equal and not all ceilings are either. I think the JP is only a limited counter to the onos due to the many mapping considerations that can appear. Plus it doesn't last as long anymore and is apparently more of a 'jump pack'.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Well Jps are the counter to onos in 2.0 . I'm assuming that the onos will need some backup or will have to run. The onos is much more effective against heavies now due to it's stomp ability.
  • oooooo Join Date: 2003-03-19 Member: 14709Members
    ya, seems good to finally see an ono's has its match
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    a jetpack that is going down (falling) can't get up again, which prevents it from hovering (note the e)

    I think.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--Cereal_KillR+Jul 18 2003, 05:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Jul 18 2003, 05:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> which prevents it from hovering (note the e)
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, you wouldn't want to say HOVAR by mistake would you? HOVAR HOVAR! OMG OMG OMG TEH JPS HOVAR WITHOUT FLAPPING!!!111one!

    *is dragged away by the forum mods*

    Seriously though, I can't really see jps being a good counter to Oni (i'm pretty sure Oni is the plural of onos, though I had always thought that "Onos" was both plural and singular like "sheep" but now i'm rambling) since Jps can't really fly anymore, just jump. I don't see a problem with this, other than the fact that with those oh-so-bumpy ceilings which most maps have, an onos is going to have a field day with a JPer.

    The only situation I can see the JPer winning is in a big open area like powersilo or viaduct.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Weapons for use against Jetpackers:

    Skulk climbing walls etc biting
    Skulk leap-attack

    Lerk Spikes
    Lerk Spores
    Lerk Umbra (sorta)

    Gorge Spit
    Gorge Healspray

    Fade acid-rocket
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    Weapons to use against Onos:

    Jetpacks.

    Ummmm.....

    Hmmmmmmm very interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Aegeri+Jul 18 2003, 06:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Jul 18 2003, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Weapons to use against Onos:

    Jetpacks.

    Ummmm.....

    Hmmmmmmm very interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, its more like:

    <i>Anything</i> you can muster. hehe <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • MonKeyTurDMonKeyTurD Join Date: 2003-01-10 Member: 12129Members
    i dont think a single jp is ment to take down an onos, maybe a few, also just because you have a jp doesnt mean the onos cant touch you, you have to be smart
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--cri.tical+Jul 18 2003, 05:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jul 18 2003, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Weapons for use against Jetpackers:

    Skulk climbing walls etc biting
    Skulk leap-attack

    Lerk Spikes
    Lerk Spores
    Lerk Umbra (sorta)

    Gorge Spit
    Gorge Healspray

    Fade acid-rocket <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You forgot <i>Flying Aerial Devour</i>

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Aegeri+Jul 18 2003, 05:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Jul 18 2003, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Weapons to use against Onos: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    KNIFE IT!
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Lerk bite! no wait.. they removed it
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    Heh, best thing to try and fight an onos is to land on his back. That's endless amounts of fun right there.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Oni eat Jetpacks for breakfast.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    <!--QuoteBegin--Frikk+Jul 18 2003, 02:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 18 2003, 02:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, best thing to try and fight an onos is to land on his back. That's endless amounts of fun right there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yep
  • LlamaLlama Join Date: 2003-07-14 Member: 18153Members
    <!--QuoteBegin--Nil_IQ+Jul 18 2003, 05:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Jul 18 2003, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cereal_KillR+Jul 18 2003, 05:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Jul 18 2003, 05:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> which prevents it from hovering (note the e)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, you wouldn't want to say HOVAR by mistake would you? HOVAR HOVAR! OMG OMG OMG TEH JPS HOVAR WITHOUT FLAPPING!!!111one!

    *is dragged away by the forum mods*

    Seriously though, I can't really see jps being a good counter to Oni (i'm pretty sure Oni is the plural of onos, though I had always thought that "Onos" was both plural and singular like "sheep" but now i'm rambling) since Jps can't really fly anymore, just jump. I don't see a problem with this, other than the fact that with those oh-so-bumpy ceilings which most maps have, an onos is going to have a field day with a JPer.

    The only situation I can see the JPer winning is in a big open area like powersilo or viaduct. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The new jps are hilarious in Viaduct (and I suppose refinery or powersilo too) in that a guy in viaduct tryin to fly will most likely just *Splat* on the ground before doing anything but shooting half a clip into the res node.

    HOVAR : I'm a bit of a forum kn0blin (newb... w/e) could someone explain?
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    JPs only counter Oni if you have HMG.

    Anything counters Jetpacks.

    I've seen jetpackers die to all these in 2.0

    bite
    parasite
    leap
    xenocide

    spit
    healspray
    webs(not die but killed because of)

    spikes
    spores

    swipe
    blink up at JPer and swipe
    acid rocket

    gore
    devour
    charge
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Are the playertesters and vets sure they want to nerf the jp that badly. I mean, it sounds like even if a sleeping gorgeh sneezed too hard on a jper sneaking up on him, he would fly back 10 feet, do the funny death animation (legs fly over shoulders), die, and then do something stupid like explodz0r itself. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> a bit much I'd say.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Yeah kinda sad JPs were a viable strat before Flay added the slowdown when carrying heavy guns, now they are just jump packs.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Frogg2+Jul 18 2003, 11:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Jul 18 2003, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah kinda sad JPs were a viable strat before Flay added the slowdown when carrying heavy guns, now they are just jump packs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How sad...from the all around best strategy to a high tech maybe counter.


    Is it really necessary to nerf it until its not even considered a viable strategy? Yes, it shouldnt rule all like in 1.04, but surely its gotta be at least a bit less useful than HAs, if only for their cost alone.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    From what i have read, it sounds very much like the Aliens are a bit over powered in 2.0.

    The marines are always scrambling to take down hives, the alines just have to defend one hive long enough to be able to afford onos before they kill the marines. Does sound very equal to me...
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    yea i thought they were fine but i guess it makes a little more sense... all weapons weigh different and do cause you to slow down in real life... maybe there could be advanced JP's that are <i>almost</i> like 1.04 cause they would carry you more and not be such a jump pack
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    edited July 2003
    I think the only downside jetpacks should have is not being able to go in reverse and being slower than they are in 1.04. The fuel and flying limitations should be taken out.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Bosnian+Jul 18 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bosnian @ Jul 18 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The fuel and flying limitations should be taken out. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YAY! THE JP CAN LAST FOREVER WHILE HOVERING WITH 100 FPS! WHEEEE! *zips around hive with his 100 fps causing infinate JP fuel at a ever increasing velocity*

    darnit, man! The JP's fuel has been nerfed so bad because now you cant regenerate fuel in mid air; and fuel regeneration rate is no longer bound to the amount of frames per second you have. Weapon carry speeds now effect the JP since its PHYSICS; AKA THE THING THAT KEEPS YOUR FEET ON THE GROUND. If you have a higher mass, its only fair to move slower; just like in the real world.

    who's wonderful idea was it to bind leap and charge damage, jp fuel amounts, and build speed all to your FPS, anyways?! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Maveric+Jul 18 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Jul 18 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and fuel regeneration rate is no longer bound to the amount of frames per second you have.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And it never was. With a higher framerate, you get more <b>thrust</b> from your jetpack, not a higher fuel regeneration rate.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Birdy+Jul 18 2003, 09:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Jul 18 2003, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk bite! no wait.. they removed it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The Lerks bite would be completely useless in NS 2.0

    Completely.

    You can't even come up with an arguement to support the Lerk having a bite, because its simply too weak, even with full upgrades, to even get that close to a stock marine. It would be a waist of res.

    The Lerk is a support class. All his weapons are designed to help support the alien team and to keep the marines at a distance.

    Bite does niether of those.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    <!--QuoteBegin--Maveric+Jul 18 2003, 04:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Jul 18 2003, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> YAY! THE JP CAN LAST FOREVER WHILE HOVERING WITH 100 FPS! WHEEEE! *zips around hive with his 100 fps causing infinate JP fuel at a ever increasing velocity*

    darnit, man! The JP's fuel has been nerfed so bad because now you cant regenerate fuel in mid air; and fuel regeneration rate is no longer bound to the amount of frames per second you have. Weapon carry speeds now effect the JP since its PHYSICS; AKA THE THING THAT KEEPS YOUR FEET ON THE GROUND. If you have a higher mass, its only fair to move slower; just like in the real world.

    who's wonderful idea was it to bind leap and charge damage, jp fuel amounts, and build speed all to your FPS, anyways?! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Apperantly you didn't read the first sentance. By flying limitations I meant not being able to go up when you're going down and I already said that they should be slower than the 1.04 version (I meant that about the ever-increasing velocity). I think weight limitations should be taken into account (I never played 2.0 so I didn't consider it when I posted earlier).

    Now just consider the inability to go in reverse. It would take more skill to fly and it makes sense (a jetpack going in reverse? come on!). There would be no zipping around killing hives as you please. You would have to face the direction you want to go in so the JP Marine is bound to get confused sooner or later and end up in a skulk's mouth.

    I also think webb should be returned to hive two.
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    <!--QuoteBegin--TeoH+Jul 18 2003, 07:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Jul 18 2003, 07:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    You forgot <i>Flying Aerial Devour</i>

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    so tru a onos jump/devour is a sweet mid air treat
  • AngaDraugAngaDraug Join Date: 2003-02-27 Member: 14075Members
    <!--QuoteBegin--Frikk+Jul 18 2003, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 18 2003, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, best thing to try and fight an onos is to land on his back. That's endless amounts of fun right there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    True story man, its funny cause they're all flailing about trying to see where they are taking damage, and im hanging on for dear life knifing the onos in the back...its like a rodeo! Yehaw!
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--AngaDraug+Jul 19 2003, 02:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngaDraug @ Jul 19 2003, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frikk+Jul 18 2003, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 18 2003, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, best thing to try and fight an onos is to land on his back.  That's endless amounts of fun right there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    True story man, its funny cause they're all flailing about trying to see where they are taking damage, and im hanging on for dear life knifing the onos in the back...its like a rodeo! Yehaw! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Knife? Dude, no, pump some shotgun shells into their back. That onos would have been toast had he not been near the hive.
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